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[ANSWERED][GAMEDEV] Double trailers on Kirkenes road | Improving the in-game reporting system | Speedhack auto detection


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Posted

The first question:
I remember the good old days when it was possible to drive on the Kirkenes road with double/triple trailers. And I understand perfectly well why they are not allowed there now. 
However, why not remove this restriction on the arcade server? After all, there will be no collision anyway, and if someone gets stuck on one of the turns with a double/triple trailer, it will only be his problem. He will not be able to block the path of other players.

 

The second question:
Obviously, the in-game reporting system does not properly handle the number of reports that players create every day.
Why not improve this, for example, as follows: implement a cumulative system (at the moment you can only send one report about a player who violated the rules, after which you will see a notification that the report on this player has already been sent) and add the ability to sort reports not by the date they were created, but by the number of sent messages about a specific player. 
Thus, more attention could be paid to those players who systematically violate the rules and, moreover, enter the game in order to harm other players. 

 

The third question: 
Why not add automatic detection of speedhack usage to the game with automatic sending of a player report that significantly exceeds the speed limited by the server? For example, I suppose it should be suspicious when a player in simulator 1 is driving at about 200 km/h. I'm not saying that such players should be automatically banned, because any player can accidentally get under textures as a result of an accident and falling there at high speed. But I suggest implementing a more intelligent system, which, for example, at the first significant speeding by a player, will mark this player as suspicious, and when this system works again (or if the player is moving at a speed significantly higher than allowed on the server for a long time, and it is obvious that he would not be able to do this. just speeding up when descending the mountain road) automatically create a report with a demo recording, which will show exactly what happened. At the same time, those players who just fell through the textures move at speeds sometimes above 300-500 km/h. It is impossible to drive a car adequately on the road at such a speed due to the special physics engine of the game, so I think it will be easy to create a system that can distinguish those who use speedhacks from those under textures.

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  • Game Developer
Posted

Hello @Slavik_32RUS,

 

Thank you for your questions.

  1. This is a perfectly valid question. In fact, we have recently implemented this change, which will be released in one of the upcoming updates.
  2. A cumulative system, as you suggest, could be easily abused by a larger group of players. And while one report per player is more of a technical limitation, we plan to change this in the future. I cannot give you more details now because we must discuss this with the team first. As the priority for this specific task is low, I would not expect such modifications soon.
  3. Implementing such a system is difficult, especially since we do not have complete control over the game's physics. There are many weird situations and bugs when two fast-driving vehicles collide, often resulting in one object "flying" away. We have plans for improving our anti-cheat system, as mentioned in one of the earlier questions, but because of the system's nature, I cannot provide more details on it.

I hope this answers your questions.

 

Regards.

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