Somehow Lucky Posted May 14 Share Posted May 14 There is no point having them anymore. Only those with Traffic Offenses on will wait for nothing until they get a green. If not removed, at least disable them (nothing showing or constantly flashing yellow, even in the day). 1 Since my image is too big, click this to view it. Add these suggestions Revamp the city of Calais | CD Road Overhaul | Calais Intersection Revamp | AI Cars for ATGS | Police Trucks for Admins | Legend: Currently In Development. Last Updated: September 2023 ETS 2: Base Map Revamps Remaining Switzerland | Netherlands | Belgium | Denmark | UK | Norway | Finland | Poland | Hungary | Slovakia | Luxembourg ETS 2: To Be Added by SCS Ireland | Greece | Iceland | Liechtenstein | Heart of Russia (Halted due to war) ATS: Remaining States Kansas | Nebraska | South Dakota | North Dakota | Louisiana | Arkansas | Missouri | Iowa | Minnesota Mississippi | Alabama | Georgia | Florida | Tennessee | Kentucky | Illinois | Wisconsin | Indiana | Ohio | Michigan | South Carolina North Carolina | Virginia | West Virginia | Delaware | Pennsylvania | New Jersey | New York | Connecticut Rhode Island | Massachusetts | Vermont | New Hampshire | Maine | Hawaii | Alaska Check it out My Speed: 110 | Streaming | Game Content | Doesn't do VTC's | Player since: Jan 2016 | Speaks: English | Rules | Livemap Link to comment Share on other sites More sharing options...
Donii. Posted May 14 Share Posted May 14 Hi there, I believe this could cause an issue with Promods as there may be roads accessible on that map whereas on the base map it will be blocked off. Even if the above isn't an issue, personally I'd still prefer them to be in-game as it's realistic for them to be there. | | Player Reporting | Ban Appeals | Support System | Feedback System | TMP Rules Link to comment Share on other sites More sharing options...
Somehow Lucky Posted May 14 Author Share Posted May 14 5 minutes ago, Doniii said: Hi there, I believe this could cause an issue with Promods as there may be roads accessible on that map whereas on the base map it will be blocked off. Even if the above isn't an issue, personally I'd still prefer them to be in-game as it's realistic for them to be there. The point of my suggestion is to disable them for inaccessible roads that don't go anywhere. If it leads somewhere (like a company or to another road that can be travelled on), that's fine and it can stay. As seen in the image, if it is blocked off (with no way to access it), it shouldn't be there. No point in stopping. Since my image is too big, click this to view it. Add these suggestions Revamp the city of Calais | CD Road Overhaul | Calais Intersection Revamp | AI Cars for ATGS | Police Trucks for Admins | Legend: Currently In Development. Last Updated: September 2023 ETS 2: Base Map Revamps Remaining Switzerland | Netherlands | Belgium | Denmark | UK | Norway | Finland | Poland | Hungary | Slovakia | Luxembourg ETS 2: To Be Added by SCS Ireland | Greece | Iceland | Liechtenstein | Heart of Russia (Halted due to war) ATS: Remaining States Kansas | Nebraska | South Dakota | North Dakota | Louisiana | Arkansas | Missouri | Iowa | Minnesota Mississippi | Alabama | Georgia | Florida | Tennessee | Kentucky | Illinois | Wisconsin | Indiana | Ohio | Michigan | South Carolina North Carolina | Virginia | West Virginia | Delaware | Pennsylvania | New Jersey | New York | Connecticut Rhode Island | Massachusetts | Vermont | New Hampshire | Maine | Hawaii | Alaska Check it out My Speed: 110 | Streaming | Game Content | Doesn't do VTC's | Player since: Jan 2016 | Speaks: English | Rules | Livemap Link to comment Share on other sites More sharing options...
P h o e n i x Posted May 14 Share Posted May 14 This seems like it would take a LOT of manual work deciding which traffic lights should be on and which should be off (and doing that a few thousand times) because I don't see any way of automating that, even more for every time a DLC releases. It would also probably require changes to the map itself to distinguish each set of lights for what should be on and what should be off to whatever system is in place to control the lights. I think it would be better to have responsive traffic lights that change depending on who (and how many) is waiting where but it would still only save a few seconds most of the time. Link to comment Share on other sites More sharing options...
Granite Posted May 14 Share Posted May 14 Yep, seems like a lots of manual labor for no real purpose, they are already ignored by almost everyone. 1 Link to comment Share on other sites More sharing options...
Donii. Posted May 14 Share Posted May 14 1 hour ago, Somehow Lucky said: The point of my suggestion is to disable them for inaccessible roads that don't go anywhere. If it leads somewhere (like a company or to another road that can be travelled on), that's fine and it can stay. As seen in the image, if it is blocked off (with no way to access it), it shouldn't be there. No point in stopping. I understand what your suggestion is, however I feel it'd be pointless for the change to be made. With the current way it's setup, if you see it pointless to stop at then ensure it's safe and pass through. As the others have said, it'd be a long manual process that wouldn't have much benefit to it. | | Player Reporting | Ban Appeals | Support System | Feedback System | TMP Rules Link to comment Share on other sites More sharing options...
The Englishman Posted May 14 Share Posted May 14 Seems like unnecessary work tbh....If they are pointless then just drive past them, the addon team are probably working on something more important anyway. Link to comment Share on other sites More sharing options...
Myriαnnα Posted May 14 Share Posted May 14 3 hours ago, The Englishman said: Seems like unnecessary work tbh....If they are pointless then just drive past them, the addon team are probably working on something more important anyway. I agree, it's quite simple. 1 Link to comment Share on other sites More sharing options...
Dawn - Da Peng Posted May 15 Share Posted May 15 Unuseful lights can be deleted Language:CN / EN |Discord:dapeng TruckersMP Profile | My VTC | Steam Profile Nice to meet you ! Link to comment Share on other sites More sharing options...
Sinyordess. Posted May 15 Share Posted May 15 Hello, I want to agree with you on this issue, but if we look at it as driving rules, even if the lights in the image you shared are forced to have the lights in the image you shared, even if the road is closed, we have to drive realistically, that is, the removal of lights on closed roads does not mean that we will be comfortable there. there should always be correct light rules. it should not be tolerated, it may cause an accident. Link to comment Share on other sites More sharing options...
Somehow Lucky Posted May 15 Author Share Posted May 15 9 hours ago, The Englishman said: Seems like unnecessary work tbh....If they are pointless then just drive past them, the addon team are probably working on something more important anyway. If it's more important, it sure is taking its sweet time coming out. Maybe the next Real Ops. 5 hours ago, Sinyordess. said: Hello, I want to agree with you on this issue, but if we look at it as driving rules, even if the lights in the image you shared are forced to have the lights in the image you shared, even if the road is closed, we have to drive realistically, that is, the removal of lights on closed roads does not mean that we will be comfortable there. there should always be correct light rules. it should not be tolerated, it may cause an accident. Nobody is going to cause an accident going straight while following the road at speed. And no, nobody coming. Zero reason to wait one light cycle for the 20, or so, lights in the way. 6 hours ago, Dawn - DaPeng said: Unuseful lights can be deleted I second this. But, the replies want them to stay. They want to spend hours at them while waiting on no traffic that won't ever cross. Since my image is too big, click this to view it. Add these suggestions Revamp the city of Calais | CD Road Overhaul | Calais Intersection Revamp | AI Cars for ATGS | Police Trucks for Admins | Legend: Currently In Development. Last Updated: September 2023 ETS 2: Base Map Revamps Remaining Switzerland | Netherlands | Belgium | Denmark | UK | Norway | Finland | Poland | Hungary | Slovakia | Luxembourg ETS 2: To Be Added by SCS Ireland | Greece | Iceland | Liechtenstein | Heart of Russia (Halted due to war) ATS: Remaining States Kansas | Nebraska | South Dakota | North Dakota | Louisiana | Arkansas | Missouri | Iowa | Minnesota Mississippi | Alabama | Georgia | Florida | Tennessee | Kentucky | Illinois | Wisconsin | Indiana | Ohio | Michigan | South Carolina North Carolina | Virginia | West Virginia | Delaware | Pennsylvania | New Jersey | New York | Connecticut Rhode Island | Massachusetts | Vermont | New Hampshire | Maine | Hawaii | Alaska Check it out My Speed: 110 | Streaming | Game Content | Doesn't do VTC's | Player since: Jan 2016 | Speaks: English | Rules | Livemap Link to comment Share on other sites More sharing options...
"RICKY" Posted May 15 Share Posted May 15 Hello trucker. Usually those kind of lights at the intersection that the only way you can go is straight ahead you can ignore them. Because you won't cause any accidents with other players. But if you have active fines you will receive one. Yes it is a bug problem. But there are problems we can solve first, and don't forget that TMP is still in beta, it's not the final product. Link to comment Share on other sites More sharing options...
Agricultor [PT] Posted May 15 Share Posted May 15 Good morning everyone, I agree with the suggestion, but you don't want to imagine the amount of manual work it might take Regards VASCO SANTOS JVT LOGÍSTICA Link to comment Share on other sites More sharing options...
'Matheja Posted May 15 Share Posted May 15 I think the lights may stay, if you are a really realistic driver, you wait at such lights, but if you do not want to wait, if you are penalized by these lights, you can turn them off in the in-game settings. Link to comment Share on other sites More sharing options...
3749771 Posted May 15 Share Posted May 15 Hello there, First of all, implementing what you suggest will take a lot of time. The reason is that an engineer who can handle the MAP editor on TruckersMP Add-On Team needs to change the properties of the traffic lights all over the map. It is not possible to change Remove Lights by adding one logic, and it takes too much time to complete the work because I have to do it manually using the MAP editor, and I don't feel the need for this work. Kind regards, Werzey* 2 1 Languages: EN / KRN / JAP | Discord: werzey TruckersMP Support System | Knowledge Base | TruckersMP Rules | Feedback System Report System | Appeal Ban TruckersMP Community Link to comment Share on other sites More sharing options...
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