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Posted

Hello, today I would like to emphasize the structuring of rules, their strengths, the issues related to bugs, the impact of internet connection, and the influence of different players on the gameplay of TruckersMP.

 

Firstly, let's discuss the technical issues encountered on TruckersMP. As you know, numerous videos testify that TruckersMP and Euro Truck Simulator 2 are filled with bugs (cars passing through the ground, trucks flying, trailers skidding, and with recent updates, trucks even jumping on their own). All of these, among others, are major problems that often occur during TruckersMP sessions. These bugs can disrupt the gaming experience by introducing unexpected elements and affecting gameplay.

 

Now, let's address the matter of internet connection and performance issues. First and foremost, an unstable or slow internet connection can result in delays, lags, and disconnections while playing online. This can make communication with other players difficult, cause unforeseen accidents, or even lead to penalties in the game. And it is true, keeping a safe distance is often reminded and emphasized.

Now, I will delve into the subject of players. Each player has their own playing style. Some prefer to adopt a realistic approach, diligently adhering to traffic rules, while others may embrace a more chaotic and unpredictable approach. Players' actions and decisions can influence interactions with others. Moreover, each action taken by a player is unique, and each situation and accident is different. The speed of players and the peripherals they use can also alter the outcome of a situation.

 

Let's take an example: I am a player driving a truck with a trailer next to a gas station, amidst heavy traffic. One player is stopped in front of me, waiting to enter the station, while other players are coming from the opposite direction. (This situation is common on the Calais-Duisbourg road in TruckersMP.) Let's continue the example: now, the person in front of me is slightly on the opposite lane. Therefore, I decide to calmly overtake them, being cautious from their right side to continue straight.

However, there can be issues related to recent updates of ETS2 (1.46) with lowered suspensions, which can sometimes cause the truck to shake or jump, especially at high speeds (or not, but more rarely depending on the following factor), as well as due to FPS or latency problems. Consequently, I may unintentionally end up colliding with the person in front of me, and logically, I am at fault, that's clear. However, there is a significant problem. What is it? Simply put, I did not intend to collide with the other player. My intention was simply to pass straight without causing a collision. However, due to all the aforementioned circumstances, my truck and I ended up doing something that violates the server's rules.

 

It is important to note that the rules are clear but poorly illustrated. According to rule (2.2) Collision, it states: "Intentionally causing or attempting to cause a collision with another player or as a result of negligence." This means that it pertains to situations involving two players and not a player colliding due to a bug or unintentional circumstance. In this case, since I did not have full control over my actions due to a game issue, there is a certain legal ambiguity, so to speak. Therefore, I cannot be considered at fault. (The same reasoning applies to other rules.)

 

I would also like to address the issue of screen recording during gameplay. While it can be important in certain situations, it is crucial to consider that some players may not be able to do so due to technical limitations of their computers or privacy concerns. Although it may be highly unlikely, it is important to acknowledge that, typically, when facing a ban, it is usually necessary to provide video evidence by the reporting individual. In this case, the player should be able to explain their perspective using such evidence, describing step by step how the situation unfolded.

 

Thank you for taking the time to read my post and understanding the points I wish to clarify and see improved in the future. I truly wanted to explain why, from my perspective, the game rules have been misunderstood and poorly structured, taking into account all possible situations.

Posted
2 hours ago, Mineeral said:

It is important to note that the rules are clear but poorly illustrated. According to rule (2.2) Collision, it states: "Intentionally causing or attempting to cause a collision with another player or as a result of negligence." This means that it pertains to situations involving two players and not a player colliding due to a bug or unintentional circumstance. In this case, since I did not have full control over my actions due to a game issue, there is a certain legal ambiguity, so to speak. Therefore, I cannot be considered at fault. (The same reasoning applies to other rules.)

This is not entirely true. In your example, a collision would only happen if you were not leaving an appropriate amount of distance to avoid unexpected events. You are clearly aware of the events that happen, when you willfully neglect these bugs and an incident results you can still be held liable. Obviously, every situation is on a case by case basis and lag is taken into account, but players are still expected to be able to leave an appropriate amount of time to react to incidents. 

  • Upvote 3
Posted

True, but in almost all situation even an F1 couldn't move a bit like if you get crashed in the front or your truck jump for some reason. TruckersMP is a "fast game" and when driving slow it's rare there is accident and I can't understand it's a real fault

Posted

You do realize the rules have been updated with transparency over the last 9 years?

 

In your example, the player in oncoming is doing a bad overtake. But, if the queue is stopped to let you out, you can be considerd blocking since it sounds like you are carrying double trailers while you make a left out of CD's Gas Station. Staff will even tell you in the report outcome if it was desync or something on the player's end that was report worthy.

 

There's more to the map then CD. Explore it sometime.

  • True Story 1
  • 4 months later...
Posted
On 5/13/2023 at 8:41 PM, Mineeral said:

Hello, today I would like to emphasize the structuring of rules, their strengths, the issues related to bugs, the impact of internet connection, and the influence of different players on the gameplay of TruckersMP.

 

Firstly, let's discuss the technical issues encountered on TruckersMP. As you know, numerous videos testify that TruckersMP and Euro Truck Simulator 2 are filled with bugs (cars passing through the ground, trucks flying, trailers skidding, and with recent updates, trucks even jumping on their own). All of these, among others, are major problems that often occur during TruckersMP sessions. These bugs can disrupt the gaming experience by introducing unexpected elements and affecting gameplay.

 

Now, let's address the matter of internet connection and performance issues. First and foremost, an unstable or slow internet connection can result in delays, lags, and disconnections while playing online. This can make communication with other players difficult, cause unforeseen accidents, or even lead to penalties in the game. And it is true, keeping a safe distance is often reminded and emphasized.

Now, I will delve into the subject of players. Each player has their own playing style. Some prefer to adopt a realistic approach, diligently adhering to traffic rules, while others may embrace a more chaotic and unpredictable approach. Players' actions and decisions can influence interactions with others. Moreover, each action taken by a player is unique, and each situation and accident is different. The speed of players and the peripherals they use can also alter the outcome of a situation.

 

Let's take an example: I am a player driving a truck with a trailer next to a gas station, amidst heavy traffic. One player is stopped in front of me, waiting to enter the station, while other players are coming from the opposite direction. (This situation is common on the Calais-Duisbourg road in TruckersMP.) Let's continue the example: now, the person in front of me is slightly on the opposite lane. Therefore, I decide to calmly overtake them, being cautious from their right side to continue straight.

However, there can be issues related to recent updates of ETS2 (1.46) with lowered suspensions, which can sometimes cause the truck to shake or jump, especially at high speeds (or not, but more rarely depending on the following factor), as well as due to FPS or latency problems. Consequently, I may unintentionally end up colliding with the person in front of me, and logically, I am at fault, that's clear. However, there is a significant problem. What is it? Simply put, I did not intend to collide with the other player. My intention was simply to pass straight without causing a collision. However, due to all the aforementioned circumstances, my truck and I ended up doing something that violates the server's rules.

 

It is important to note that the rules are clear but poorly illustrated. According to rule (2.2) Collision, it states: "Intentionally causing or attempting to cause a collision with another player or as a result of negligence." This means that it pertains to situations involving two players and not a player colliding due to a bug or unintentional circumstance. In this case, since I did not have full control over my actions due to a game issue, there is a certain legal ambiguity, so to speak. Therefore, I cannot be considered at fault. (The same reasoning applies to other rules.)

 

I would also like to address the issue of screen recording during gameplay. While it can be important in certain situations, it is crucial to consider that some players may not be able to do so due to technical limitations of their computers or privacy concerns. Although it may be highly unlikely, it is important to acknowledge that, typically, when facing a ban, it is usually necessary to provide video evidence by the reporting individual. In this case, the player should be able to explain their perspective using such evidence, describing step by step how the situation unfolded.

 

Thank you for taking the time to read my post and understanding the points I wish to clarify and see improved in the future. I truly wanted to explain why, from my perspective, the game rules have been misunderstood and poorly structured, taking into account all possible situations.


Hi,

Thanks for taking the time here to make a suggestion to improve the experience of the game. I'm sorry you've waited quite some time to get an official response from one of us. From a game moderation management prespective, I'd like to give you a little insight to how we process reports on the website or game, in each report we always look out for signs of desync and factor this into our choice before making an assessment. Infact, I'd like to share a guide below that one of our moderators created to help spot the difference between desync, and hacking. While it's a different topic, it gives you an insight to how we look for desync within these reports. We appreicate that there are times where desync cannot be helped, and desync is the result of a few collisions. It's one of the reasons why I'm never keen for people that have heavy desync to drive in such popualted areas due to issues that can be caused such as FPS. This is why I never sit behind people close, I always leave enough distance that they could lag back, and I can safely come to a stop if needed.

The Guide -

Witth this being said I'm going to decline this for now, as before we punish violators, we always check to see if desync is there. Even though we've decided to decline this on this occasion, I'd still like to take the time here to say thanks your suggestion to improve the experience. Even though your idea wasn't considered, I sitll can't thank you enough for starting the discussion.

Kind Regards,


Fezz98
TruckersMP Game Moderation Manager.

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