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[SCS Blog] Euro Truck Simulator 2: 1.41 Update Open Beta


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We love to bring you new game updates, especially when they contain features that have been requested for a long time! Today, we are happy to share with you that Update 1.41 Open Beta for Euro Truck Simulator 2 is now ready to be tested by our community!

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However, please keep in mind that this is the first iteration of the open beta, which is still very much a work-in-progress build. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forum. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

Please bear in mind that this update will likely render many community MODs incompatible. MOD authors may need to adjust and update their mods to work with this update. We strongly recommend that you use a profile without any third-party modifications if you wish to participate in the 1.41 Open Beta. 

So, let's take a look at what the 1.41 update has in store!

Convoy Multiplayer Open Beta

Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.

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During this open beta phase, Convoy will allow you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session. 

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You can also see, filter, browse and eventually join any of the available sessions that have been already created by your friends or other truckers.

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So what options and features will players be able to use and experience in the open beta of Convoy? 

    • Any player can host and create their own private sessions for up to 8 people
    • Ability to haul the same contracts/jobs together from the same company and to the same destination
    • Synchronized AI traffic (random events included)
    • Synchronized time and weather
    • Synchronized paint jobs, truck accessories, cabin accessories, cargoes and more
    • Ability to communicate with other drivers via CB radio broadcast (X key), quick replies (Q key), or text chat (Y key)

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    We know how many players are eager to try out this new feature; however, there are some things you will need to know before joining your friends on the road! Convoy is in a beta phase, which means you may potentially run into some bugs, imperfections, or unexpected problems whilst driving. 

    Notable issues / not yet implemented:
    • Mods in Convoy mode are not supported in the initial release.
    • When using an owned trailer, there might be a company trailer spawned in the same location you are supposed to go to to load your cargo.
    • AI vehicles might disappear when a player disconnects.
    • Lifting bridges are not synchronized. They will be stationary for the initial release of Convoy.
    • Steam invites work only through the Steam overlay.
    • CB radio broadcast (hotkey "X") interferes with the text input line.
    • The on-screen map in Convoy "M" zooms out together with chat scrolling in the Route Advisor.
    Worried about your profile progress? In-case of trouble-makers or other circumstances out of your control, players will have the option to revert their save to one made previously before joining the session. From friends to VTC's, we are excited to see how you will enjoy Convoy and we look forward to hearing your constructive feedback on this new online feature.

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    A-24 Iberia DLC Addition

    Today, we are happy to bring a new piece of the road network to the latest map expansion for ETS2. This update to Iberia carries the Autoestrada A24 which runs north to south across the Douro river valley, connecting A7 and A25. It passes through a very scenic region of Portugal, famous for its many vineyards. 

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    Originally, this road was considered for release with Iberia DLC, but we did not manage to complete it in time. We decided to finish A24 anyway and bring it to you in an update, as we did not want to leave this beautiful part of Portugal behind!

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    Our teams are listening to feedback and making changes accordingly for upcoming updates and beyond. We look forward to bringing you similar development news in the near future, be sure to keep your suggestions and feedback coming as it really helps motivate us to improve our content.

    Photo Mode: Time & Weather options

    We know how much our players love to take photos in-game and spend a lot of time creating that perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands! 

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    Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps! 

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    Changelog:

    Gameplay:

    • Convoy Multiplayer
    • Time and weather adjustments in photo mode
    • Quick Travel
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    Map 

    • A-24 Duoro Road Addition to Iberia DLC
    • Iberia map fixes 
    • Various road signs reskinned across Europe
    • Navigation sign reflection fix

    UI

    • New icons on the map legend

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    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → Public Beta 1.41. No password required.

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    • Like 1

    Hurr durr I'm a bot *beep*

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    Now that SCS are also working on multiplayer, will this have an impact on TruckersMP? Since the "official" multiplayer mode has AI traffic it will definitely interest me a lot.

     

    Would TMP be able to use some of SCS' multiplayer AI code and implement it into the TMP servers or is it simply not designed for such large servers as we have here?

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    I'm looking forward to the coming of the features, especially in the photo mode.

    • Like 3

                                                                                                                                                                                                        1797472539_TMP.webp

                                                                                                                                                                                                           ---------------------------------------

                                                                                                                                                                                                                       

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    On 6/17/2021 at 11:23 PM, erikj said:

    Now that SCS are also working on multiplayer, will this have an impact on TruckersMP? Since the "official" multiplayer mode has AI traffic it will definitely interest me a lot.

     

    Would TMP be able to use some of SCS' multiplayer AI code and implement it into the TMP servers or is it simply not designed for such large servers as we have here?

    TMP is absolutely liar. Just remember their announcement: 

     

     

    It has been already 3 YEARS. Good bye Tmp

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    • 3 weeks later...

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