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How to customise license plates


Olioak
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This guide will help show you how to customise your license plate

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I first discovered this through learning how to get simple logos onto the plates, such as the Instagram and Facebook logo. After realising that all the code does is pull the image from the game files, I decided to dig into the files to try and find examples of textures that could be used as a plate background.

 

I have provided a step-by-step guide which explains in detail two different options of styles you can use as a background for your plate and what each line of the final code means and how it affects the plate, however, if you are after the final code and don't want to spend the time reading through the guide, then skip to Option 1 - Step 6 or Option 2 - Step 4 and copy the final line of code there or choose any of the other options to quickly copy and use. 

 

STEP 1:

First of all, you need to choose the truck/car you want to change the plate of. You can stay in-game for this entire process as you are simply editing a save and then loading a new one up. 

Once you have the truck/car you want to use, save the game.

 

STEP 2:

Access the new game save through the game.sii in Euro Truck Simulator 2/profiles/ProfileNumber/SaveNumber/game.sii

(ProfileNumber and SaveNumber will be different depending on how many game saves you have and the name of your profile.

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If you are unsure how to do this, I suggest consulting this guide on how to decrypt your save ready for editing:

It is recommended that you make multiple saves to ensure you do not corrupt your save. When making multiple saves, they will usually be stored in a numerical order in your profile folder (for example: 1, 2, 3 etc).

 

In this case, I am using folder for my saves and I have also as an extra step copied and pasted my game.sii and named it 'game - backup.sii' just in case: 

unknown.png

 

You can easily see by the low file size, it has not been decrypted so you can simply drag the game.sii into the .exe file and it will decrypt the file for you. 

I've provided a short GIF to explain the process visually if you may still be confused: https://gyazo.com/b50517aff944d07fe4b3f324b6aee0e0

 

Once your file is decrypted, you can now open it either with regular notepad, but I would recommend using Notepad++ as it makes reading lines a lot easier. 

 

STEP 3:

Once you have opened your game.sii file, you can search for it two different ways. The best way I find is to search for your truck by using its current license plate which is Option A. However, you can use Option B to search for the truck you are currently using if you do not know the registration or cannot search for it. 

 

Option A: Search by Registration

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As my car currently is listed in the game as a randomised number, I take the license plate number from in-game and then do CTRL + F and search for GN17 NBM

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The line is broken up into different parts of information which the game will read from your save file;

  • license_plate is the games way of finding the associated plate to put on the car and you should not change this text at all
  • GN17 NBM is the registration number that the car will have displayed
  • |uk is to tell the game what region plate style to use. 

Any text inside of the quotation marks " " is what you can change to customise your plate and you should always ensure you have quotation marks either side otherwise the plate will not load.

 

Option B: Search by Current Truck

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This way is more accurate to find the truck you are wanting to use. Whilst you are in your game.sii, use CTRL + F and search for my_truck

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When you find this, you can see a _nameless ID which is the way the save file stores information used to identify and load all the correct truck features. This specific ID is the truck you are currently using and therefore can be used to locate the directory of your truck within the save file. All you need to do here is highlight all the text after my_truck: until you get to the last digit on that line and use CTRL + C to copy this text. For example, my ID will be _nameless.22a.6435.2c90 which is the piece I need to copy. 

 

Once you've copied your ID, you now need to use the search function again to search for your truck's directory. Search for the ID which is written after the line that says vehicle : and this will be the information about the current vehicle you are driving.

 unknown.png

From here you need to scroll down until you see the line that says license_plate. 

If you are still confused, please watch this short GIF on the process to help: https://gyazo.com/549da5756cff6c9844fb677acb025ece

 

Once you've found the correct line, you should now be able to see the current license plate your truck has:

unknown.png

The line is broken up into different parts of information which the game will read from your save file;

  • license_plate is the games way of finding the associated plate to put on the car and you should not change this text at all
  • GN17 NBM is the registration number that the car will have displayed
  • |uk is to tell the game what region plate style to use. 

 

STEP 4:

In this step, you can begin choosing which style you are wanting to use for your plate. There are two ways to do this; You can choose either Option 1 or Option 2.

 

Option 1 is the most customisable way to make your plate by choosing any background colour and text with any country font you would like.

option1.png

 

Option 2 provides specific fading coloured backgrounds (Either Black or Blue) with a surrounding border which make the plate look more realistic and will allow you to tint it slightly for a cooler result. 

option2.png

 

Option 1 - Standard coloured background for basic custom plates

If you do not want to build your code, you can skip to Step 6 and copy the final code 

 

Step 1: Choosing the background colour

 

To first build how you want your plate to be, you need to start customising values.

To begin, we start by choosing the colour value which has to be written in the format <color value=######>

 

I have chosen Blue for this example which will be written as the following:

<color value=FFCCA72D>
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For example, I used the hex code for a Blue (#2DA7CC) which becomes FFCCA72D in the code. The Yellow CC swaps to the left side of the Middle Green A7 and then the Red 2D swaps to the right side. You need to be careful when reversing the codes otherwise the colour will not be correct. For most people, the common colours will be Black (FF000000) or White (FFFFFFFF).

 

Step 2: Choosing either with country flag and lettering or without

 

Once the colour is in place, we need to move onto how we will position the background on top of the plate which has to be written in the format <margin left=##>. The default to have a full coloured plate will be -15, however if you would like your plate to display the country flag and lettering on the side, then use 0 as the value. 

 

I have chosen to have the background cover the entire plate so I will use -15 as the value. Place this text next to the color value text leaving no spaces.

<margin left=-15>

 

Step 3: Inserting the dimensions of the background so that it fits onto the plate

 

Now we need to insert the background as an image onto the plate and give it the necessary details to make sure it is aligned properly. To do this, we need to begin the code with <img src= and then link the background along with the relevant code to ensure its aligned properlyTo do this we use xscale=stretch yscale=stretch><ret><margin left=0>align hstyle=center vstyle=center> to ensure the background is aligned in the correct position.

This is the full code to use for the background and this needs to then be place after the margin left value leaving no spaces.

<img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center>
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So far our code looks like this:

license_plate: "<color value=FFCCA72D><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center>

 

 

Step 4: Font Size


You can now choose how big you want your font to be, here are some examples of some sizes:

 

Font Size 1.0

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Font Size 1.1

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Font Size 1.2

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Font Size 1.3

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Font Size 1.4

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Font Size 1.5

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These are just a few examples, however, feel free to experiment with the x and y scale values if you prefer to have the text stretched out more.

 

For this example, I will choose 1.2 which will look like this in the code which then needs to be placed after the previous code value leaving no spaces.

<font xscale=1.2 yscale=1.2>

 

Step 5: Adding Text and Text Colour

 

Now similar to how we put in the code for our background colour, we now need to define the colour for our plate text. For this example, I've chosen black so this is what I will put into the code

<color value=FF000000>

 

Once we've decided the colour, we can now put in the text we want our plate to say. Make sure this is after the > on the colour value text

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So our code now looks like this:

license_plate: "<color value=FFCCA72D><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><font xscale=1.2 yscale=1.2><color value=FF000000>OLIOAK

 

 

Step 6: Adding the Region Code

To finish off we need to now add the region code in the format |country so that the game knows which font to use from the associated country. As I want the UK plate text, I will use |uk at the end of my code which then can be finished with ending quotation marks.

 

So this will be our final result:

 license_plate: "<color value=FFCCA72D><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><font xscale=1.2 yscale=1.2><color value=FF000000>OLIOAK|uk"

which will now look like this in-game:

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Once you've finished your code and ensured that it is surrounded by quotation marks, save the file and then load the save in-game to see your plate!

 

Option 2 - Fading background and borders with tint options

If you do not want to build your code, you can skip to Step 4 and copy the final code 

 

Step 1: Choosing the background

From here, you can use this following image path to put the black license plate image onto the plate.

/material/ui/lp/turkey/duty_rear.mat

As it acts like any regular image on a license plate, it needs to include the <img src= at the beginning of it and have > at the end of the code.

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So far our code currently looks like this:

 license_plate: "<img src=/material/ui/lp/turkey/duty_rear.mat

 

 

You can also then choose whether to have the country flag and lettering on the left hand side of the plate. If you do not want this, put the code listed below before the <img src= code

<margin left=-15>

 

Step 1a: Choosing the tint (Optional)

Then the outline/tint colour has to be given which is usually White, so the following needs to be placed after the previous code but before the > at the end:

color=FFFFFFFF

This can be changed to any hex code to change the tint of the image

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Example with White Tint (Standard):

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Example with Red Tint (FF0A00A9):

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It only slightly changes the background colour but as this is on a black image, it will only slightly affect the colour.

 

Here are some examples of using different tints on the black background 

 

Blue tinted background with no country flag using Font Size 1.2

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unknown.png

Code for this customisation:

license_plate: "<margin left=-15><img src=/material/ui/lp/turkey/duty_rear.mat color=FFFFEA00 xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><font xscale=1.2 yscale=1.2><color value=FFCFBD00>GN17 NBM|uk"

 

Pink tinted background with no country flag using Font Size 0.9

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unknown.png

Code for this customisation:

 license_plate: "<margin left=-15><img src=/material/ui/lp/turkey/duty_rear.mat color=FFF200FF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><font xscale=0.9 yscale=0.9><color value=FFCB00D6>GN17 NBM|uk"

 

 

Step 2: Inserting the dimensions of the background so that it fits onto the plate

 

Now we need to insert the background as an image onto the plate and give it the necessary details to make sure it is aligned properly. To do this, we need to begin the code with <img src= and then link the background along with the relevant code to ensure its aligned properlyTo do this we use xscale=stretch yscale=stretch><ret><margin left=0>align hstyle=center vstyle=center> to ensure the background is aligned in the correct position.

This is the full code to use for the background and this needs to then be place after the margin left value leaving no spaces.

 

xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center>

 

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So far our code looks like this:

license_plate: "<img src=/material/ui/lp/turkey/duty_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center>

 

 

Step 3: Text colour

To finish, we then set the colour of the text (which is optional but it is recommended to be able to actually see the plate as the default is FF000000 which is Black). This is set by using this:

<color value=FF999999>
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In this example, I used the hex code for Grey (#999999), however, with usual colours the outer two hex codes are in reverse positions.

For example, the hex code for a Blue (#2DA7CC) becomes FFCCA72D in the code. Beware of this reversing of the codes otherwise, the colour will not be correct. For most people, the common colours will be Black (FF000000) or White (FFFFFFFF).

 

Step 4: Region code

Now the code part of it is complete, you must then write the text of your license plate which in this case was GN17 NBM and then finish up with the |country code to complete.

 

The final code for this example is:

license_plate: "<img src=/material/ui/lp/turkey/duty_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FF999999>GN17 NBM|uk"

Which looks like this in-game:

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unknown.png

 

Option 2 - Other Styles

 

Blue Background:

The blue Turkish plate background uses this code:

/material/ui/lp/turkey/police_rear.mat

and looks like this:

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unknown.png

The entire line of code for this is:

license_plate: "<img src=/material/ui/lp/turkey/police_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FFFFFFFF>GN17 NBM|uk"

 

Different Countries:

An example of using a different country is this example of Luxembourg:

|luxembourg

and looks like this:

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unknown.png

The entire line of code for this is:

license_plate: "<img src=/material/ui/lp/turkey/duty_rear.mat color=FFFFFFFF xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><color value=FF999999>OLIOAK|luxembourg"

 

Other Backgrounds:

Option 1 is aimed at using a basic simple white image to create a basic background whereas Option 2 is aimed at using the two coloured Turkish plates with the plate fading background and border which are already in the game files, however, it is possible to use any .mat image found in the game files as long as you use the correct file path after '<img src=' meaning it is therefore possible to dig into the game files and find textures that allow for even more different colours.

 

 

Thank you for taking the time to read this guide and feel free to share any comments you have about this guide or any additional textures you've found that work well

and I would LOVE to see screenshots of your creations you've made with the help of this guide! ?

 

 

I do hope this guide helped and provided a better understanding of how the license plates work in-game and the ability to customise them further. 

I understand that this guide could've been simpler by providing the final code for those who are not bothered and just want the final result, however, I wanted to provide a step by step instruction to actually help readers have a better understanding of how it exactly works line by line. 

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  • 1 month later...

 

Here is the info i was looking for thanks Oli ❤️ 

                                                                                                                                                                                       GYlPMbl.png

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  • 3 months later...
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Interesting stuff, thanks for the detailed tutorial.

Has anyone ever managed to make it completely work with the russian licence plate? The background does never cover it fully (I already tried width 500 and height 100 just to see if anything changes), instead left remains a white space where EU countries would have their EU country blue. And top and bottom also will not get covered fully, so white stripes stay.

 

I tried to align the img itself with align=left but it does nothing. The russian lp has different stuff anyway originally:

 license_plate: "<font xscale=0.8 yscale=0.8><align right=96>A123BC</align><ret><align left=104><sup>60</sup></align></font>|russia"

 

So it would be interesting to mix all this stuff. I have also no idea what <ret> does actually do. Also the white section in the left stays even if you use russia/police_rear.mat, sadly. For now I just made it invisible, so I have no lp at all.

 

E: You can also edit your driver name plate that way.

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grafik.png.562ee7294a0f69068a0ed241837c636a.png

 

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On 2/24/2022 at 12:40 PM, Melphiz said:

Interesting stuff, thanks for the detailed tutorial.

Has anyone ever managed to make it completely work with the russian licence plate? The background does never cover it fully (I already tried width 500 and height 100 just to see if anything changes), instead left remains a white space where EU countries would have their EU country blue. And top and bottom also will not get covered fully, so white stripes stay.

 

I tried to align the img itself with align=left but it does nothing. The russian lp has different stuff anyway originally:

 license_plate: "<font xscale=0.8 yscale=0.8><align right=96>A123BC</align><ret><align left=104><sup>60</sup></align></font>|russia"

 

So it would be interesting to mix all this stuff. I have also no idea what <ret> does actually do. Also the white section in the left stays even if you use russia/police_rear.mat, sadly. For now I just made it invisible, so I have no lp at all.

 

E: You can also edit your driver name plate that way.

  Hide contents

grafik.png.562ee7294a0f69068a0ed241837c636a.png

 

 

Ah yes never experimented with the Russian one so not sure how that works. I assume because the way the text changes sizes might mean it isn't usually edited the way the rest of the plates. 

 

As for the driver name plate, I did attempt this however in the tests I made with the driver plate, it seemed that no one else except myself could see the plate and to everyone else it was blank unless that has been changed recently. But I guess if you like to see it in your own pictures then its not a bad idea. ?

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  • 2 weeks later...

After some discussion about lack of options in this guide, I have now updated everything and provided two different options to customise your plate with easier steps to follow and loads of new examples to quickly copy the code across. I took some time to make this edit so I hope everyone will appreciate it and I can't wait to see even more customised plates around the game :mlg_doge:

  • HaulieLove 1
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  • Olioak changed the title to How to customise license plates

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