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Found 14 results

  1. When the rules updated I have actually read them and found out about car modding. I decided to try it myself today, used Car Modification Guide from Forerunner(which is btw great) but I got in a weird situation. Even though "It is permitted to save edit default trucks' paint job on cars", which I did(I used Volvo FH16 Paint job A), I get kicked out of the servers because of invalid accessory set is detected. Am I in some gray area? Did I mess up with modding? What can I do to fix it? Please share the fix and explanation with me, it would be greatly appreciated. :))
  2. Hello, I started creating modifications that allow me to take from the market one and the same load (eg. a yacht) from each company (in other words, only one and the same trailer is available on the entire map in market) but I would like that after switching off this modification (or wanting to be more precise I mean enter the multiplayer mode thanks to the TruckersMP mod) I still have a hooked yacht and the game to see that it is a yacht with a given weight (not a cement for example). I have created several versions of this modification, but each has some disadvantages. Version 1 (base) - Download This is a base version of modyfication. This is only visual change of trailers but the cargos and weights are not changed. Every files in \def\vehicle\trailer\ location has changed. For example: brick_trailer.sii excavator.sii Version 2 - Download Here I modifired the same files as in version 1 but here in additional I edit a every .sii files in \def\cargo\ directory without subfolders. For example: acetylene.sii carrots.sii The success is even ok, but only partially. Yes, all loads are called Yacht, weigh 6.5 tons, but in the game files they are still not yachts and after switching off the modification the appearance of the trailer itself remains as a yacht, but the game informs me that I carry, for example, cement weighing 22 tons. This is a section of game save after save with this mod: This is a 2 main versions of mod but I try to every variables: - Version 3: with *.sii files in \def\cargo\*\ location and try to change a trailer def: but this is not working, - Version 4: with edit a \def\cargo.sii and similar from DLCs and try to remove all @include except a yacht cargo. It even worked but the number of generated trailers in market not satisfied me because I would like a many the same trailers from the one city (in this example from Poznan I have one yacht trailer and from Lodz I have nothing). - Version 5: with edit a \def\vehicle\trailer_storage.sii and similar from DLCs and try to remove all @include except a yacht trailer but it works the same or worse than the previous example (v4). Sincerely? I ran out of ideas, so I thought to try and ask for help here. Maybe some of you know the golden mean for my problem. I want the modification to always show that I am carrying a yacht (as a trailer and as a cargo in information - F6 or menu) and that it doesn't generate an economy reset. Examples 1 and 2 don't generate an economy reset, but the others probably do.
  3. Hello, I have a question - because I've already seen somewhere that we have permission to mod the Scout car (at least the wheels), I want to know how to? I've been searching tutorials, etc. on Google around 10 minutes, but I do not found anything. So I would like to know is there any possible way to mod the car, and to be visible for the others? If yes, please, tell me how. I will be very thankful ! Thanks!
  4. sschr15

    Custom mods?

    Would there be a way to make Client-Only mods allowed to be used in multiplayer? For example, mods only with the tag UI? Thanks if you read this!
  5. I've clicked every single link on Youtube and Google, and I still cannot figure out how to get my mods working on ETS2. I tryed making saves, changing trucks and everything - doesn't seem to work, doesn't detect them in any way. Is it possible that ets2mp is attempting to load mods from different location than ets2 (non-multiplayer)? Well, I created folders everywhere, and still doesn't work. (just ate half of my remaining empty hard-drive space) Thanks in advance Here's another question What do other people see, when I equip modded truck paint? (not just color, whole new visuals/stickers/...)? If anyone tryed it, please tell me, I'm sure it will be useful for more people, not just me . (not counting official DLC visuals, of course). DO they see the visuals or just plain color? Another thanks - thirical / NicoFilippo
  6. Guest

    ETS2 Modding

    Da li tko iz Balkan podforuma zna oko blendera i scs plugina ?
  7. Guest

    Singleplayer Modding

    Does anyone here makes mods with Blender (Truck,Trailer) ?
  8. BusGuy

    MODs

    Hello. I was wondering if you guys would consider the Idea of universal modding. So say every few months or so, the Truckers MP team or the community could pick a selection of mods that can be downloaded for everyone in a sort of DLC pack type idea. A bit like an update for Truckers MP every few months or so. -BusGuy
  9. Am I allowed to mod in a new truck? Like a newer truck or older one? Just the truck and addons that come with it not a super fast car or anything. I check the mods that are approved and have no idea if custom modded truck are allowed. For example instead of the W900 Kenworth can get a Mac Pinnacle or something along those lines?
  10. Am I allowed to mod in a new truck? Like a newer truck or older one? Just the truck and addons that come with it not a super fast car or anything. I check the mods that are approved and have no idea if custom modded truck are allowed. For example instead of the W900 Kenworth can get a Mac Pinnacle or something along those lines?
  11. Hi everybody Today I would like to show a few vehicles I have changed and that will allow me later to create 2/3 Skoda MOD for the community, while respecting the rules. Hotrod http://www.hostingpics.net/viewer.php?id=344844201605221230091.jpg http://www.hostingpics.net/viewer.php?id=678299201605221229161.jpg http://www.hostingpics.net/viewer.php?id=998508201605221254361.jpg Car With beacon and light and Wheel change http://www.hostingpics.net/viewer.php?id=613245201605221228191.jpg Beacon and light with nuts and disc http://www.hostingpics.net/viewer.php?id=267822201605221226171.jpg Basic change http://www.hostingpics.net/viewer.php?id=951847201605221256061.jpg All work in multiplayer, Post your opinion, I know some of that is seen, but we not evolve at the same pace
  12. What is your favorite ETS2 mod? My favorite ETS2 mod definetly is the Scania T.
  13. Hello! I was wondering if anyone of you peeps around here has made a mod for ETS2. I made my first mod today, "Hofer Trailer Mod" → click here to view on ets2.lt MetaltigerSA is a known modder in ETS2MP, but I am pretty sure there are other modders around here too.
  14. Basically that above, supposed to be a solid blue. Anyone have ideas as to why this happens?
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