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Showing results for tags 'optimization'.
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2 IDEAS. 1st idea: A "Nearby players" interface, which didn't take up that much space. Something more elegant, or even a build-in screen, into the cabin, showing around 5 closest players. Would look and work like the nagivation screen in the dashboard. I would also love to know how fast other players are driving. It's a simple number, showing "60 m/h" for instance. Makes it easier to drive in convoys, and you can watch out for someone coming up behind you with max speed. Could be really helpful, and sounds easy to implement. 2nd idea / thought: Is there a particular reason to why the roof orange warning lights are a big mass of steady light, until you're very close? And why do they flash so wild? I would love an improvement on the range, where you could see the rotating lights flashing, as far as when you can see the truck. That's just a few of my ideas, but thank you for reading.
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Is it just me or there is an optimization issue with the MP client? I just encounter FPS drops on random places on the map at a random time without any real cause to it. I checked if it's not my PC that's causing the issue, but everything seems fine, all my hardware drivers are up to date, so is the Windows. Then the question stands: Is the client optimized well enough for 3700 players at the same time?