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Found 4 results

  1. Suggestion Name: Integration with steam like Just Cause 2 Multiplayer Mod Suggestion Description: The mod could have greater integration with what Just Cause 2 Multiplayer did in steam, like the store page, achievements, steam feedback, better way to integrate with the steam account game, own community and other features that steam can take advantage of. Example images: - Store Page: - Achievements: - Feedback system: - Steam community: Why should it be added?: - The mod can have a store page in steam and Would be more visible on steam - Achievements - Feedback using the system already used by steam - Maybe a better way to integrate with the steam account game - Having own community within steam - And other features that steam can take advantage of. References: Link Mod Just Cause 2 Steam: https://store.steampowered.com/app/259080/Just_Cause_2_Multiplayer_Mod/ Link website Just Cause 2 mod: https://www.jc-mp.com/ - Store Page: https://store.steampowered.com/app/259080/Just_Cause_2_Multiplayer_Mod/ - Achievements: https://steamcommunity.com/stats/259080/achievements - Feedback system: https://store.steampowered.com/app/259080/Just_Cause_2_Multiplayer_Mod/#app_reviews_hash - Steam community: https://steamcommunity.com/app/259080
  2. Hi, I have a few questions for you if you don't mind Firstly, what is the top priority when it comes to features in the multiplayer mod? Serverside economy has previously been said to be implemented once SCS stops supporting the game, and the mod goes into beta. However, it doesn't look like SCS will stop supporting the game anytime soon. Will you still stick to this plan? This last one might be a bit more technical and specific, but is there a way to give the user control over different draw-distances? I know there are some sliders in the UI already, but even on max I can see details pop in. One example is light casted on the ground at night. On previous versions of the mod, you could see light casted by trucks far ahead, but now they just fade in right as you pass by. It's a small thing, but giving the user control over these things could provide a more optimized experience for each individual system. Thanks for your answers!
  3. So, whenever I start up ETS2 or ETS2MP(or ATS/ATSMP), there is a message saying something about SDK features and that i should click OK. I had this message for a few months now, and it always worked when i clicked OK. But now when I click OK, my game just freezes and i have to close it via task manager. do you know what i could do? do you also had this issue?
  4. Well, I´ve been out of MP for a while after some annoying stuff from some moderators and after my vacations, so I just want to suggest something which I´m not sure I already suggest or read in anywhere else. Suggestion Name Development Progress Sharing Suggestion Description Create a Main Topic (fixed) or any other kind of informative window in the Web-site / Forum so all the users can read what the devs are working in. Any development Project has it´s own Task Manager to organize the priorities of planned stuff, let´s make it public, somehow. Any example images Some weeks ago could look like: ------------------------------------------------------------------------------------------ WORK IN PROGRESS (0.2.0) 1. Support for Prehistoric DLC paintjob OK 2. Support for OpenGL OK 3. New launcher IN PROGRESS 4. Fixed collisions in trailer at companies IN PROGRESS 5. Synchronized driver plates NOT YET 6. Fixed rotation after spawn NOT YET 7. ... FUTURE FEATURES 1. Weather Sync. 2. ... ------------------------------------------------------------------------------------------ Why should it be added? - Community will have the feeling of "work" from development team. - Players will know the features working on and give feedback which could help improving them. - Players could realize about "planned" or "long time" future work not to repeat suggestions which nowadays are being rejected because of "needing time"
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