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Found 2 results

  1. Suggestion Name: Deny Heavy Cargo on CD Road Suggestion Description: Don't get me wrong. Heavy Cargo can be a great challenge. But the problem with hauling it on CD, is that you slow the traffic down. Which not only leads to queues. But, causes players to start being impatient. Just one uphill section is all it takes for traffic to be slowed to 20 or less (KMH). Make a kick script that would detect the heavy cargo types and automatically kick the player if they are anywhere on CD. From past either junction on both sides. Any example images: No Why should it be added?: Traffic is already a problem when an incident occurs. Traffic doesn't need to be a nightmare because someone decided they wanted to take heavy cargo down CD, go slow, and affect all the traffic behind them. Like i said, i got no problem with Heavy Cargo being hauled. Just not on CD if you can't even do the speed limit.
  2. Suggestion Name: CD Road Face Lift Suggestion Description: Improvement project for this popular road. Any example images: Yes. They will be added below this. Why should it be added?: 3,200 players connect to the server everyday. The road desperately needs an update to handle the massive load. As a result of the load on the road (heh, i made an unintentional rhyme), accidents and overtaking players are not the only cause of Traffic Jam Simulator. PART 1: GAS STATIONS (FEB 2024 Update: New Duisburg Side Gas Station Added. Monitoring Impact) The issue with these gas stations is that they are too small. There's just not enough space for everyone coming in. Not to mention the couple of rest spots directly in front of the pumps. What is my solution? If a custom asset is to be made, make about 4 pumps per asset. If not, a gas station with a rest area on both sides. Not only is this larger. But, it should be able to handle to load more efficiently. Excluding any impatient players who may use the ramps as a way to bypass "slower" traffic. PART 2: A73 Junction (Under Add On Management Review: Feb 2024) It's poorly designed. There's not enough space for those getting on A73. When they slow down so does the traffic. Getting off is no better. My solution is to have A73 going over CD with appropriate ramps. PART 3: RAILROAD CROSSING (FEB 2024 Update: "Reduced train crossing timing. Not removing the crossing") Another responsible factor for Traffic Sim. My solution is to take out the crossing and have the road go over the train line. Traffic keeps flowing. PART 4: CD ROAD ITSELF (FEB 2024 Update: "Goes Against Our Vision") Make the road have 2 lanes in each direction with a central divider. Shoulder lane should only be for parking purposes and can be reported if anyone tries to use it as a third lane when there's no road hazard to avoid (such as an overturned player). Ignore my editing attempt. I'm far from ProMods quality. PART 5: ROAD JUNCTION (Under Add On Management Review: Feb 2024) I put a P for Parking. Maybe a parking lot or a Rest Area (Only if a custom gas station asset is made (as mentioned in Part 1). A concept i think could work. PART 6: CALAIS START (Under Add On Management Review: Feb 2024) Revamp and will keep traffic flowing. My idea is to have A16 split here. Towards Lille will have to stay in the right 2 lanes. CD Road (Blue) exits at the left 2 lanes. A16 (From Lille) goes out a bit wider and connects with CD on the right. (Honestly, i should of made it connect on the left so CD doesn't have merging madness.) Green lines are ramps towards Lille PART 7: ADDING TOLL BOOTHS (Optional but should be included) (Under Add On Management Review: Feb 2024) Red circles represent toll booths. If people can afford 2 weeks bans and still cause trouble, they can afford to pay to keep driving down this road. It might make others deviate from this road, yes. But, they will be charged 3 times (more if they have to F7). That's all the ideas i have. Sim 1 will thank you should all 7 of these be implemented.
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