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Mod Version: 0.2.2.1.x Controllers Used: nvm Description of Issue: Wrong sync: Mobile Barrier(both!) Food Cistern Global Mills paintjob Visual issue: ANY beacons from 1st view have wrong flash position(higher than should be), 3rd view - all good Most events in MP displayed incorrect (ex. overheat bus - smoke was displayed, bus no; crashed cars - smoke from engines and police's light was displayed, any cars - nope), but why?, Why you can't cause(call) render traffic vehicles as you do it with second trailers? Events not a dynamic and not happening in real time, we just see already happened events, so render it like not local player's trucks and trailers. In SP all events displayed correctly(i keep silent about events sync) Functional issues: CB radio from cab haven't any reaction on buttons(change channels, power switch) You "create" second and next trailers of not local players like an independent objects. And it's cause shaking because independent objects not have any relations between themselves and don't allows any collision penetrate. But in the junction point (ex. between any wabash and any dolly) penetrate is. That too hard for fix but i hope it will be fixed before my end Also would be wonderful if you "teach" your server to detect players vehicle. Screenshots / Videos: will be later