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Veteran Driver III
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Everything posted by HAR_Sabre

  1. @ShadowWolf2k7 Again, you need to understand the difference between a speed limit and a speed limiter. There is no real world counterpart to TMP's artificial speed limiter. A speed limit is not the real world counterpart to TMP's artificial speed limiter. A speed limit is the real world counterpart to the posted speed limits in the game. I can't answer the question you asked me, because it's based on the false premise that I believe there should be no speed limits. I've never advocated for a total lack of speed limits. I've simply said that enacting a global limiter is NOT a step towards simulation, it's a definitive step away from simulation. That's an undeniable fact. Maybe it's necessary to curb some trolling, but it's not realistic and the vast majority of trolling in TMP that I've witnessed firsthand has had nothing to do with high speeds.
  2. @ShadowWolf2k7 There is no "real world counterpart" to a global or local artificial speed limiter. It's as far from "simulation" as you can get.
  3. This statement is 100% untrue. I am not a child, I have no desire to troll anyone, and when I want a racing game, I play a racing game. Just to clarify- nobody is complaining about the speed limit. We're complaining about the speed limiter. As I've said before- if the goal is "simulation" then having any type of global speed limiter is a step in the wrong direction. Having said that, it's set high enough that it rarely affects me and most others who play the game as a simulation. What really bothers me is the city speed limiter. It was frustrating enough at 55MPH, is ridiculous at 45MPH. There is absolutely nothing authentic about your vehicle automatically slowing down to a crawl when you enter the city limits on the interstate.
  4. I have no desire to play on an arcade server. I play this game as a simulation. Unfortunately, with the "Road to Simulation" changes, TMP has moved definitively away from true simulation. As such, I'm part of the unofficial boycott because I can't stand being dropped to 45MPH on the interstate when driving through cities. I keep checking to see if the admins have come to their senses and at least raised it back up to 55MPH, but until that happens, I'm sticking with single player. They just better get their heads out of the sand before the only serious competitor to TruckersMP launches the ATS side of their multiplayer mod, or the hemorrhaging of players we're currently seeing may become permanent.
  5. What is not realistic is that we're artificially limited to 80 MPH. Not sure how else to phrase that for you. The truck in my avatar can do well over 80 MPH. It's real. I very rarely did that, because I didn't want to get a ticket. But I had the option, if I chose to accept the potential consequences, of going as fast as I dared. That's real. Not being allowed to get in trouble for speeding- that's not realistic. Having said that, the 80 MPH limit isn't the one that keeps me from playing TMP. I don't play online anymore because of the 45MPH limit. I usually stick to within 5-10 MPH of the posted speed limit, so I wouldn't be affected by the global limiter. However that global 80 MPH limit is still inappropriate if the goal, as stated, is "simulation."
  6. @XxB3AsTxX_TMP We've talked a little about being medically disqualified on your Twitch stream. That's why I play TMP. I miss the "brotherhood" of the road, and this game brings a little bit of that back. I don't have a major problem with the 80MPH speed limiter because it will rarely, if ever, affect me. I generally stay within 5 MPH of the speed limit. What really irritates me, aside from people trying to say that a global artificial speed limiter is somehow realistic, is the 45MPH limiter on the interstates within city limits. 55 was bad enough, 45 is just unreasonable. I haven't been on TMP since the first day that was enacted. I'll try it again eventually, but not sure I'll stick around if that isn't somehow improved. I mainly replied to say that I feel like you've been the most honest with us. This statement here: That's totally true. Thank you for not telling us it's more realistic, because it absolutely is not. It may be an overall positive change, but it's most definitely taking TMP a step away from true simulation, and that's been my point all along.
  7. I think my post is pretty clear that I would have it enforced by a game moderator. I fully understand they're busy and spread pretty thin. In real life, you get away with speeding sometimes. I've gotten away with more than my fair share of it myself. There aren't officers everywhere. But for the most part I (and 99.9% of the motoring public) stick close to the limit because we know they could be anywhere. If TMP needs to bring in more game moderators for ATS, then that's what needs to happen. There are always people asking to be game moderators. But telling us their goal is simulation then artificially limiting speed on a stretch of road is just disingenuous.
  8. Mad Cap, from a former truck driver to a current one, that's a nice looking truck for a Volvo! I could be wrong, but you said you were trained on Cascadias, which has me thinking you're fairly young, or at least fairly new to trucking. I started trucking before DPFs and DEF and EGR systems on diesel engines. I don't believe there are any reliable trucks nowdays with those systems on them. They all spend a lot of time in the shop. That's why glider kits are so popular now. My last truck before I had to hang up my keys was a 2000 KW W900L with an 86" Studio, 550 C15 and an 18-speed (see my avatar). It had all the toys. I just had the single turbo, I knew enough guys who were having issues with the twin turbo setup and several that swapped to a single. I miss that truck. Anyway to stay on topic, the next truck has been confirmed to be the International Lonestar, which makes me happy because I've always liked International trucks. Hopefully the 9900 will follow- that's the truck I was looking for when I ended up with my W9.
  9. I agree with Szabotage for the most part. I stop at red lights and stop signs, and obey speed limits fairly closely. If the goal is simulation, then ANY artificial speed limiter is wrong. When you're driving IRL, you can go as fast as you want. Your vehicle doesn't automatically slow down when you get within a city limit. However, there are consequences to your actions. You will be punished if you're caught speeding. That's how it should be in TMP if the true goal is simulation. If you're caught speeding excessively (more than 5-10MPH over the limit), then you should be kicked from the server. I believe that would be enough of a deterrent to keep most people from speeding when they know there could be an admin watching. If you're kicked more than a certain number of times in a certain time period, you should be banned for a short time. I disagree with the 80MPH overall limit, but it would very rarely affect me. However, the artificial 45MPH limit on the interstates within cities is just unreasonable and is pushing me to play single player more than I ever have. The only time I get on TMP anymore is when some friends want to go trucking together, and even then one or two trips crawling through cities on the interstate has us moving on to another game. I say all that giving the TMP staff the benefit of the doubt that their goal is actually simulation, but I believe their actions and lack of interaction with the community tell the real story- the ultimate goal is control, not simulation.
  10. I've voiced my opinion about speed limiters here on the forums before and I quit playing TMP while we were "accidentally" globally limited to 65MPH. I speculated then, apparently correctly, that it was a dry run to see how many people decided to play single player if the admins ever decided to enact a speed limiter. The "Road to Simulation" is taking TMP further away from actual simulation and causing me to go back to single player much more often. In the real world, trucks are not speed limited unless the owner chooses to have them limited. It's a feature built right into the ECM of every modern truck, but most owner operators choose not to enable it. In TMP, we're simulating an owner operator environment (unless you're in a VTC). The bottom line is that a global speed limiter is a definitive step away from simulation.
  11. In regards to the speed limit debate, it's not true that all or most trucks in the US have limiters. There are idiots in congress pushing to make that happen, but as of now, it's primarily trucks owned by large carriers that are limited. You can, if you so choose, have your own truck limited- it's built right into the ECM- but I don't know any owner operators who would do that (unless they got a big discount on their insurance). In ATS we are, for the most part, simulating an owner operator environment, so the speed limit is a strike against true simulation, but it's high enough that it really doesn't bother me.
  12. One thing at the top of my list is the requirement that drivers of daycab trucks stop at motels or their garage to sleep and drivers of sleeper trucks be able to sleep almost anywhere. You know, like it was in earlier SCS games.....
  13. I always liked International trucks. They're reasonably quiet and comfortable and inexpensive to own. I've had a couple over the years but never drove a Lonestar. I was actually looking for a 9900 when I found my W9.
  14. I think the biggest issue with AI traffic, aside from the chaos, is trying to sync all those cars between players. They have made headway with that- trains are synced now, where a year ago they were not. However, it takes a lot of bandwidth to sync as many objects as AI traffic would introduce. For that reason alone, I don't think we'll see AI traffic on TMP.
  15. The ATS playerbase has been growing recently. Most weekday evenings there are 400+ players. Not long ago we were lucky to see 200 people on weekday evenings. Most weekends there are over 500 players, and last weekend we hit 600. These numbers are after the bump from the last DLC release, which is a good sign. It's getting better, and hopefully as we get more content, the playerbase will continue to grow.
  16. Yeah, this has been known since minutes after TMP updated for 1.34. I'm kind of surprised there isn't a fix by now, but you just have to be careful around anyone pulling a conestoga pup. If you do accidentally get into the hitbox of the bugged log trailer, it sends the other driver flying through the air. Don't ask me how I know that!
  17. The reason the 579 and T680 are so similar is that they're essentially the same basic truck, built on the same basic platform. I don't have a ton of time to play, but when I do there's usually 4-500+ people in the server. Anywhere I go, I see several other players along the way. I'm sure as the game continues to grow and mature, player count will increase. Dang man, that's pretty harsh from a guy I've seen in ATSMP many, many times. I'd love to hear your honest opinion. Maybe the game was pretty sparse when it was released, but it was ready and it's growing steadily. I love the time I spend in the game, I've made some great new friends and some are fellow former drivers that I can commiserate with about the sad state of the over regulated trucking industry.
  18. I hope that means we'll get at least the new VNL and the VNX would be a great addition for heavy hauling.
  19. Just a clarification, the truck you have listed as an International Navistar is actually the LT series. Navistar is the parent company of International Trucks.
  20. The slang nickname for an International truck is "Thirteen letter [crap] spreader".
  21. What's wrong with International trucks? I've had 2 of them, a 1998 5600 quad axle dump and a 2003 9200. Good trucks, inexpensive, and reliable. Not the most quiet or comfortable but they get the job done. I would bet we'll get the Mack Anthem next. Still have a lot of Mack Visions running up and down the highways but we'll probably get the Anthem and possibly the Pinnacle. I'm sure at some point we'll get Freightliners; probably Cascadia, and the 122SD would be great for the heavy hauls. If we get Freightliners then Western Star probably won't be far behind. I'd like to see some International trucks too. Obviously the Lonestar, LT, Prostar, and I'd LOVE to see the 9900 make it into the game. I always wanted a 9900 until I picked up my W9.
  22. I'm more of an old-school long nose kinda guy, but I do like the new Volvo. They are nice quiet, comfortable trucks to drive in real life. I just hope the license with Volvo means we'll get Mack trucks soon, I'd love to see the Anthem make it's way into ATS.
  23. It's true, no reverse lights on trailers in the US. I can only think of one time in my career where backup lights may have been helpful. I was backing into a pole yard in the middle of the night on a decommissioned army base. There was some protected species of bat that lived there so permanent lights were not allowed to be used during a certain time of year when they were mating. It was a challenge finding the opening of the gate with just the light from the hazard flashers, but it certainly wasn't impossible. Otherwise most places we go are pretty well lit.
  24. You can haul overdimensional with a flatbed but you're right, you'd never put an Oversize Load banner on the conestoga or vans. In a related note, the new flatbed model is awesome! Much better than the one currently in the game. The ability to choose the length and axle configuration of the trailers is a great addition as well. I just wish they had a 53' spread axle reefer.
  25. I'm still using my 20-year old Act Labs ForceRS with H-pattern shifter and 3-pedal system. It's getting old and some of the buttons don't work or will activate several times when you press them once. I'm planning on replacing it soon, probably with a Thrustmaster TMX.
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