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HAR_Sabre

Veteran Driver III
  • Content Count

    59
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26 Unlicensed

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About HAR_Sabre

  • Rank
    3t Young Seedlings

Profile Information*

  • Gender
    Male
  • Location
    IL/WI Border
  • Preferred Trucks
    Kenworth
  • American Garage Location
    Nevada: Las Vegas
  • Known languages
    English

Recent Profile Visitors

574 profile views
  1. I abhor VTC's in general so I can't help you with that, but just for clarity's sake (I mean if you really want a realistic simulation experience): A rookie driver will almost never get a daycab, they're usually required to have their hazmat endorsement from day one, and their length of haul will not be limited. The vast majority of us "paid our dues" over the road for the first several years, then later were lucky enough to land a local (day cab) job. Most local jobs require at least 2 years of OTR experience. Of course there are exceptions, but a daycab driver (LTL for example) who's played his cards right can be home every day making pretty close to 6 figures while a non-specialized OTR driver will be lucky to make $50k. A specialized OTR driver would be someone who hauls overdimensional, specific high value cargo, household goods, etc and they tend to be well paid.
  2. You're absolutely right. While the developers and administrative staff of TMP are very bright and intelligent, they are (for the most part) very young making them prone to power trips and knee-jerk reactions and a flat-out refusal to admit and correct mistakes they've made. We saw this with the last "Road to Simulation" update. "Because we can" is never a good reason to do something.
  3. @Chris [PL] You forgot to both lock and move this topic.
  4. @Addict2SimsQc Thank you for posting the fix for this. Not sure why these kids don't test their updates before they push them. Intro to IT 101...
  5. HAR_Sabre

    Really Surprised

    This right here is the issue. A little communication goes a long way. Just something, anything, to show that we haven't been completely forgotten. If TMP wants people to support them monetarily, especially with a recurring donation, they need to get better with communication. This isn't a complaint thread, it was just a statement of surprise that it was taking this long to update ATSMP. Many of us feel that way. At least, it wasn't a complaint thread until a couple people came in to wrongly complain that it was just another complaint thread. No on is forcing you to read or reply to threads that irritate you...
  6. I started playing ATS with an old Act Labs ForceRS with all the options that I bought over 20 years ago. I've since modernized (not sure if it's really an upgrade...) to a Thrustmaster T150. I works great for ATS, but if I was still actively racing online I don't think this wheel would be precise enough. There are definitely things I miss about the ForceRS.
  7. @Addict2SimsQc Not sure where you're seeing so many bad/wreckless/"IOTR" drivers on the ATS sever, unless maybe you're playing on the European server? I have seen very, very few trolls on ATS US server. A few "bad drivers" in that they turn too short and get hung up on a telephone pole, fence, etc. but true trolls are few and far between. ETS2 has exponentially more trolls and exponentially more players, so your logic doesn't hold up anyway.
  8. Confirmed for November 7th now! https://store.steampowered.com/news/?appids=270880
  9. All of them. I buy every ATS DLC the day it's released, with the exception of the Valentine's Day paintjobs. I waited 'till that one was on sale because it didn't interest me.
  10. I think there are cultural differences between Europeans and Americans with regard to how they perceive truckers. I watched a documentary about European trucking and it showed an almost rockstar-like adoration of truck drivers and their trucks. I'm not sure if that's accurate, but it would explain the significant popularity disparity between ETS2 and ATS. In the US, truckers are looked at almost as second-class citizens, dumb hicks who aren't smart enough to do anything but hold a steering wheel. That's not the least bit true, but it's the stereotype here among a significant portion of the population.
  11. I was excited to see the hopper bottom added. It'll be cool to be able to pull that around in game. That and the bulk feed trailer will make for more varied cargo to the various farms around the map. Looks like a nice update even though SCS is downplaying it in their blog. I meant to check out the redesigned cities while I had it installed but forgot to do that.
  12. @ShadowWolf2k7 Again, you need to understand the difference between a speed limit and a speed limiter. There is no real world counterpart to TMP's artificial speed limiter. A speed limit is not the real world counterpart to TMP's artificial speed limiter. A speed limit is the real world counterpart to the posted speed limits in the game. I can't answer the question you asked me, because it's based on the false premise that I believe there should be no speed limits. I've never advocated for a total lack of speed limits. I've simply said that enacting a global limiter is NOT a step towards simulation, it's a definitive step away from simulation. That's an undeniable fact. Maybe it's necessary to curb some trolling, but it's not realistic and the vast majority of trolling in TMP that I've witnessed firsthand has had nothing to do with high speeds.
  13. @ShadowWolf2k7 There is no "real world counterpart" to a global or local artificial speed limiter. It's as far from "simulation" as you can get.
  14. This statement is 100% untrue. I am not a child, I have no desire to troll anyone, and when I want a racing game, I play a racing game. Just to clarify- nobody is complaining about the speed limit. We're complaining about the speed limiter. As I've said before- if the goal is "simulation" then having any type of global speed limiter is a step in the wrong direction. Having said that, it's set high enough that it rarely affects me and most others who play the game as a simulation. What really bothers me is the city speed limiter. It was frustrating enough at 55MPH, is ridiculous at 45MPH. There is absolutely nothing authentic about your vehicle automatically slowing down to a crawl when you enter the city limits on the interstate.
  15. I have no desire to play on an arcade server. I play this game as a simulation. Unfortunately, with the "Road to Simulation" changes, TMP has moved definitively away from true simulation. As such, I'm part of the unofficial boycott because I can't stand being dropped to 45MPH on the interstate when driving through cities. I keep checking to see if the admins have come to their senses and at least raised it back up to 55MPH, but until that happens, I'm sticking with single player. They just better get their heads out of the sand before the only serious competitor to TruckersMP launches the ATS side of their multiplayer mod, or the hemorrhaging of players we're currently seeing may become permanent.
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