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HAR_Sabre

Veteran Driver VII
 TruckersMP Profile
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About HAR_Sabre

Profile Information

  • Gender
    Male
  • Location
    IL/WI Border
  • Preferred Trucks
    Kenworth
  • American Garage Location
    Nevada: Las Vegas
  • Known languages
    English

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  1. So I'm supposed to pay for a service I'm not reliably receiving? To be fair, I understand your point and I don't disagree with you, but as a business owner, I remember how I started. I didn't have a guaranteed stable source of income, I had to build the business and sell my services before the income started coming in. I'm in the high-end hospitality laundry industry. If I had weeks-long gaps in my service multiple times per year, I'd go out of business quickly. And yes, my last statement was an exaggeration. You guys do a great job overall with the multiplayer mod.
  2. Funny how it was Steam's #1 best selling title for several hours on the day it was released..... But yes, TMP's media team has been absolutely abhorrent about keeping the players updated on development. I want to subscribe to TMP's Patreon, but I will not until they get the updates under control. I don't know how they are going to do that, maybe figuring out how to partner with SCS, or hiring a full-time developer, but once update times are measured in hours or even days instead of months, then I will absolutely become a patron. Until then, I'll stick with single player and jump on TMP during the rare times it's on the same version as ATS.
  3. You're absolutely right. While the developers and administrative staff of TMP are very bright and intelligent, they are (for the most part) very young making them prone to power trips and knee-jerk reactions and a flat-out refusal to admit and correct mistakes they've made. We saw this with the last "Road to Simulation" update. "Because we can" is never a good reason to do something.
  4. @Addict2SimsQc Thank you for posting the fix for this. Not sure why these kids don't test their updates before they push them. Intro to IT 101...?
  5. I can confirm I'm getting the same error and crash. The error shows up in the console before the game crashes. Definitely 100% reproducible. It's a TMP issue, not an ATS/Steam issue.
  6. Here's the official clarification. This is a perfectly logical rule, colored trailers aren't the problem. Great work by the TMP team, a mod of this level is no small feat, and they are responsive and competent when it comes to updates and bug fixes.
  7. Yep, you're right. I don't have ETS2, only ATS, and I did not see that announcement at all in ATS US server. I assume it goes for both ETS2 and ATS. I saw several painted doubles in ATS last night and didn't have any issues around them, but I'm sure they have their reasons for restricting the painting of them. It must have been a last-minute change to remove one variable that may have been causing crashes. I just hope nobody got banned for painting them, because the updated rules do not say anything about painting doubles and like I said, that announcement was not made in ATS US while I was in there last night.
  8. There's the answer, then. The rule as written is unclear but this statement is not. Just out of curiosity, is there a reason we can't paint the double trailers? Is that rule subject to change when the bug(s) actually causing crashes is identified and fixed? I haven't taken a doubles job yet so I haven't looked at the syntax and format of them in the saved game. If crashes are related to paint colors, they must be formatted differently than single trailers.
  9. I believe that is referring to the trailer configuration, not "paint job." That means no rocky mountain double with the pup in front, don't make a double into a triple, no double 45' trailers, etc. The rule says nothing about paint, and it doesn't say you are not allowed to make a single edit. I could be wrong, though, hopefully an admin will clear that up for us. As far as mods, nobody is running a true "mod" in TMP because they are automatically disabled. Changing trailer colors is a built-in game function and will not cause issues itself. @[ST-E] GrayWolf-Ky I LOL'd at "Parking Simulator." I admit to being one of those guys who occasionally spends some time in Phoenix watching the drama. I had a couple of fatal errors last night right after the update, but after I got back into the game the second time I was able to run from Las Vegas -> San Fran -> Yuma -> Phoenix last night with no problems.
  10. @Dj Jefferz Atlas GG Owner @THCKingdom808 @[ST-E] GrayWolf-Ky @Vynzen Colored trailers aren't a "mod" and actually cannot possibly be the cause of your crashes. All they are is an edit to one single line in the other player's saved game, changing 3 integers of 1 to 3 other legal values. The mechanism to paint trailers is implemented into the game by SCS, they just don't use it (yet). If it was possible for painted trailers to be causing your crashes, it would also be possible for painted trucks (which is all of them) to be causing your crashes. Don't fear the painted trailers, they are not causing crashes in and of themselves. On a side note, there is a mechanism implemented into the game by SCS whereby it's possible for you to own your own trailers. Again, it's not in use (yet).
  11. Actually that is accurate, the speed limit for trucks in California is 55MPH, and in many places they're strictly restricted to the far right lane. You even think about passing a slower truck and there's a CHP officer in your mirror shaking his finger at you... That being said- @T3xasLonewolf is absolutely right about company trucks being the only ones governed. Unless you're taking the "quick loads," we're simulating an owner/operator environment. The FMCSA hasn't implemented a nationwide CMV speed limit (yet). The truck in my avatar will do 80 easily with plenty of breathing room, and I've put a lot of miles on it at those speeds. As a former truck driver forced to medically retire 3 years ago, I loved the camaraderie of TruckersMP, but I'll stick to single player from now on if this unrealistic speed limiter is a permanent "feature."
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