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Experiencing kernel error or random crashes on TruckersMP Island? ×

David [BR][pt/en]

Veteran Driver VII
 TruckersMP Profile
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Everything posted by David [BR][pt/en]

  1. Last time I tried to use it for that, which admittedly was a long time ago, the server had only one instance of each job. As in, if one person picks a job, it disappears from the list of available jobs, so other people can't choose the same. I don't know if SCS changed that behavior since then (I haven't been playing all that much), but I saw people complain that during the Christmas event they were having trouble finding those Gifts jobs, which would lead me to assume they didn't.
  2. Ha! Thanks. I did do a search but apparently it was limited to the New Suggestions forum so nothing came up.
  3. Suggestion Name: Job Offer (Freight Market) Synchronization between players Suggestion Description: What it says on the tin. Provide a way for players to pick up the same jobs, so that it gets easier to organize convoys without people having to pick up dummy loads just to follow along. Why should it be added?: I developed an app that does this, but I was never quite satisfied with the results. It works, but the sync process is cumbersome and error-prone. It would be better for the user if the synchronized jobs could be injected directly into the freight market instead of requiring the user to change the save format to text (it used to work on binary saves as well, but small changes to the format were made in ETS2 1.25 and I haven't been able to reverse-engineer those), save the game, run an app to inject the synchronized jobs into the save, load it, and revert the change to the save format. I don't have the time or the technical expertise to inject code into the game process to do that, and the TruckersMP client already does that. Not knowing the internals of the game and of the TruckersMP client I don't know how difficult it would be to implement such a feature, but if it's not too hard I think it could be a nice feature to have, and the TruckersMP client could provide a smoother user experience, one I never would be able to provide with my app. Even a new feature that has been requested to me would be better suited for TruckersMP, namely the ability to share one or more jobs generated by the user's game, or maybe even for the user to be able to create a job to share. That's something I could do with my app, but it would require a website where users would have to register so that they could be associated with the jobs they shared. This whole user registration process and the infrastructure to host it is another thing that TruckersMP already has. I'm not being lazy, or trying to get TruckersMP to do my job for me. I just think this feature fits with the purpose of TruckersMP and if implemented in the client it would work a lot better (simpler, easier, faster, better integrated) than anything I could make from outside of the game. Here's my repo, where you can see the 17-step process users have to follow to be able to sync jobs using my app (as well as the code behind it—not that I think it would be of any use to you, but in case you're curious): https://github.com/davidsantos-br/ETS2Sync-Helper-4
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