Jump to content

Hook'IT

Veteran Driver VII
 TruckersMP Profile
  • Posts

    146
  • Joined

  • Last visited

Posts posted by Hook'IT

  1. Hi

    Once you accept a quick job, the truck and trailer (all job data) get saved to your save file, which in turns loads in MP as it is reads as default data of the game.
     
    There is no way around it, you will need to accept a job with the mod in SP and save, and then join MP. Repeat every single time.
    Same as any trailer mod.

    Would be best just to take a loan for a truck in your case, but career in MP is not really possible due to damages of other players/trolls.
    Good luck :thisisfine:

  2. Could be done, if you use like IVAO MTL rules as for an example.
    Requirement of minimum drivers in company for skin add would limit to less unused skins. 

    Limit companies to truck models for less skins.

    Every month or 2nd update of library.

    Option for skins can be included in the launcher if you want to download it.
    Paintjobs .sii file for all players (which is a few MB's, not much) in the main mod.
    Option to download the skins.

    Paintjobs .sii file will basically load the texture (skin) if you have downloaded it, else it would just show the basic color that is in the .sii file.
    It is the same with DLC, DLC load texture, no DLC load basic color from .sii file.


    Anyway, back to work for me...:ph34r:
    <?php echo 'It is better to be crazy, then being insane!'; ?>

  3. 10 minutes ago, Flow971_95 said:
      Hide contents

    Still not working for me with this solution... 

     

     

    Right click on "TruckersMP" shorcut, Properties, Compatibility tab and tick "Run this program as an administrator", press ok and double click TruckersMP as normal.

     

    Error should be gone, this what worked for me

     

    Take it every one has Win10 with this error...

    • Upvote 1
  4. You could replace the textures via a vanilla file change mod (like my hybrid lorries), which you would take the job in sp. Though I'm not too sure I the textures would still be there once you're back in MP, or if it will even show for other users (like it could be stobart for you but transinet for others).

     

    Won't work, it will jump back to default since the mod is disabled during MP. (no image to over write the default skins, those not go in your save file)

    • Upvote 1
  5.  

    The rotating light exists in order to be thrown in slow vehicles and slow vehicles in mist of rain.
     
    This is the law of Rotating beacon around the world because it is lighting that draws a lot of attention and can hinder the driver. Why only vehicles specially equipped for emergency missions have permission to use the Rotating beacon at any speed.
     
    I would suggest that programasse the rotating light to turn off automatically if the user is above 20km / h.
     
    1 rotating light has bother to stay that light running in your face all the time.
    Imagine 8 rotating lights in your face ...
     
    Many people do not know how to use the Rotating light and make entire travel with them connected and I have to keep asking for users turn off the rotating lights because flashes in my eyes all the time ...
     
     
    I am boring or that these lights do not bother you? Especially the night in the repair station.

     

     

    Agree with you, it's more then annoying when players have more then 2 beacons on (especially if they have no trailer or a heavy trailer linked).

    I barely use them now since every other players has them on for no reason (making your beacons visibility pointless).

     

    The reason why I advised ETS2MP Team to take a look at this is because each beacon light uses processing power to project the reflection of the beacon light (even in SP, you will get FPS drop/lags, especially at night). This is the biggest reason I get game play lag.

     

    Think it is a good thing that you raised it. Thanks Claymaster T-REX

    • Upvote 1
  6. I suppose someone could make the same mod as Metaltiger did for installing lights in SP before going to MP, but without taking out the beacons. Metaltiger did a good job taking them out, but there´s obviously people who will take them back, sadly : /

     

    Like you said  ;)

     

    These can be added with some game code, file changes. This is allowed in MP as long as the changes that are made do not cause other player's games to crash.

     

    I would advice ETS2MP team to look into this one.

    Personally I left them out do to issues the beacons create in MP when I tested them (Lag spikes for players/trolling tool/ens.), might as well add that there are to many players abusing the beacons already.

    • Upvote 1
  7. Not to sound rude or nothing but if you're dumb enough NOT to LOOK before proceeding than in one sense I have no pity. Yes the trucker deserves murder charges but if people actually did their job behind the wheel such things would be rare... seriously how could you MISS a speeding white/green truck? At night a black one ok, only if you're deaf...

     

    It just obvious that you don't have a licence (or just arrogant, Not to sound rude or nothing)... P.S. This "Not to sound rude or nothing" means nothing in text

     

    It's easy for any one to say they "would have done this" or "that", until they in that position. Then your in the same boat wonder how and why...

     

    Anyway, feel what you want, it makes no difference

     

    Cheerz

  8. Suggestion Name: Smiley's limit increase
    Suggestion Description: Increasing smiley limit that you can use in post/quotes (Example 6 per post)

    Any example images:

    raaTGR8.jpg

    Why should it be added changed?: Some members do like the touch of using smileys, whats a forum with almost no smiley's (not talking about spamming)

  9. Disable all the mods and load the save game, the mods are for 1.13.x and older

     

    "<WARNING> Cargo 'cargo.arsenic': vehicles list is not empty! The list should be defined using the new directory-based mechanism."

    - trailer structure version 1.13.X and earlier (1.14.X structure changed)

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.