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EG0611

Veteran Driver VII
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Posts posted by EG0611

  1. WOOOOW :o

     

    This is literally making a brand new game! I can't wait to test these features. I read on somewhere that some truckers take multiple loads on their route for example a truck with half loaded traveling from San Diego to San Francisco can make a stop on Los Angeles and take a load to Oakland then unload Oakland cargo and continue its journey.

     

    @RootKiller what do you say?

  2. Thank you everybody for your support. I hope it fullfilled its purpose and I also hope you liked and enjoyed Emergency Roadwork. SCS announced that in 6 days, California Highway 1 will be reopened.

     

    7 hours ago, SCS Blog said:
    The event system will keep registering Operation Big Sur deliveries until July 15, 23:59 UTC. The road should be reopened the next day with an automatic American Truck Simulator game update.RpQP_FxqJtw
  3. Suggestion Name: Solving "No Jobs Available" Issue Without Resetting Economy or Sleeping/Teleporting

    Suggestion Description: Having no jobs when you start TMP is a commonly known bug and it has many ways to fix it (seen here:  https://forum.truckersmp.com/index.php?/topic/15129-common-problemsquestions-please-read-before-posting/ ) but all of these solutions have their own problems. For example resetting economy makes your truck to spawn to its originated garage and also it is a bothering task as you enter profile, reset economy, leave profile and re-enter etc... Finding rest place, repair shop, garage or hotel are also not always possible. Imagine Oslo, Paris, Madrid where cities are big, and also not always these places are safe and calm. Like any major cities in North West Europe; these 4 areas are mostly crowded. By the way not all cities have ferries, not all companies have good cargos and WOT jobs have speed limits. So my suggestion is making a setting in TMP with purpose of: "Reset in-game economy but prevent truck to teleport to its originated garage". By making it a setting, people can use it or stay in default.

    Any example images: No

    Why should it be added?: 1. It increases game playability. 2. It prevents extra spawn rate on repair shops and garages. 3. It prevents people who drive around and search a rest area or hotel.

    • Upvote 6
  4. On 4/30/2018 at 8:07 PM, ScaniaFan89 said:

    They are NOT gonna do that, i'm thinking vehicles such as a van or bus or trailers besides the caravan......they have already said no truck mods or anything on mod sites is gonna be added! 1 its because they would need permission to add them, 2 keeping the mods up to date & 3 the file size! I would like to see sound mods that give the trucks a open pipe effect which can be set on or off like the winter mod.

     

    Looks like they changed their mind since they are also hiring staff for map editing :)

     

    https://truckersmp.com/blog/102

    Quote

     

    Knowledge of one, or more, of the following:

    3d modelling (using "Blender" software)

    Texture creation

    Animation (using "Blender" software)

    Map Editing (using the map editor built into Euro Truck Simulator 2 and American Truck Simulator)

    Units (also known as definition files used by Euro Truck Simulator 2 and American Truck Simulator)

     

     

  5. It is great. I wonder map improvements are also called as "Add-on". For example this map mod replaces old intersection at Brussel Rotterdam highway X Calais Duisburg road interchange and it has potential to fix traffic rush in this area:

     

     

    • Upvote 2
    • Haha 1
  6. Suggestion Name: Calais Duisburg Road x Brussel Rotterdam Intersection Idea

    Suggestion Description: Everybody knows the traffic congession in this particular area due to its horrible design by SCS and the hunger of people to be in crowded places. My suggestion is placing a better intersection in this place in order to at least prevent cross traffics.

    Any example images: Now this is the part where this suggestion diverge from other suggestions about building new intersection. Because I personaly build one.

     

     

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    Promo and Test Video:

     

     

     

    SCS Forum topic: http://forum.scssoft.com/viewtopic.php?f=32&t=241000

     

    ets2.lt topic: https://ets2.lt/en/rotterdam-brussel-highway-x-calais-duisburg-road-intersection-mod-no-dlc-is-required/#more-160358

     

    Why should it be added?: It diverges the cross traffic, especially the traffic of Rotterdam>Duisburg, Calais>Duisburg and Calais>Rotterdam. The maximum t.c. (triangle count) value is 800k which is lower than SCS limitation of 1 million. It doesn't require any DLCs so players with only base map and players with all DLCs will see the same thing. I know this intersection is not real from IRL but SCS map is already not real at all. I also know I used France road models in Belgium but the point of this mod was making this map with ONLY base map assets, that's why it's size is less than 1 MB. Mod has been downloaded by 1208 times at the moment and there are no bad returns or bug reports. I know in before, mwl and vodka made a MP live stream on Rusmap so there is a possibility of using map mods with MP.

  7. I got a question. If there is an update for MP client, this launcher will update it. That sounds great. But what if players use older ETS2 ATS versions, such as mod, map creators etc... then what will happen?

  8. Öncelikle admine "insan" gibi davranıp aşağılamayı bırakmaya ne dersiniz? Bu arada burada sarf ettiğin aşağılamalar da cezanızın uzamasına sebep olabilir.

     

    Bu bir kenara eğer haksızlığa uğradığınızı düşünüyorsanız  [email protected] adresine durumunuzu, kanıtlarla beraber düzgün bir dilde yazılarak anlatan bir mail atabilirsiniz.

     

    Son olarak şu "Türk karşıtı admin" zırvalığını da lütfen bırakınız. Mario'yu tanırım kendisi en efendi en delikanlı adamdır.

    • Upvote 1
  9. Nasıl olur da doseyi sıkıştığı yerden çıkarmaya çalışan birisi karayolunu birbirine katabilir :D Ama hakkını yemeyelim özür diledi bu yüzden raporlamayacağım. Ama diğerleri ne yapar bilemem.

     

    (4:48)

     

     

    Topic inactive.Locked and Archived.

    • Upvote 1
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