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Experiencing kernel error or random crashes on TruckersMP Island? ×

outstandinggamer

Veteran Driver VII
 TruckersMP Profile
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Posts posted by outstandinggamer

  1. What graphics card do you have AMD or Nvidia. 

     

    Option 1 probably the best is plays.tv it is always recording but it doesn't save it until you hit a certain button which save the last 30 seconds of recording which you can change to more time if you want and it works with nvidia and AMD. Option 2 shadowplay for nvidia cards only I don't know much about it since I use plays.tv and I have an AMD. These are the two best recording softwares since they are less intensive than most other recording software out there.

  2. I don't know if this would be possible but i know pretty much everything is possible but what they can do is instead of using city zones they can use speed zones to set the speed limiter because in almost every city the speed limit is 30mph so all they have to do is set the speed limiter to 37mph each time you go into a 30mph speed limit zone and when you leave and the speed limit goes back up just set the speed limiter back to 68mph.

  3. Cheat engine is way easier it's takes me 5 mins to do it this way looks alot harder

    Cheat engine is way mote complicated then using this method.

    Cheat engine = 5 minutes of work

    Save extraction method = 1 minute of work

  4. No mods are truley usable in MP since they just activate them in SP do what ever changes then launch MP where the mod gets disable so No one can complain their mod isn't getting added to MP since no mods are enabled in MP.(other than the snow mod when it was up to date) I dont think this is needed at all because then you will justvsee more people complainbthey can't have the mod the special people have. This also mayblead to some crashing.

  5. Lol. SweetFX causes -1 FPS if you run it yourself. It won't even affect other players games' when you use it and they don't. I didn't suggest a MUSTHAVE mod ^^ By the way it isn't even a real mod so to say :D

    I didn't mean to force SweetFX to everyone. It's just that I've used this mod for some time on MP (ye it works fine) and it should be on the supported list, because it doesn't cause any problems at all :)

    Even though it's unpermitted so to say, it's usable and doesn't cause anything to anybody.

    You have to read my whole post part of it is about why people suggest mods to be added. Antoher part is about it could be added how like the snow mod got added.

    Alsp like otber people said if people enabled it that really shouldn't have it enabled slow computers it will cause lag spike on their end and they will just be sitting in the middle of the road for everyone else.

    Sent from my LG G4 using Tapatalk

  6. They arn't going to add any mods yet(maybe snow mod when it is near christmas and it is updated.) and maybe never. People misunderstand the allowed mods topic and what it means that is why they post topics about adding mods because they see a topic called "Allowed mods". Then they are like please add this mod to mp then when someone responds they say "if we add one mod we have to add everyones mod". So they call them "Allowed mods" but then that interferes with the qoute they say. "Allowed mods" It means your activting the mod in sp doing whatever to your game then giong to mp and the mod gets disabled but the stuff you used with this so called allowed mods stay the same. Then when they say you can't use any unpermitted mod in multiplayer you can't activate them in mp anyway and there is no way around with the algorithm they are using. So why say you can't use unpermitted mods.

    Some mods may interfere with mp but visual mods shouldn't since this is kinda like snow mod it is just client sided and not server side(everyone will see it) it could work bit who knows.

    Just a rant of mine just like usta's rant on american trucks .

  7. It has been like this in multiplayer as long as I can remember wat before 1.20 and will be like this until the create their own economy. And i don't know when that will after they say when ETS 2 is stopped being support and that could be 5 years from now or maybe never. Don't expect it to change anytime soon.

    To get different jobs follow this guide(it will reset your location to your HQ but you can teleport to where you last were. : http://forum.ets2mp.com/index.php?/topic/26-Reset-Economy-for-Jobs

  8. I think the reason why you get people suggesting adding mods to the game is because they see allowed mods topic and like other people say in other topics if we add one mod everyone else will want another mod in the game. So if you are calling it allowed mods people are getting confused. Like I said in my other post you arn't using the mod in multiplayer since you can't activate them in MP so why call them allowed mods. Once you go into mp you are no longer using a mod it just saved in to your save file just like a normal game. Yes your using the mod in SP but not in MP.When winter mod is totally updated for the newest version of the game and works for 1.23 or what ever version is out in december/January and "if" MP adds the functionality again then that would be an allowed mod in my standards.

    But i don't care what you call them it just annoys me but i won't die if you call them allowed mods. So call it what you want to. If you ever did chnage the name adjustments wouldn't be that good a fit either.

  9. al that makes sense i guess will try !

    is there like a possibilitty i cant save these colours in game. like with the mixer and make a template. since now we are doing it inside the file. but if i buy a new truck i have to do the coding again

    I will look into it this week for you

    Sent from my LG G4 using Tapatalk

  10. when i decrypt the file and open the .sii file i see alot of NULL in the file. i just cant find it

    Make sure you are using the save game decrypter and also check out the last post on this page http://forum.scssoft.com/viewtopic.php?f=34&t=164103&start=70 before you are able to use the save game decrypter you must do what it says.

    The post talk about to make it show as text you need to edit the games config and change "g_save_format" to "2"

    Sent from my LG G4 using Tapatalk

  11. but there are a few mods you can use on mp so there classed as mods ie the metal tiger ones etc

    Technically you really arn't using them in MP since you can only use then in sp because you can't activate them in MP. That is what annoys me about say allowed mods.

    Now if you were able to activate them in mp I would be fine with the term allowed mods but since you can't it sounds a little wierd. There was a suggestion about allowing certain mods to be able to do that but don't know what happened with it. Like what they did witb the snow mod I classify that as an allowed mod since we were able to use it in MP.

  12. I always hated the term allowed mods since you arn't using then in mp your simply activating them in sp then doing what ever with them in sp then disabling them when you go into mp. I do think they should make a different name for then but I don't know what it should be.

  13. They can't develop with the open beta version because it is always changing because people are find bugs in the open beta. I think that answers you question but that is what I think you are trying to say.

  14. Whenever I try to do this by followng the video it corrupts the save file and only show a bunch of NUL icons in Notepad++.

    Make sure you are using the save game decrypter and also check out the last post on this page http://forum.scssoft.com/viewtopic.php?f=34&t=164103&start=70 before you are able to use the save game decrypter you must do what it says.

    The post talk about to make it show as text you need to edit the games config and change "g_save_format" to "2"

    Sent from my LG G4 using Tapatalk

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