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Forerunner

Retired Legend
 TruckersMP Profile
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Everything posted by Forerunner

  1. Forerunner

    Allowed?

    Hello, This truck is allowed to be used on TruckersMP as it is within the allowed limit of lightbars for the cabin type. Kind Regards, Forerunner Vice Project Manager
  2. Forerunner

    Is this allowed?????

    Hello, This truck is not allowed to be used on TruckersMP as it features a duplicate grill accessory "f_intake_chs" to be precise. Kind Regards, Forerunner Vice Project Manager
  3. Hello, From what I can see in the images, this truck is allowed to be used in TruckersMP. Kind Regards, Forerunner Vice Project Manager
  4. Hello, These licence plates are indeed allowed, please go ahead and use them. Kind Regards, Forerunner Vice Project Manager
  5. Forerunner

    Edit Save

    Hello, It appears to have duplicate grill accessories which is not allowed. However, please note that this section is intended for people wanting to use save edits / mods and not intended to be used to check if someone else's mods are allowed. Kind Regards, Forerunner Vice Project Manager
  6. Hello, This trailer combination is not able to be used due to our autokick system; this is not a bug, it is intentional. Kind Regards, Forerunner Vice Project Manager
  7. Hello, From what I can see on the images you have provided, your trailer is permitted for use on TruckersMP servers. Very nice trailer by the way. Kind Regards, Forerunner Vice Project Manager
  8. Hello, Your truck is allowed to be used on TruckersMP servers as it is within our rules. Thank you for checking with us. Kind Regards, Forerunner Vice Project Manager
  9. Forerunner

    trailer beacon

    Hello, These beacons are not allowed. However, this section is intended for people using save edits / mods to check if they are allowed, not to check on mods others are using. Kind Regards, Forerunner Vice Project Manager
  10. Hello, Unfortunately I cannot view the image, so I cannot answer. If you are able to reupload the image to a different hosting site, feel free to direct message me and I will then check it there. Kind Regards, Forerunner Vice Project Manager
  11. Hello, Your truck is permitted for use on TruckersMP as it is within our rules. Kind Regards, Forerunner Vice Project Manager
  12. Hello, It appears you have more light bar accessories than permitted, there appear to be 2 bumper bars at the corner. If this is the case, please remove 1 bar. Kind Regards, Forerunner Vice Project Manager
  13. Hello @SkodaRunner, We have no plans to create chassis types of our own. One of the main reasons why is complexity of updating which delays overall multiplayer updates. Kind Regards, Forerunner Vice Project Manager
  14. Hello @Sammilein , It is not allowed to do that, and it is in fact not possible to do it in the multiplayer environment. Kind Regards, Forerunner Vice Project Manager
  15. Dear players, On this day 5 years ago, ETS2mp opened to the public for the very first time. Nowadays, ETS2mp is known as TruckersMP - and it is still growing as well as it ever has. TruckersMP has come a long way since its official alpha release on the 1st of May 2014 (we unofficially launched in the late hours of the 30th of April though) so today we would like to reflect on where we have been as a community over these last few years, and to give a little insight as to where we are heading next. While years are split by the birthday of TruckersMP being on the 1st of May, 2014 The mod was first released on this day, 1st of May, back in 2014 - it had been in development for many months, with the most essential pieces of code written in the early months of 2014; the spawning and synchronization of trucks and trailers. Over this year, the project gained many additional features and countless bug fixes. The original project began much earlier though, right after the release of Euro Truck Simulator 2 (ETS2), when the user known as RootKiller created a fan Facebook page for the project. In August 2013, mwl4 joined the project as a developer; he is still our lead developer to this day. The story of the first year is told much better in this forum topic, written by former Project Leader RootKiller; 2015 2015 saw the first birthday of the ETS2mp itself, and some new features started to be worked on. Double trailers were worked on by mwl4, however unfortunately did not make it into the game however SCS have since added them officially. 2015 also saw the announcement of American Truck Simulator (ATS), and it was speculated as to whether or not the project would be extended to cover ATS; as we all know now it was. To help with supporting ATS, which was being released as 64-bit only, a 64-bit version of ETS2mp was released in December 2015 to ease the transition from 32-bit when ATS was released. 2016 Following directly where 2015 had left off, preparing for the release of ATS, the project was renamed to TruckersMP on the 30th of January 2016 alongside the release of the new website which is still in use today. On the 2nd of February 2016, SCS released ATS and just days after, TruckersMP was ported over and the first build of ATSmp was released to the public. ATS was not the only major change in 2016 though; January 2016 also saw the introduction of the current "6 chance" ban system and the introduction of our first in-game addon, the Scout car. The Scout car was a project originally intended as a police car for the In-Game Administrators (now known as Game Moderators) to use in roleplay situations, however on the 1st of May 2016, it was released as a complete feature that players could also use including a pilot paint scheme for the purposes of, appropriate, convoy leading. 2017 2017 saw many changes, starting in April 2017 when the official Discord guild was opened to public, which also meant the end of our Teamspeak 3 support in October. The "Europe 3" (EU3) server was configured in August 2017 to have no cars but also no speedlimiter and with collisions on, a configuration which the server has kept since. Real Operations, our major roleplaying event, also began in 2017, with the first edition being run on the 7th of October - Real Operations stills runs every few months, though it has come a long way since 2017. November also saw the restricting of the upper staff roles, including the introduction of the Game Manager role which has helped keep the game heading in the right direction. 2018 No time was wasted in 2018, with a major change right after new years; the introduction of the /fix command - it was not perfect but we, as we always will, listened to your feedback and fine tuned as the community wanted it. Still in January, we reached 2 million users on our platform. The Real Operations events continued to run on various days throughout the year, each becoming better than the one before it. April 2018 also saw a complete rework of the rules to make them easier to understand and easier for players to follow while still enjoying the game. June 2018 saw the first map edit added to TruckersMP, the second mod added to TruckersMP, to help resolve traffic issues during the World of Trucks event on ATS. The Scout car also got some much needed attention in 2018, with improved physics, more customisation options and the caravan. This is not the entire history, there have been other changes and improvements, for example the VTC sections of the forums were reworked earlier this year. Thank you for playing our mod and for being amazing. You are what makes this community, and this project, keep going. We have surpassed 2.5 million users and we are still growing. You give us feedback, give us ideas and generally give us a reason to keep going - so for that, we thank each and every one of you. So... what will happen in 2019? Well, we won't be disappearing anytime soon, you can be sure of that. But in terms of changes coming this year: we have some cool stuff planned that we can't wait to reveal to you guys. Thank you again for the journey so far, lets keep it going this year. The TruckersMP Team View post on homepage
  16. @plinio_lisboa it is not a mod. It is a bug caused by an issue with the Schwarzmuller DLC replacements - the black "box" you are seeing is the shadow model, it does not have collision either. It is nothing to do with a VTC or a mod.
  17. This is a bug, not a mod. It is a bug with the replacements models for the Schwarzmuller DLC trailers - we are working to resolve the issue.
  18. [COMMUNITY MANAGER] @Pillow_ has stepped down to Game Moderator due to personal reasons. We thank him for his work as a Community Manager.
  19. To clear up any rumors regarding SCS's latest blog post, I am not one of the "warned" modders mentioned and my unofficial mod is still available for download. The main issue highlighted in the SCS blog post is about mods bypassing the DLC, Steam Inventory or World of Trucks requirements - my mod has never done this, in fact the code which creates most of the files for the mod actively "blacklists" files related to any of those things for this very reason.

     

    In short: no, I have not been warned by SCS.

  20. As of last night, all DLC Support packages for Additional Customisation are released.

     

    Main download:

    https://steamcommunity.com/workshop/filedetails/?id=1692043273

     

    Full list:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1692116751

    1. Show previous comments  1 more
    2. Soul Knight

      Soul Knight

      Thank you ,sir:D

    3. Killua  // Ireland ^_^

      Killua // Ireland ^_^

      Brilliant Thx :D Wondering tho what about the High Power Cargo pack (the Yacht, Helicopter etc) and the car trailers from the differeant country DLC's?

    4. Agriterror02

      Agriterror02

      Hi, a question about why the mod does not appear on the truckersmp and it tells me that the mod is not detected instead in single player it works perfectly wrong something in the installation?

       

  21. Additional Customisation 1.6.0 Beta for 1.34 is now out!

     

    Changes/Additions:

    • Triple trailers
    • Company trailers in dealer
      • Singles
      • Doubles
      • B-Doubles
      • Triples
      • B-Triples
      • HCTs

    DLC Supports coming soon

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=1692043273

  22. @S p a r k i e They are indeed allowed: ^taken by me, I am in the red triple
  23. Hello, This is not something that we are able to change as the Scout car is technically a truck. //Rejected
  24. Hello, This suggestion would require editing the map on a permanent basis, which would cause issues between updates if/when SCS change the map. //Rejected
  25. Hello, As there is another topic with this same suggestion currently open, I will move this one to the rejected section, however this is still an open-for-discussion here:
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