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Experiencing kernel error or random crashes on TruckersMP Island? ×

Forerunner

Retired Legend
 TruckersMP Profile
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Posts posted by Forerunner

  1. 20 hours ago, ColinShark said:

    > Updated the custom heavy haul truck

    What's meant with the Heavy Haul Truck? This isn't related to the Special Cargo DLC, is it?

     

    They are not related to any DLC in any way. They are our own custom heavy haul vehicles, previously seen at Real Operations 9. Two of the vehicles were also seen at the Tournament event yesterday.

    • Woah! 2
  2. 9 minutes ago, ScaniaFan89 said:

    You just know someone is gonna make a b triple with a long heavy cargo trailer on the end......

    That may happen, but if they handle it wrong or cause issues then a punishment would be given as said in the rule itself.

  3. Thanks everyone for the feedback ?

     

    On 2/14/2020 at 1:50 AM, Roccovax said:

    I did wonder if it would be possible to have a local mod steering wheel that actually visibly turns

    It is possible, you would need to make a local hookup that would attach to the standard steering wheel using the slots made for the steering wheel knobs, and make sure the new model either hid the old one, or use "r_steering_wheel 0" in the console to stop the steering wheel from rendering.

     

    On 2/14/2020 at 1:50 AM, Roccovax said:

    Also you could use the "entries" in "bus_job_log"  to place the new units in, and that shouldn't mess anything up as that does not seem to be used by the game currently

    I did some tests with this and found that at some points, could not find out why, it did actually cause a crash upon the profile loading - crashed just before you see the truck in the background. It would not happen all the time, but was able to happen which is why i prefer to use the mail_ctrl, as at least then I can avoid a crash

  4. 4 minutes ago, Falco [ITA] said:

    Sure, local only mods like we all know and loved are not supported anymore. They can be used as hookups and that's harder to do, imo, so my question is this: will there be a guide on "how to adapt SP mods to MP" in the future or not? 
    Thanks

     

    A guide for how to make a mod into a local hookup is currently being written and will be released soon. It won't cover the basics of Blender but will cover how to actually get the mods working. For the LED under spotlight mod, you won't even need Blender to make the LEDs local only (and therefore allowed)

    • Like 3
    • Haha 1
  5. Hello @Baby on Board,

     

    The trucks seen is allowed under the save editing rules and therefore is allowed to be used in TruckersMP, however the only way to make it is with save editing for which topics can be found on the forums.

     

    Kind Regards,

    Forerunner

     

    As a side note,

    7 hours ago, 049David [GER] said:

    Due to the fact that the Forerunners Mod was taken down from Steam however,

    The mod was not "taken down", I myself manually opted to remove it

    • Thanks 1
    • Upvote 3
  6. Hello,

     

    The rule means that you can have up to 3 (4 in the case of the Scania trucks) accessories ending in "_grill" - this is why the Scania is allowed more than others, as it has the additional "c_grill" slot. The rule is based on the number of these on the truck overall (not per slot) and the addon hookups used on the bars does not impact on how the rule is applied.


    Kind Regards,

    Forerunner

    Vice Project Manager

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