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Digital

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Posts posted by Digital

  1. 7 hours ago, Meto5 said:

    Hey @ShawnCZek It would be nice if there is an additional setting to change the 'tab' color in the tab settings menu. it would be great to be able to access the colors we want other than the default yellowish color.

     

    Thanks for the update :love: 

     

    For customising the in-game user interface, you may want to check out this guide: https://forum.truckersmp.com/index.php?/topic/45897-in-game-ui-customisation/

    • Thanks 1
    • Upvote 1
  2. 34 minutes ago, FBTC - Raaphael said:

    Excellent work with this update, ? but it is not possible to take advantage of the game's photos feature to be able to change the weather and time unfortunately.?

     

    You should be able to change the weather, but the time is synchronised between players across the server, so this will be locked.

    • Like 2
    • HaulieCry 1
  3. 3 hours ago, ScaniaFan89 said:

    @DigitalWhy is this classed as a police accessory & why won't you guys update it like you have the new police lights, do you guys have something against players having strobes on cars? 

     

    It will be fixed in an upcoming update, which focuses on patching a lot of Scout-related issues.

    • Thanks 1
  4. 17 hours ago, Next7 said:

    I have two specific questions for you. My first question is about the reflection problem in scout car. Will this issue be resolved with the upcoming updates? Or is there no possible solution to solve efficiently this issue?

     

    This should be resolved in an upcoming update, which focuses on patching a lot of Scout-related issues. ? 

     

    17 hours ago, Next7 said:

    And my other question is about AI Weekly Vehicles. Will you keep all of those vehicles permanently on TruckersMP servers? Do you have any specific plans for those vehicles?

     

    Right now, the plan is to rotate the vehicles every two weeks, to give more variety on the roads. I like to see this particular project with an open mind, so our plans could change slightly, in the near future. For example, we are yet to implement this project to American Truck Simulator, and so on.

     

    Thanks for your questions!

    • HaulieLove 1
    • Woah! 1
  5. 10 hours ago, Gman95 said:

    Here's an idea. Bare with me, it's pretty out there.

     

    SCS devs give the TMP devs the release version 1-4 weeks ahead of the actual release. Both dev teams agree on a deadline so when ETS2 has a big update, TMP updates alongside it. Best part? Nobody would be the wiser for the delay because SCS announced the release would be X day which is when TMP has its release ready, too!

     

    It's not really possible, because SCS will want to release the update as soon as it's ready. It's not viable for them to delay it a couple of weeks for our modification (or any other).

     

  6. 9 hours ago, Hans mit der Gans said:

    I sure am. It's quite hard to figure out which color changes which element. I tried to simply invert the whole thing, because my UI is quite bright, but the result wasn't as satisfying as I hoped. An explanation would make things much easier. The alternative is to try every color panel and search the whole game for this exact color. A matter of hours. Thank you very much for your efforts already. 

     

    Not to worry. Back in 2017 I did just that - changing each and every element individually and documenting what is used and where.

     

    The rough guidelines I referred to were primarily created just for my own reference, so it may not make much sense to someone else. However, you can download the .zip here: (http://www.mediafire.com/file/zk2jz7xhj76dbbx/TruckersMP_UI_Sprite_Guideline.zip/file), then extract the first folder.

     

    There are two folders inside:

     

    Full UI Sprite - Contains the full ui_skin template.

     

    TruckersMP UI Sprite - Contains only the elements actually used in TruckersMP. I made this mostly just to give myself a visual representation of what is used in our mod. The actual ui_skin in TruckersMP is the Full UI Sprite, but you could technically use this one so it's less confusing.

     

    Open the index.html file for either one, this should open in your web-browser. Hover your mouse over each element, and a tooltip should show, describing what it does. Again, as I made this for my personal use, some things may not make total sense and there will probably be some trial and error you have to do yourself. However, this should give you a massive head start into creating your own professional UI skin.

     

    I made these 4 years ago, so some things may be incorrect and rough. But, I will, at some point, create an official KB article which explains the UI system in-depth.

     

    I hope this helps, and have fun! ? 

  7. 10 minutes ago, Hans mit der Gans said:

    Already found my misake, but thanks anyway. By the way: Is there some way to change the color of the font or maybe at least invert it? 

     

    You can change the font colours on the UI windows, yes, but it's not straight-forward.

     

    You would do this by modifying the ui_skin.png file. There are coloured squares in the bottom left, which each correspond to a specific UI element.

     

    I'm hoping to create a KB article around the UI system, to explain modifying it in even more detail than this topic does. That may interest you, when it's ready.

     

    I do have some rough guidelines on what each element of the ui_skin.png file does, for now, since it's not documented very well at the moment. Let me know if you are interested.

  8. On 4/30/2021 at 7:28 PM, PheonixInfinityGaming said:

    As always you've done an amazing job and we all thank you but, myself and a few of my friends don't seem to have the middle east add on for promods in tmp, we have it on single player but it's just not there! Is this a new issue for just a select few or something being worked on?

     

    Hi, if you are still experiencing issues, please refer to Roccovax's advice, below:

     

    On 5/1/2021 at 3:25 AM, Roccovax said:

    The Middle East Addon is actually supported, it just requires the most updated version (2.55a) of the addon.

     

    Thank you for your help. ? 

    • Upvote 1
  9. On 4/29/2021 at 9:50 PM, Granite said:

    There is a possible problem with all ferry ports in Spain - located in Barcelona, València, Bilbao and Santander.

    The non-collision zones only include the ferry itself, where you can safely depart, but when you arrive to any of these ports, you will spawn outside of non-collision zone, right on the road.

    You will then have the usual 20 seconds of ghost mode to react, which will be shortened by any loading time your system may require, so act quickly.

     

    Unfortunately, the No Collision Zone function is reliant on what's known as 'prefabs'. These are basically locations that are reused, such as the Services, company depots, and so on. The ports you mention do not use prefabs, except for the ferry itself (which is a prefab).

     

    I presume this won't become a big issue since the player population is generally quieter compared to Duisburg/Calais. If it does, we will review the situation and look for a solution!

  10. 6 hours ago, Denis(123rus) said:

    will there still be development of cities in Italy, France, Poland, Scandinavia and other cities, and how soon will it be for Russia?

     

    This is a question for SCS Software! We do not develop the map DLCs. ? 

    2 hours ago, Actens[TR] said:


    Will the 110 speed limit be lifted with future updates?
     

     

    Hello, we do not intend to remove the speed limit.

    1 hour ago, [TDOO]OttO said:

    https://imgur.com/zqEvaf9

    this error do i get then i have installed the mod and start ut for the first time, and i have both ATS and ETS 2 installed 

     

    Hello, please refer to this KB article: https://truckersmp.com/knowledge-base/article/917

  11. 13 hours ago, Titanic4 said:

    As long as the non collision zone stays in Duisburg, I'm fine with the change. I'm sure that if the non collision zone is removed from Duisburg streets at that point, there would be chaos again near service area, affecting the nearby 1 lane street. ?

     

    This No Collision Zone in Duisburg will remain for the foreseeable future.

     

    12 hours ago, Gman95 said:

    Why do the TMP devs not work in tandem with SCS devs? It'd be a more seamless transition between versions. I thought SCS and TMP were tight.

     

    This is not possible. We must wait until SCS Software releases the full update. Otherwise, we would be wasting time porting the multiplayer client to code that is guaranteed to change during the active development of the update. When the update is complete, we know the code is solid and we can port our multiplayer to the stable build. If we did port multiplayer during the active development, we would have to start from the beginning of the porting process when a new build is created.

  12. 15 hours ago, [GökBörü] Neptune said:

    I have a very short question though. Will ProMods Canada 1.0.1 be supported for ATS 1.40 as well? Or will it be available shortly after the 1.40 update?

     

    Yes, ProMods Canada will also be supported. This is estimated to be supported shortly after our initial 1.40 compatibility update, but if the porting process goes well, ProMods could be supported immediately.

     

    13 hours ago, StateCA (NL) said:

    So now that Promods 2.55 is released. Is the aim going to change to support 2.55 immediately and skip 2.52?

     

    And would Iberia DLC then be a mandatory requirement to play on the TMP promods server? ?

     

    Yes, we are now aiming to support ProMods ETS2 v2.55 and ATS v1.0.1. I've updated the blog post now.

    • Like 1
    • Thanks 3
  13. 4 hours ago, HomerSimpson16 said:

    Will there ever be a time when the Dev's will not be able to update to a new version in the future?

     

    Also. Maybe is there are players who do updating as a full time job, is it worth hiring players to help port over to new versions if there are any who like that sort of thing?

     

    It's very unlikely we won't be able to port our multiplayer modification to a new version. There will certainly always be new challenges presented in game versions, but our developers are great at analysing changes and resolving issues.

     

    In regards to hiring a full time developer, it's not as easy as you think. The requirements to become a Game Developer here are extremely complex and rare. This forum post may help to clarify more on this: https://forum.truckersmp.com/index.php?/topic/98147-138-development-update/&do=findComment&comment=946433

    4 hours ago, 3quertY12 said:

    Nice to see some information about the 1.40 update. That's a good idea to make threads for it and can't wait for the 1.40 update to be ported.

    Will we get additional information later on when the update itself will be in the next phase of being playable?

     

    We'll update our social media channels when there is a significant jump in progress. ? 

    2 hours ago, Lucky Duck said:

    What do the other 228 members of your team doing?

     

    Two game devs who are qualified to do the port seems kind of low, wouldn't it be better to have more workers in the more critical depts? Especially considering they have personal commitments in the real world. I'm sure they'd appreciate it the help.

     

    The requirements to become a Game Developer here are extremely complex and rare. This forum post may help to clarify more on this: https://forum.truckersmp.com/index.php?/topic/98147-138-development-update/&do=findComment&comment=946433

    • Like 1
  14. Hi! Thanks for your questions. Following up from what @Owen. and @LetiFreshi have already mentioned, I'd also like to respond to your concerns.

     

    2 hours ago, Борислав said:

    "... although the TruckersMP Team consists of over 230 members, it's only our two Game Developers that have the knowledge..." - Why don't you invite more people to help those 2 with the proper knowedge and training? This game is world wide popular. Is it that hard to find IT entusiasts? 

     

    I will answer this by quoting a post by mwl4, from our 1.38 Development Update post:

    "I have seen something about hiring somebody full-time to do TruckersMP. So keep in mind what I wrote in previous paragraph + we need someone who knows C++ (very very good) / Assembler (good) / Reverse Engineering (very good) / Game Engines overall / Specific Systems - Gameplay & Replication deeply. Finding someone with that knowledge in ETS2 environment / simulation game is really very hard. First problem is that somebody with that knowledge usually goes working to big companies as they pay quite good, and provide good working conditions. Or such person just starts his own business as he knows what he does.

     

    Though situation is better now. We have ShawnCZek now, who is able to write some game code. And we have now stable solutions in terms of cowork on the same project. Standard DevOps is set on TruckersMP which makes simpler making experimental builds, code is build everytime when pushed to repository, we have full pipeline."

    2 hours ago, Борислав said:

    "Has the new lighting system affected the multiplayer porting process?
    No, the updated lighting system introduced in 1.40 has not affected multiplayer in a substantial way. There are, however, some minor issues with our Scout vehicle's headlights/beacons, which will be resolved for our update.
    " - If lighting is no problem to do, why not update to 1.40 and do Iberia and Scout after that? The cars are a menace/buggy anyway and most players don't even drive them. In other words - it won't be a big miss to turn them off for a while

     

    I think you slightly misunderstood the point. This question was clarifying that the new lighting system introduced in 1.40 has not pushed back our development progress in any way. Therefore, we are working on porting to 1.40 already.

     

    Iberia can be supported quite quickly because we actually only need to define the new prefabs to have No Collision Zone (company depots, etc).

     

    The Scout lighting issues have actually already been fixed by our Add-On Team, so that's just waiting for the 1.40 port to be complete.

    2 hours ago, Борислав said:

    "Why are you focusing on creating official events, instead of working on the new version?" - why indeed... There are no lasting benefits or good memories from participating in these anyway.

     

    I'm not sure if you read the answer to this question already, but to keep it short - our progress towards porting to 1.40 is not affected by official events, so these will continue to be hosted as normal.

    • Like 4
    • Thanks 1
  15. 1 hour ago, rubentransporting said:

    But when I play on a other profile, than MP is working fine, but when I go than back to 'change profile', than it crashes. And, anyway, I want to play gladly on my own profile, on that profile I have the most money and XP, so on the other profile I'm skeer and low talented. 

     

    Can I solve this? 

    Thank you everybody for helping me!!!!!!

    This has been a known bug for some time. It is not strictly related to the 1.39 combability update. The solution is to restart your game to change profile, then re-connect to our servers. :) 

  16. Greetings!

     

    Today we have received the following hotfixes to fix game client fatal errors, and compatibility with a new version of American Truck Simulator.

     

    • Steering wheel accessories causing a game client fatal error [Hotfix #1]
    • CB Radio missing in Scout and truck cabins [Hotfix #1]

     

    • American Truck Simulator version 1.39.2.10s (64-bit) is now supported [Hotfix #2]
    • Thanks 5
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