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Granite [SVK]

Veteran Driver VII
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Everything posted by Granite [SVK]

  1. They attempted to bring AI traffic from singleplayer to TMP years ago. It can work in SCS convoy with maximum of 8 players that are typically close together, but in TMP, I don't see how without serious problems, since it is player centered, spawning and despawning based on distance from the player. Nevertheless, I still support addition of AI traffic to TMP, but I'm afraid that without developing something completely from scratch, we will never see it, and I'm inclined to believe it has been put in the drawer indefinitely, because it's either beyond their abilities or there are problems that can't be solved at the time. It has nothing to do with C-D road or whatnot, which could be solved with traffic-less server anyway.
  2. C-D road is overflowing with stupidity, you would have to change people, not vehicles to fix that.
  3. Stay exactly in the middle and proceed at a speed of a glacier, that tractor sits a bit lower on low loader, but I assure you it fits, although very narrowly (tested myself). You can also try to raise your suspension, both front and rear, all the way up, it will lift the trailer a bit off the ground too, works better if the trailer is not extended version.
  4. In many EU countries it's not required and not a habit to use left signal in a roundabout, unless you are changing lanes, if you are not indicating, it means you are not taking an exit, only right signal before exiting is required by law. Is it really required by law in France or it's only a habit? Certainly not in Poland, where the video takes place. They way I see this, it can be confusing when there are two or more lanes, and in smaller roundabouts, others will not even be able to see your left indicator very well, or even at all anyway, and it's just simple - you don't see right turn signal, stop.
  5. Notice the guy cut straight into the inner lane behind OP, while outer lane was free, hitting rear of their truck. That pretty much equals to rear-ending someone while they are turning, so it's totally that guy's fault, no matter if they could see turn signal or not - they were just way too close and fast. That's TMP though, 90% people treat roundabouts like chicane.
  6. Some people here claim you having right of way in that situation, while in fact you did not have right of way, or at least it's debatable. It would be true if the roundabout did not have two lanes. You were in the inside lane, cutting through the outiside lane, if that was occupied, when exiting the roundabout, you would have to be very careful. It all depends on the size of roundabout, and with truck and trailer, you would want to stay on the outside as much as possible, when exiting from inside lane, always watch your right (left in UK), when side by side, you would probably want to yield, when vehicle in the outside lane is behind you, you are allowed to exit in front of them legally. (If you do this in singleplayer, AI in outside lane will smash youy, in reversed roles, they will wait in the inside lane for you to pass). In real life, it's not as straightforward however, the truck entering roundabout would typically stop or creep slowly when approaching roundabout when there is traffic already inside. However it was not case here, the player that rammed you should have stopped before entering, he was also cutting straight to the inside lane as well, so they are 100% at fault here. Remember this is TMP, where people don't look and don't slow down or brake. To prevent this, always exit roundabout from outside lane, and when entering, always yield to both lanes, you will always be on the safe side that way. It is also false claim that vehicles entering roundabout always has to yield. Roundabout is treated as any other intersection, same rules apply, if there was no signage you would have to yield to vehicles on your right (left in UK), however 100% of the time there is signage, and 99% of the time, yield sign is in front of the roundabout and typically, there are no signs inside the roundabout, but there may be road markings that need to be followed. Handful of roundabouts exist in ETS2 where it's different and vehicles entering have right of way, these are found in Russia and Türkiye. Some roundabout may have bypass lanes where you are typically free to enter, but have to yield when exiting (yield sign), you can also find roundabouts with traffic lights, in Spain mostly.
  7. "Warp" is among console commands that do not work with TMP, and for good reason. This command basically alters how "fast" the game runs, value less than 1 is slow motion, above 1 is fast forward, which would equal to speed hacking. Default warp at 1 is very accurate representation of real speed, what affect perception of speed the most is FOV, the higher the FOV, the faster everything seems to move. For the correct perception of speed you would have to use FOV around 40, but a single screen simply can't contain the field of view of human eyes, so it would limit your view so much that it's not the default value.
  8. Since 1.45, you don't need to download every mod to join convoy session, provided the server has the option for that enabled. Optional mods are either not displayed at all, or there is placeholder system similar to what TMP used to have for DLC trailers, in case of modded vehicles. I don't have anything against if TMP also used something like this and supported optional mods, just so it would remain optional, Grimes mods are optional after all, so maybe support for certain type of optional mods, like UI, sound or mere texture replacer mods could be possible, but you surely don't want to see some colored boxes instead of trucks and trailers at every corner. But it all boils down to author permissions and support, TMP does not steal other people's mods.
  9. You know that would involve every user downloading every single mod in use on the server. No thanks, not only is that technically impossible, because people join and disconnect all the time (imagine server restarting every time someone with new mod joins and you are prompted to download it before rejoining), but I don't want all that, considering most of it is junk eye sore.
  10. C'mon, the reason for this is because OP got permanently banned for cheating, what else. Should they ever pardon cheaters, would prompt me to delete my TMP account. Now shove off and find something else to play.
  11. You should be very strict when pulling goods and make sure not to cause trouble or make players painful, very good suggestion, thank you very much.
  12. Moderator can indeed teleport players anywhere for free, but players shouldn't have this ability, that would be super easy to abuse. Players can use fast travel while not on a job or tow service while on a standard job. External jobs do not allow tow service and disable "goto" console command even in singleplayer, Like I said, it's hardcoded in the game. What would happend if moderator teleported player with active WoT job, I don't know for sure since it never happened to me, but I bet it would cause desync with WoT servers, suspending the job, and attempt to resume the job would sync progress with WoT servers and teleport the player back in the same place and in the same state as before. You or TMP can't do anything about it, deal with it, or don't take external jobs if you can't stay on all wheels.
  13. What do you mean? Inability to use tow service without abandoning the job? That's been around way longer than that and it's hardcoded in the game by SCS, same as speed limiter, can't be bypassed with mods, probably even cheats. TMP can't and shouldn't do anything about it.
  14. I wouldn't, because that post is 4 and a half year old when the 1.35 version came out. The game changed a bit since then and the physics too, the default and maximum values of some settings (namely stability) changed as well. Don't know about you, but for me the trucks feel much less stable today than back then, even at maximum settings. Tested the setting from first link and they turn your truck to jelly with just a little bit too sudden change of direction, I wouldn't recommend those, or even any negative values. These are my preferred physics related settings: uset g_cabin_suspension_stiffness "0.2" (20%) uset g_suspension_stiffness "0.2" (20%) uset g_trailer_stability "0.125" (25%) uset g_driveshaft_torque "0.3" (30%) uset g_truck_stability "0.125" (25%) uset g_camera_horizon_lock "0" (0%) uset g_cam_physics_value "2" (200%) uset g_cam_physics "2" (enabled)
  15. It's just a variation of new gen DAF. From left to right: XD, XF, XG, XG+ It's the first one, rest of the cabs are in the game, though it will be only semi, not rigid like in the pic, top engine will be 450hp.
  16. Croatia: Zadar - rest stop on A1 south east of the city on both sides of highway Zadar - rest stop on A1 north west of the city, accessible only from southbound lane, northbound lane has access to bridge that can be used to turn around. Zadar - further north west after above, continue along A1 northbound past interchange and past tunnel Grič (the name is above entrance), just before entering next tunnel named Plasina, there is exit to one way turnaround that loops above tunnel and you will end up heading south Split - narrow unpaved road near Euro Goodies and the toll gates Bosna and Herzegovina: Bihać - a narrow road next to entrance to Syllurgy, looaps around it and exits next to Shuttle Cola Sarajevo - just in font of the Garage is a H- shaped junction, turning left (northeast) will take you to some very narrow streets and back to the main road near the roundabout. Sarajevo - some distance east of the city on M-5 there is a forrest road, you can turn left or right just near the tunnel, it loops around and takes you to the other side, warning - narrow and twisty Sarajevo - further east form the previous one is a gas station, it has alternate entrance from the west Zenica - near SCS Paper in the north of the city, exit company yard and continue straight towards resting area, continuing straight past it will lead to second underpass below E-73 Serbia: Niš - next to Syllurgy is a narrow road that serves as alternate entrance Montenegro: Bijelo Polje - exiting Subse, turn right, hidden road will take you back to the main street Podgorica - the car park next to airport (FLE) is explorable Podgorica - near Rock Eater, there are two roads, the roundabout has one more exit to narrow street, the other road is second unpaved entrance to Rock Eater between two pools Kosovo: Pristina - on M-25 in the north east, next to a viewpoint, cross the train tracks and short narrow street will take you back to the main street Pristina - across from Stokes a two parallel short streets connects to the main road, only right turn allowed Pristina - next to Betunija, continue straight past the entrance, narrow street takes you to the main road, only right turn allowed (there is even some ramp made of two planks which can be used Albania: Tirana - exit MAN dealership making left turn and continue through narrow street and back to the roundabout Tirana - Celler construction site, you can drive around a block of building Tirana - near the previous one, the A3 highway, there are accessible exits on both sides leading to roundabout, one of the exits from the roundabout leads to a street that runs parallel with the higway and conencts to the exit towards Celler, all these are one way streets Tirana - in the north east on SH 1, roughly between the two roundabouts and right in the sharpest corner, there is a unusbale gas station, next to it is a loop made up of narrow streets, not for long vehicles. Tirana - south of Recruitment Agency, turn right at first junction, a narrow unpaved road through some backyards connects to adjacent street Durrës - exiting the city, past roundabout and before first exit to Kosovo (there are two trash containers under the tree, turn right just in front of these), there is a narrow road that looks like sidewalk, it connects back to main road just under the interchange
  17. Youtube blocked me on PC browser for using addblock today, displaying pop-up claiming after 3 videos I will be unable to watch unless disabling addblock or purchasing premium. 

    Few minutes later there is no trace of it, no pesky pop-ups, everything works like before.

    Is this all just a scam?

    1. Titanic4

      Titanic4

      I've got AdGuard adblocker and I haven't got any pop-up regarding the adblock being detected while watching YouTube. 

    2. MarkON

      MarkON

      I haven't had any problems of this type.
      However, I have noticed that recently some videos load 2-3 seconds longer, as if AdBlock was fighting YouTube ads for a while.

    3. Granite [SVK]

      Granite [SVK]

      @Titanic4@MarkONI've had these pop-ups before a couple of times, it's just a small window that appears which can be immediately closed clicking on "X" button, but this was first time that button was also on few seconds timer and the 3 videos counter appeared. I am now convinced it's just really dirty tactics from Youtube, since nothing is blocked and as far as I know they can't even do it, at least in EU without facing legal issues.

      I am using uBlock Origin on Opera browser and for android NewPipe app. 

  18. Yeah, but that's something SCS should do, not TMP. Same as other types of maintainance, like oil change, scheduled checks, etc.
  19. If you haven't noticed, tyre wear has always been part of the game. Open diagnostics on the main menu and you will see damage report of your truck and trailer. There are several components that can only be damaged by collisions (even very minor that do not trigger damage messages), damage to these will affect performance, it will trigger engine malfuncions, loss of gears etc, but also affects fuel consumption. Wheels on the other hand, which really represent just tyres (not rims), will take "damage" from just driving around, even if you never hit anything. The damage is typically only about 1% per 500km, however the effect on performance is unnoticable until extremely high level of wear (near 100%) and even then it is very mild.
  20. You may want to check compatibility with West Balkans DLC - there is some problem between A1/A5 interchange east of Maribor all the way along A5 towards hungarian border, whole lot of terrain/textures are missing there. Checked in singleplayer and everything is normal, it's just with TMP.
  21. What, how it will force anyone to do anything? It would be completely optional information, just like you don't have to see ping or TMPID in player's tag, if you don't care. It's just an idea, some people might be curious about how much that one truck they just passed weighs.
  22. Suggestion Name: Add GVW (Gross Vehicle Weight) in the Player's Tag. Suggestion Description: GVW includes weight of the truck, trailer and cargo. A typical unloaded truck with trailer in ETS2 weighs about 12-14t (4x2 truck with 3-axle curtainsider), in ATS it can be up to 16-17t (6x4 sleeper with 53 ft tandem van trailer). When fully loade, the maximum weight limit of these trucks is 40t or 36t (80000lbs) respectively, but wide variety of trailer combinations and oversize cargo allows you to reach gross weights up to 80t. The Scout car in the game weighs unrealistic 9t (also has more than 300 litre tank), likely for balancing reasons due to programming restrictions. Any example images: GVW can be shown in the player's tag in the same way as ping. It could be in brackets and possibly color coded in intervals and enabled optionally: below 10t (GVW:9t) 11 to 20t (GVW:18t) 21 to 30t (GVW:26t) 31 to 40t (GVW:36t) 41 to 50t (GVW:44t) over 50t (GVW:61t) Why should it be added?: Save editing is common in TMP, and that includes tampering with trailer weights, altered trailer combinations likely with inproper weights, and also "fake" cargo models. Knowing the player's weight would give me a lot of useful information about the player, what they are doing and what can be expected from them, it could be useful to differentiate legit players from the rest and be warned of heavy loads, for those who care.
  23. Pretty sure this one will appear in the upcoming West Balkans expansion, see this blog: West Balkans - Industry Brands Assets are in the game after the latest game update, but definition files will probably not be updated until tomorrow realease, it should appear in that list afterwards.
  24. These are at least 70m long, special equipment and months of planning is involved, nothing close to that is in the game. Just look up some video of "wind turbine blade transport"
  25. They won't set the limit, because they believe their players are all sensible. There used to be certain save editing rules that they got rid off, but nothing stops you from going nuts with lights and strobes now. If someone protests and reports you, they will probably tell them to upgrade their hardware, who cares the game is absolutely not optimized for large number of players witth trucks covered by lights. Those lights alone affect performance, if I can eliminate uneccessary sources of light which I absolutely don't need to see, give me that option, if possible. If not, than we can talk about rules. The last bit will only be possible if SCS adds keybinds for those functions. Provided it would work in TMP as reliably as EBS and adaptive CC, which I hear are now completely busted after latest game update. Then TMP would have to force to enable the setting, which they are not very likely to do. What I wanted to hear form TMP is if this suggestion is technically feasible in the first place, but as you can see it's been almost year and a half without response.
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