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Hardy

Veteran Driver V
 TruckersMP Profile
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About Hardy

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  • Gender
    Male
  • Location
    Germany
  • Preferred Trucks
    MAN
  • Known languages
    German, English

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  1. My suggestion still is having some kind of level system for the multiplayer. The level could be connected to the Steam-ID, the TruckersMP account or the WoT account and only when you reach a certain level you are allowed to drive double-trailers in multiplayer. That way a lot of chaos could be prevented. I'm saying this since the idea of multiplayer-sided double-trailers came up. Now I think is the time to implement this as fast as possible or chaos will happen in multiplayer.
  2. Well, obviously you don't get it. But nevermind.
  3. Well, updates from SCS don't come out every week and the developer team of the multiplayer doesn't have to work on a feature in the time until the next update comes, they will have more time for that. I didn't say they should leave out the next 5 big updates but maybe 1 or 2 small ones which would be enough time to do other stuff. And even if the current update for the mp isn't in the beta-branch anymore, then they can quickly react and focus on porting the multiplayer to an available update (like they do now) and then go on working on multiplayer-features where they have stopped working in the first place. I don't understand your concern that new multiplayer features would make it a whole different game because that is simply not true. Nobody would have to create/join a company and what would be bad about the same company-structure that is in the game right now only with custom names from users? It would be a nice variety of companies that don't get so boring so quickly. Server-sided accounts would force people to drive more careful because they can't use their cheated profile with 1.000.000.000$ anymore and if you don't like that there still would be EU2 where you can play with your current account. And to be honest the biggest change the multiplayer could have ever done to the game was already made: Custom vehicles, a car in Euro Truck Simulator to be exact. So there is no way that server-sided accounts/companies would make it a whole different game that are just excuses.
  4. I totally agree that there still should be something like a freeroam multiplayer when server-sided accounts come to multiplayer where you can use your own account like now. That would be a good idea for EU2 and EU1 can focus on getting more features with the server-sided accounts like companies etc., which don't make a lot of sence without a account-system. And as I said: Double trailers could be restricted to a high level on EU1 with an server-sided account system. Then there shouldn't be so much trouble like everyone thinks. But as already said: Double trailers won't happen but that isn't the point here. We still wouldn't have them because of lacking options for using them in mp. Well I totally understand that at the times where the servers were full all the time updates were the most important thing to keep the players (I play the multiplayer since day 1). I know that porting the multiplayer to the new versions takes a lot of time but maybe the team should focus on new multiplayer-sided features for a few updates and leave out some updates, the players can still play with the current version by using the steam beta feature as they do now when they are waiting for the mp to get updated. The way it is going now they won't bring us any of the announced features in the near future because they are just porting the multiplayer over and over and there is not enough time for anything. I just think that the multiplayer-team lost focus on what RootKiller thought was important: Bringing the multiplayer further with new features and not just getting it run on new updates. That's why I'm not so much into the multiplayer anymore which is quite sad. Again: Not the point that it isn't working anymore, we still wouldn't have it if they were working now.
  5. Well that's not the main point of my statement. That was just an example of things that get teased and developed but never accessible for players. Even if the physics didn't break the double trailers, we still wouldn't have it in the multiplayer.
  6. Player levels are low because no noticeable gameplay updates come out for players. We are waiting for synced jobs (multiplayer-sided, now WOT was faster), creating own companies, server sided accounts, etc. for ages. I know these features are hard to implement but I don't see any progess on that. I agree that bugfixes and thing like that have 100% priority but we want to see new things as normal players for a better multiplayer experience. Furthermore features like double-trailers get showed but never implemented because of the missing options for it (with a server-sided account system and a level for double-trailers this would be possible and they wouldn't cause so much trouble, right?). And trust me, that's not just my opinion.
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