Posts posted by [23]ThunderSky
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Convoglio 18/11/2019:
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[Promods] Se vuoi partecipare al convoglio di Lunedì 18/11/2019: https://ets2c.com/view/83778/23thundersky-budapest-nbfc
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Se vuoi partecipare al convoglio di oggi: https://ets2c.com/view/83689/23thundersky-safjrur-fuel-depot
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Convoglio verso il Muro di Berlino:
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@FernandoCR [ESP]That was awesome ahha
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On 9/28/2019 at 4:35 PM, ShawnCZek said:
Changelog of changes from 28th September 2019:
- Added a default range for stability and suspension stiffness game cvars.
Why.. this was beautifull at -0.5 It was realistic. "0" isn't realistic.
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This project is gone I think
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Suggestion Name: Change or make it more undestandable (With picture for example)
Suggestion Description: Make the rule 3.3 more accurate and add some picture for more undestandable reasons..
§3.3 - Floating and clipping parts*
It is not permitted to use parts which float from the truck or trailer, such as floating cargo models (even if only one object in the model is floating). It is not permitted to use any parts which cause models to clip through each other, such as a cargo model which clips through the truck cab - minor clipping such as between the parts of a hybrid truck are permitted.
Any example images:With this r_grill, the beacon and the horn seems to be attached to the cab, this is 100% realistic as many trucks (almost all) have horns attached directly on the cab, not on grills:
r_grill spoiler:Spoiler1x b_grill from mercedes
1x b_grill from DAF DLC:
SpoilerIt only float for more or less 3cm from the truck..
On Renault Premium, it only float for 1cm or less:
SpoilerI can understand this:
No, this can't be allowed:
SpoilerWhy should it be added?: Objects like the one I've put on my 2 trucks (picture inside above spoilers) doesn't hurt anyone, doesn't affect my gameplay and doesn't affect the other's players gameplay. Those objects doesn't float 1km away from the truck..
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Seriusly..? Downgrade for a 56mb update..?
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So.. according to this rule: Using standard spotlights on any addon slot (exterior only), except rear bumper
I can do this, right?: -
1+ year later..?
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My predictions:
• 99,99% of who say "I want to join TMP" will never be part ;
• As always driving at 85km/h max will be the standard form me;• Trying to make the . ҉ Orange Phoenix Group• grow even bigger:
On 1/6/2019 at 2:14 PM, Joao Rodrigues said:...said the player that is permanently banned.
ahah
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LoL, ty for teaching me that home does that lol
That's a new world xD
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The mod and the physics works perfectly. I only use the base + physics. Not heavy winter.
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Good, from now just do like that. Isn't needed to be dowloaded from the launcher. Add it as soon as possible every year by downloading it from the author. Good!
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Max 19
Max 13 for default TAB Size: 13
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^ the point is that 89% of reports come from C-D, so other reports from DLC for example, are just Timed Out, ignored..
By mistake is for example a low damage got at the junction, maybe we pass together but together we brake too.
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The #1 problem is in-Game reports, so many times "Your report has timed out" and seriusly, who really want to drive just for reporting players? I drive and if someone crash into me by a mistake, ok, no problem, can happen in real life too. But if someone crash into me at 200km/h intentionaly on the wrong way, man.. come on..
And, seriusly, why the * are peoples reporting on C-D? You know what that road is, you know what is going to happen to you so, just don't report, AVOID!
This is what you should do for me: Make that C-D road reports are ignored In-Game but can still be reported on site. All twitch streams I saw, all video proofs I saw, all on C-D roads for mostly 99% of the time. Ignore C-D reports please.... PLEASE...
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7 hours ago, Zakxaev68 said:
When do you devfolks expect to reach final state of the mod? Any timeframe?
Never untill SCS will not stop supporting ets2 or untill SCS and TruckersMP become a united team.
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How much an admin must stay on duty In-Game?
Picture of the Month - December 2019
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