The current state of TruckersMP is truly concerning. Back in the day, the balance created by the EU1 and EU2 servers provided a suitable environment for both simulation enthusiasts and those who preferred a more relaxed driving experience. However, the "Road to Simulation" process eliminated this separation and forced two completely different player bases into the same place. The result? Chaos. Arcade servers are not appealing because there are no collisions, while Simulation 1 has surpassed even EU2’s former dominance.
When "Back to Basics" was announced, I was excited like many others. Finally, the changes that players had been demanding for years would be implemented, and the long-lost TruckersMP experience would return. But what actually happened? Nothing changed. In fact, the interest in Simulation 1 has grown even more than EU2’s dominance over EU1 in the past. How is this possible? Despite players wanting more freedom, why do the majority still accept the 110 km/h limit?
Regarding speed limits, 110 km/h is neither realistic nor fun. A limit of 130 km/h could provide a safe yet engaging experience. If the goal is true simulation, then why isn’t the speed limit set at 90 km/h? If the intention is to offer a more realistic experience, then it should be done properly.
A more radical suggestion would be banning players who break the rules in Simulation 1 only from that specific server instead of banning them entirely. This way, a rule compliant simulation environment could be maintained while players seeking more freedom could still enjoy alternative servers like Simulation 2 or Arcade.
In conclusion, there is a major contradiction in TruckersMP’s current system, and rather than satisfying players, this contradiction is creating further division. If the goal is to establish a balance that keeps everyone happy, a more flexible and fair structure should be developed based on player feedback.