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Shut Down the ETS2 TMP Servers for a Short Period of Time to Encourage ATS TMP Servers to Be Played on Again. Suggestion Description: I know it sounds like a horrible idea, but I think it would boost the player count of the ATS TMP Servers. Just simply, for a period of time shut down all of the ETS2 TMP Servers. This shutdown could just be for one day. Say July 4th, just as an example. Seems like it'd be the most fitting day, if any. This could be a one-time thing. Any example images: None Why it should be added: The main reason I don't play ATS on TMP is because the player count is so abysmally low. I would play on it otherwise. I LOVED playing the ATS TMP Servers back in 2016/2017, when the playercount was commonly above 1k. I don't know the exact reason as to why ATS TMP is so unpopular compared to ETS2's TMP. I would assume a large part of it has to do with low player count furthering discouraging people from playing (like myself), and/or maybe just a lot of TMP's playerbase is European/not-American. I am an American Player, but really only play on the ETS2 TMP Servers because of (again) the low Playercount on the ATS TMP Servers. PLEASE FEEL FREE TO REPLY: Even if you are completely against this idea (which is fine, it's just an idea). Tell me why you do not play ATS TMP. Is it low player count? Is it because you don't own ATS? Is it because you prefer ETS2 over ATS? Or is it something else. I wanna get a consensus here. Also feel free to share why you think ATS TMP is so unpopular compared to ETS2 TMP. Or on the contrary, tell me why you play the ATS TMP Servers in 2024. Other thoughts: I think shutting down the ETS2 TMP Servers for even just one day could be enough to revive the ATS Servers, unless the main issue with ATS is actually that TMP just has so many people that prefer ETS2 over ATS. Maybe the issue is simply American players don't know about TMP? To my knowledge ATS outsells ETS2 on Steam. So it doesn't really make sense why ATS wouldn't be as popular or more popular. Maybe you could argue that ATS doesn't have a Calais-Duisburg road established. I knew about TMP since NerdCubed and DaSquirrelNuts, and ever since then wanted to play it. And quite honestly IDK why TMP for ATS died and went away (basically), I know there's still around 200-300 players, but it used to be much higher, and consistently. Is Convoy what killed TMP for ATS? I've heard people say that, but it hasn't killed ETS2 (though maybe even the ETS2 servers are even less popular than they used to be). I guess with Convoy being a thing, people may no longer really search for how to play Multiplayer, potentially (therefore never finding out about TMP). Forgot to mention, ETS2 has been around longer, so that can be a factor.
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Cups1237 changed their profile photo
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How did you get it in? I don't understand save-editing enough to figure it out.
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How would it be possible to save-edit Ownership of this truck, to then use it freely in TMP? Not really asking how I could prevent it from running out of charge, although I'm assuming I can just use Truck-Simulator-Tools program (that I use to save-edit most things). I just don't know how to save edit modifications, or anything that's actually within the files (as I assume this would be).
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Found in the rules. And just to clarify things. 1. Is it ok to depart with double/triple trailers out of Kirkenes (as long as you don't enter the Kirkenes Quarry Road)? 2. For the Kirkenes Quarry road, is there any point (off-peak time) that double/triple (I'd assume never triple), would be allowed down the quarry road? Thank you.
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Makes it more realistic for me, is my POV. I could see if removing cars/buses got rid of trolls, but it won't. I don't use them, but I don't see the harm in having them. And this is just my opinion, your opinion is your opinion. Although I could agree with the sentiment if cars were majority used by players, rather than trucks. And everyone spent time driving cars rather than trucking.
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Remove the Speed Limit on the highway on Simulation 2 Server
Cups1237 replied to Random_Truck_Driver's topic in Rejected
Realize (or know) that I've read the entirety of in-game rules, yesterday. Know for sure what you are talking about, before you just attempt to be correct. "Traffic laws and road signage must be obeyed. This means European road laws and signage must be followed in ETS2 and American road laws and signage must be followed in ATS. Failure to adhere to the respective road laws, and signage, and local lane closures represented by smart signs (see §2.7) may result in a punishment. Traffic lights and stop signs can be ignored if no other users are in the immediate area." And pay attention to what I said "If the rules stated that all traffic rules had to be followed at all times, then they'd have a good point." These traffic rules do not have to be followed at all times. I'm not arguing opinion, I'm stating fact. -
Dev Blog: Under the Hood of the Replication Framework
Cups1237 replied to Leon Baker's topic in News Archive
Initially I like the idea of AI Traffic, but I think I like the idea more on the basis that it will encourage players to go anywhere in the map versus only the most popular areas. The reason I don't necessarily like AI Traffic, is that it kind of negatively impacts my driving style. Which is a little more "careless" when people are not around and a lot faster than AI Traffic will drive, and I can't be so "careless" if AI Traffic was there that I'd have to constantly worry about it. Although I think with SCS' Convoy, it's a necessary thing. And will hopefully revive the servers to what they once were. Yes, you can use Mods in convoy, but I'd think AI traffic is a bigger reason. In the past I liked AI traffic more, but as long as I see a few players on my journey, I really could care less. But I think without AI there will continue to be journeys where you see no other players; so it's a "double-edged sword." And it especially sucks if you don't live in Europe, cause I tend to play on the more off-peak hours since the servers start dying down around 5pm Eastern Standard Time? And the Americans really don't play either game on TMP, it seems. IDK if that has to do with 'Convoy' and them choosing to play that over the relatively dead servers, or what? -
Remove the Speed Limit on the highway on Simulation 2 Server
Cups1237 replied to Random_Truck_Driver's topic in Rejected
Just to defend you. I do not like the "you choose the wrong game" mentality; I think it's toxic. People seem to be in the camp of forcing people how to play. If there's no one around it doesn't matter how you play. I completely understand following lights, or stop signs when players are around. That makes sense. You can do both. People say "it's a simulation," but IRL you can go as fast as you want. I don't like the speed limits, I think there shouldn't be any; besides the popular roads or cities, since that makes sense. My mentality is that it's a game, just don't disrupt the players that do want to take it more seriously. I drive 80mph everywhere, but that's not in Sim1 of course. No matter the speed limits there will always be trolls. And people don't recognize no driving game is like ETS2 or ATS; "my way or no way." Just mad because people aren't playing the game like they want them to. I understand being mad at trolls, but you can drive what people call "reckless" and still follow all rules when needed. If the rules stated that all traffic rules had to be followed at all times, then they'd have a good point. -
This is why I specified "Through Highways" which just happen to go through the city, but you're still on a Highway; just that the highway happens to be subject to the city speedlimit for some reason. I am generally against the speed limit, though that's a different argument. Whether Sim1 or Promod (which I play on), the Speed Limit should stay consistent as long as you are on a physical highway. If you are going through a city physically, then I think the city speed limit is fine to apply. It would have to be implemented with discretion used, because sometimes the city speed limit is appropriate. This is what I mean by "through highway"
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save edit Truck-Simulator-Tools | SaveEditTool for ETS2 and ATS
Cups1237 replied to ExluX's topic in Unofficial tools
Yeah, now looking at it further it was definitely something unrelated. Just was easy to think it was the tool, seems like the game. Loading saves is just weird, keeps freezing my game. -
save edit Truck-Simulator-Tools | SaveEditTool for ETS2 and ATS
Cups1237 replied to ExluX's topic in Unofficial tools
Unless I use this tool quickly after launching ETS2, it just freezes my game when I try to load my quick save. -
I think it should, but- There are tools and tools that I use to save-edit my trailer/truck fixed. And since I like to play somewhat realistic (since unrealistic is boring), I will only fix part of my truck that was damaged incorrectly.
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I think this would revive the servers, to what they used to be. I'd assume everyone else plays on Convoy rather than TruckersMP (because of AI Traffic) and that's why it dipped. Or the ability to add different mods; which would be different, but- Anyway, I didn't get to really play during that peak time (and if I did, I only played ATS at the time). *And I don't even necessarily like AI, but I do think it would boost player counts significantly. I'd be for putting it in SIM1 or basically every server. Or maybe the secondary servers, at least initially.
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Was blocked for about 20minutes on the Kirkenes Road (I think it was just bad driving, but-). This would have sped things up, but regardless I still had a good time. I'm very hands off when it comes to moderation, it shouldn't be impossible to kick someone, but it might work. But on a road, you'd need to be able to see what's happening.....so maybe the ability to view a player within your 'TAB' list? And then say about 5 votes to be able to kick, I'd prefer higher (thinking like 7), but 5 would be ok. Then have a mod review the kick after to see if it was correct or not. *Although looking at the other replies, maybe I'm the most hands on.....but I understand their concerns, I would have them too.
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I'm only dangerous when no one else is around. Otherwise I will obey the rules. *This would have to be a manually over viewed thing, cause crashes vary. Some are mutually "whatever."