Posts posted by poopingcorn
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Unfortunately the feature of cars driving faster than trucks can be abused easily, even if it is restricted from overpopulated places. As you've already noticed, it has the equivalent crash physics of a truck for other players and I'm assuming that it's currently not possible to reduce it since it was released 8 years ago. Yes, cars do drive faster than trucks but I could see that it'll do worse than good due to the nature of the players here on TMP. This question was also answered here on the knowledge base, https://truckersmp.com/knowledge-base/article/574
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Not an expert on electric trucks, does it actually have 12 gears or is it supposed to only have one?
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I don't think that this has an impact on TruckersMP.
Most of these reviews are outdated (from 2019-2022), it also seems like because of them writing furious reviews about being banned correctly. Additionally, I'm certain that TruckersMP is not active on Trustpilot officially, since this site is known for not being trustworthy.
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Suggestion Name: Add the original pilot skin for the Scout car.
Suggestion Description:
This used to be the pilot skin for the Scout car from 2016 to 2021.
Why it should be added: Since the original police skin wasn't added too long ago, adding the original pilot skin for the Scout car would also be nice. It also adds more variety to the pilot accessories.
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I saw my brother playing it years ago and got interested in it, since driving is one of my biggest interests out of everything else.
Now I have 1'135 hours clocked on ETS2.
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I'm waiting for the Add-On Team to introduce the 3.6 FSI engine to the Scout car. haha
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Hi, there's a guide in the Knowledge Base to enable the Scout car in singleplayer: https://truckersmp.com/knowledge-base/article/1438
This makes it possible to edit your car without having to launch TMP. You can drive it in singleplayer too.
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Most of the times when I'm in overpopulated places, I only see trucks doing most of the mess there, rather than cars.
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Around 2016, I was aware of it from the Europort traffic jam videos and a showcase of the Scout car. I couldn't register on TMP at the time since I had ETS2 through family sharing.
In 2021, I bought ETS2 for myself, and now I'm here. lol
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On 5/9/2024 at 6:25 PM, MakeMe said:
How can you say it isn't ideal adding mods when you say bus mod addition was a good one?
Adding more mods doesn't defeat the point of a multiplayer and I don't understand how it could, it's not changing the gameplay, you still pick passagers like you would cargos and drive from A to B, just because it's not strictly considered a truck it's not allowed?
As said previously, these are good additions to an empty multiplayer, besides cd road and quarry, we have today, these additions are not modifying the gameplay it's still the same core and it will always be a trucking game, it's not like adding a mod to change the wheels by hand or fixing broken trucks in a shop.
There's already a bus available and I don't see players creating topics complaning. Also adding a pickup truck should be ok because it has truck in the name?
Again as I've mentioned, buses are pretty much only good for bus and transportation fans from what I can see here. Since the bus has features such as delivering passengers and the Scout car having customizable parts and an ownable caravan, it should be more than acceptable for being implemented in a truck game, if you know what I mean. Adding more variety does not have that much purpose, people tend to use trucks more than buses or cars, since that's the main point of this game and TMP itself.
If you mean adding mods from the Workshop, it is not gonna be ideal due to the compatibility issues such as file sizes, and also when the game updates, the developers of the mods may not update it in time for TMP. If you're talking about the add-on team creating more vehicles, that is not ideal either, as I've mentioned previously, not that much people use the Scout car or the bus in general, so spending the time to create even more vehicles and implenenting features in them is definitely not easy for them. They do run polls on Alternating Vehicles where you can vote for multiple vehicle types, here's the latest one: https://truckersmp.com/poll/81
It's not that it's gonna defeat the point of a multiplayer game, I've mentioned that it defeats the point of trucking, which is the main point here. People that do not aim for that point can use the Scout car or the bus that is available to drive, I have 0 issues with the Skoda Superb and the Alternating Vehicle being the only cars available, considering that I'm playing a truck game.
There's already a pickup truck that you can drive in American Truck Simulator, you can use the caravan to make deliveries with it:
The pickup truck does indeed have "truck" in the name, but it still cannot carry huge cargo trailers that can weigh 20 tonnes and so.
So again, I don't use TMP for trucking, only in singleplayer. Most people here prefer trucks rather than other types of vehicles, so the vehicle selection that we have currently should be completely fine as it is, adding even more vehicles for each type of vehicle does not seem to have any real benefits.
Please don't take this as rude or anything, that is my opinion regarding this topic. I hope you understand my explanation.
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4 hours ago, MakeMe said:
This popular opinion of can't add anything else unless is a truck because the game has truck in the name is nonsense.
Yes, this opinion is quite correct as ETS2 is about driving trucks and delivering cargo and freights from point A to B.
The idea behind the car in-game is related to trucks, they're meant to pilot and escort truck convoys in TMP. They're also used by Game Moderators, I believe it was exclusive to them when it was first released in 2016, then the players could use it later. One car for this idea should suffice for that case, which is currently the Skoda Superb that we have. This mod is created by TMP itself, it has a detailed vehicle model with customizable parts. There's also an alternating vehicle that gets updated every month, and an exclusive one for patreons.
The Bluebus was added after TMP partnered with DBus World. I guess it is a pretty good addition for bus and transportation fans here, I do like it too.
Adding more vehicle mods to TMP simply isn't ideal, it defeats the point of a multiplayer trucking game. Additionally, there are various file sizes for each mod, and adding a bunch of them can cause issues.
I do kind of get your point, I always play as the Scout car in TMP and trucks in singleplayer, you may wish to drive any vehicle in-game. But again as I've mentioned, the game should not be modified too much that it's no longer a truck game.
There's a similiar suggestion which should also be related to buses in-game:
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On 9/29/2020 at 2:38 PM, apocalypsenzn said:
Suggestion Description:
My suggestion is: ONLY ON SIMULATION SERVERS
1. Keep the stability of the truck and trailer locked at 50%. It should reduce the number of players that speed with a totaly rigid truck.
2. Lock the brakes configurations at 90%, it make the brakes safe and will force players to keep distance.
3. Lock the traffic offence option, so you can put a traffic monitor in dangerous area to avoid the work of the admins from keep the eyes in the areas. (You can do some modifications in D-C road that is the mostly dangerous area to keep drivers slow) If player want race in High populated area it will gain a traffic ticket.
4. Keeping talking about traffic offence: Change the value to higher numbers to force reckless drivers lost a lot of money as penalty.5. Enable fatigue by default: i don't know how it gonna work, but you can force players to stop in rest areas to sleep.
6. Lock the fuel consumption to realistic consuption7. (Optional) Force skilled parking for all players.
8. Other things about realism on simulation servers can be suggested by other forum members.
Why should it be added?:
This suggestion should reduce the number of players that commit infractions against the rules in High Populated Areas in all servers.
I know that several tools are created by dev team to keep trolls and reckless drivers away, but it is not enough, every weekend we have the report system always in VERY HIGH load.
There's too many people breaking the rules and the mainly reason is: Players use the facility of the game to play on simulator servers to break the rules always as possible.
This suggestion is simple: If you wanna simulate the game, you should to have more realism and have an experience next as possible of realism, if you wanna to have "fun over realism", you should to go to Arcade server.
Remember IT IS NOT to limit the freedom of the player. Play just for fun still exists.
The main problem is: A LOT OF PLAYERS just play in simulation servers because they can have the same options as an arcade server but with colision on. Arcade and simulation servers are not too different to make a player choose.
They only see: "Ohh wow!! This server has 4.000 players online, let's go racing here"Introducing these settings on the current Simulation servers will not be ideal, as these settings are very strict for the player's playing preference. Additionally, it probably won't be as popular as a seperate server.
When TMP seperates casual players from simulation players into two different servers, it defeats the point of this MMO mod, to engage and have fun with others in this game. As you can tell, this community rather consists of casual players who don't aim to play on a 'hardcore' simulation style. So when they're restricted from the server due to these settings being locked and being told to play on Arcade, that will reduce the engagement of the Simulation server itself.
You've mentioned that this will reduce the amount of rule breakers in this mod, and I can assure you that it won't. These people have been on our platform since the beginning, and preventing them from ruining the experience is simply not an easy task to do, and by introducing these strict settings on the servers, it will not do as much, because they will still actively break the rules on the server. And these people are not only exclusively on TMP, but they're pretty much on any online games that are out there, it is definitely not easy to get rid of them.
TMP does aim for a realistic experience, but not to the point where they have to restrict a player's preference in order to make the game more realistic. ETS2 is also meant to be a game rather than a real simulator, you are allowed to play at any preference you like, as long as you don't break the rules and endanger any other player.
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§2.3 - Blocking*
Restricting a user's travel path, blocking entrances to highways or other entry points or anything similar. Failure to use the service feature (F7+Enter) when needed might result in a punishment.
That parking spot is completely fine, since you're not blocking the road. As the two players can drive past you with no issues, you aren't liable to be banned.
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The new UI looks really cool.
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Music to my ears
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I have this feeling that it feels better to drive alone in ETS.
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What does the progress with the Replication Framework look like currently (features, stability, bugs)?
Is the development coming in a good direction?
And what would the ETA be (if there is any)?
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110 km/h pretty much seals the deal
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Suggestion Name: Disable the server's speed limit on disconnect
Suggestion Description: When using the command '/disconnect', the speed limit is still active, even if you're disconnected from the server. The speed limit should be inactive when you are not connected to a server.
In this example, I'm in a city with the 60 km/h limit. When I disconnect, the 60 km/h limit is still active.
This also applies to the 110 km/h limit. The 80 and 150 km/h limit are also affected in Simulation 2.
The speed limit also doesn't change when you enter or leave a city.
Why it should be added: This would be ideal if you want to move between a location faster while being disconnected, for example.
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This can be an interesting topic, here's mine:
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Scania Streamline because it can destroy multiple eardrums in a matter of seconds
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Suggestion Name: Make the high beams actually work
Suggestion Description: The high beams are pretty much non-existent. Let me demonstrate:
Keep in mind that the top image is the local player, and that the bottom image is what other people see.
The low beams are working as intended:
With the high beams however:
On this POV, the "high" beams does not have the same range as in the POV of the local player.
It's just using the texture from the low beams, just with the brightness increased.
They're called high beams for a reason. But the beams in question are not high. or something like that fbjhdsgfdsgkjsd
All vehicles in the game are affected.
Low beams:
High beams:
In conclusion, the low and high beams of other players almost have no difference, except the brightness.
Why it should be added: You barely can notice when a player is flashing behind you, for example. I've also tested this in SCS's convoy mode and the textures of the low and high beams work as intended.
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19 hours ago, MrSirViking said:
Well what i meant is that the sound you hear in game is probably as realistic as it gets. Its probably close to what it would be if you where in a real truck. Te mods probably just enhances that so it sounds louder or larger or something. But it wont make it more real. And that is what SCS is going for, the real sound.
You got a fair point. I believe that just because SCS creates realistic sounds for the engines, does not necessarily mean that other sound mods can't be realistic as well.
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3 hours ago, MrSirViking said:
If you want unrealistic sounds then use those mods
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What do you like the most in the TMP?
in Archive
Posted
The Scout car