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mth.

Community Manager

Everything posted by mth.

  1. Hello @Nearlighter, Thanks for your suggestion! We have carefully considered your idea, but we are not ready to implement a process for claiming inactive names. That goes for VTC names and usernames. Accepting this suggestion could lead to a high workload for the team with limited benefits. Therefore, we will decline your idea for the time being. Thanks for your understanding!
  2. Hello @OMGbrianpitcher [ENG], Thanks for your suggestion! We will decline your suggestion which is similar to other ideas that have been submitted previsouly, such as this one: Thanks for your udnerstanding!
  3. Hello @farhan, Thanks for your suggestion! We do have long-term plans regarding game reports, demos and evidence. You can check our answer to this suggestion for more details: We will decline your idea as a duplicate of the suggestion above, as the solution to answer both is somewhat similar. Thanks!
  4. Hello @farhan, Thanks for your suggestion! As much as it is relevant for high-traffic areas, we don't have the capacity in terms of available game moderators to implement your idea. Therefore, we will have to decline your suggestion. Thanks for your understanding!
  5. Hello @Bеаn, Thanks for your suggestion! Since this info isn't publicly available anywhere on the website, we won't make it available via the API. As a side note, we are working on implementing a feature that will allow Verified VTCs to set up a webhook to receive notifications whenever one of their members gets banned. Thanks for your understanding!
  6. // Rejected
  7. Hello @Gorkal1ty, Thanks for your suggestion and patience. We will decline this idea as it is rather hard to share progress regularly, especially in the tracker format you're suggesting. That being said, we continuously evaluate new and improved ways of communicating updates to the project. Thanks for your understanding!
  8. Hello @Catonaut, Thanks for your suggestion! This is something we would like to have. For now, we will we will put your suggestion on hold while we analyze how to implement this feature.
  9. // Rejected
  10. Hello @Pramani, We're going to reject this suggestion as there is another similar one currently on hold: Thank you!
  11. // Rejected
  12. Hello @James_84, Thanks for your reply. Currently, there are city speed limits on the simulation servers while there are none on the Arcade servers. The server configurations and speed limits were reworked in 2023 (click here for more info). At this time, we do not plan to review these settings again. Therefore, we will be declining your suggestion. Thanks for your understanding!
  13. // Rejected
  14. Hello @DriverKingg, Thanks for your suggestion! As mentioned in the following suggestion, we are not looking forward to increasing the speed limit on the Simulation 1 server, as it is our core simulation server. If you would like to drive at a higher speed, the limit on the Simulation 2 server is 150 km/h, and there is no limit on the Arcade server. Have a great day!
  15. Hello @James_84, Please make sure your suggestion follows the template outlined here: https://forum.truckersmp.com/index.php?/announcement/234-read-before-posting-a-suggestion/ We will give you 48 hours to make the change, otherwise your idea will be declined. Thank you!
  16. Hello @ActOT, Thanks for your suggestion! We currently do not offer job tracking tools, although this is in our long-term plans to do so. As for other features, some are currently available to Verified VTCs through the API. Therefore, we will decline your idea. Thanks for your understanding!
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