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[RLC] MegadethSteve666

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About [RLC] MegadethSteve666

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    14t Live Cattle

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  1. Essentially, the damage you get on your wheels/tires is just a crude simulation of just general wear and tear, doesn’t matter if you consecutively do 200mile trips back to back or a 1000mile trip, you’ll still get 1%+ damage to your wheels/tires. So honestly, I wouldn’t worry about it too much, the more important things to worry about is chassis, engine and gearbox damage, especially engine and gearbox as those can effect the drivability of your truck. I know from driving both long long and short haul jobs that tire damage isn’t something to worry about in ETS2 or ATS, IRL is a whole different ball game, where tire wear can lead to loss of traction and a higher chance of losing control in bad weather, something we don’t have to worry about in game.... yet.
  2. 100% manual, H shift and clutch. So much easier to pull any type of load compared to an automatic which always chooses the most inconvenient time to upshift as you are climbing a hill.
  3. For me, it depends on where I intend to drive. highly populated areas, a single trailer is best because cargo weight is lower and you have more manoeuvrability in situations that require quick reactions, but singles get super boring when that’s all you’ve driven for years. outside of populated areas I will run either a; b double, because it’s super manoeuvrable and is easy to park once you understand what to do, a standard double (pup trailer at the rear behind the main trailer) because it’s more challenging to reverse and I find it more fun to drive around Germany and up into Scandinavia or the Baltic region, a hct because it’s way more challenging, extremely hard to park without having to disconnect and push the dolly wheels straight again, also hcts are a lot of fun to take to the more narrow and winding roads in the south of the map where they are way more challenging to drive. ultimately it’s down to the situation at hand as to which type of trailer to take.
  4. Singleplayer or not, it’s still a game, as long as you are not breaking the rules, I.e, not ramming people, not being useless traffic, not driving the wrong way, not excessively save editing to the point that your hit box is 2 lanes wide, not impersonating an admin etc etc, that does not mean you HAVE to play like it’s a 1:1 ratio against the real world. Like I’ve said before, an im getting tired of saying, every player who joins TMP should NOT have to play in 1 of 2 playstyles, people should be allowed to play how they want, WITHIN REASON, if you want to play 100% realistically, go ahead, you want to play semi realistically, meaning you follow all road rules, except speed limits, you should be allowed to, want to play as if it’s nfs, go ahead, there’s arcade servers for you, currently, it’s a case of, either you play 100% legit or you play like it’s nfs, those who play in the middle are the ones, like me, who are being messed with. Like me I said before, just because you want to do 30-50 mph on every road, doesn’t mean everyone else wants to, multiplayer, is MULTI player. It’s not a case of “one size fits all”, at least it shouldn’t be, Also, please refrain from thinking I personally ruin other people’s gameplay or have no intention of giving any respect towards other players, because you are 110% wrong, just because I like to play casually and drive faster than the speed limit when road conditions allow, does not mean I’m out to ram every person or can’t keep control of my vehicle. Not to mention, telling someone “if the sim servers aren’t your playstyle, go play arcade” is the height of rudeness because people should be allowed to do what they want, not what someone else thinks they should do. Like ive said before, yet again, having a server that’s dedicated to those who want to play 100% like real life is fine, having a server for those who only bought ETS2 so they could mimic Need for Speed, they have a server, that’s fine, but there is a vast number of people within this community or would like a mix of both servers, it’s not about, oh you want to go and cause trouble, not at all, it’s about being able to enjoy the game for what it is and still feel like you are responsible for your actions. The problem people have is that unless you want to play like a real HGV driver, you’re stuck with a dead no Collide server, that’s the problem, as I keep saying, there are more than 2 ways to play ETS2 and ATS, it cant be made any more simple than that. The thing that bugs me the most is people who feel they are obligated to try and ram down people’s throats that ETS2 and ATS should be driven like real life, as I said before, the games are not designed to be 100% realistic, for starters you can’t get out of your truck and do anything by hand, you have no physical damage or dirt, you don’t need to apply for a license or fill out manifests and legal driving documents, you don’t have to take mandatory breaks every few hours by law, you don’t have to deal with break downs or tires blowing out or loads shifting, you don’t have to deal with adverse weather conditions or have to consider winds while driving certain loads around, the list goes on and on, hence why ETS2 and ATS are deemed “casual simulators” because they are semi realistic, but can be played casually by any person from any place in the world.
  5. @Glada_Laxen Technically ETS2 and ATS are not true to real life, so trying to make a multiplayer that goes against the basic principles in the base game is wrong, I mean come on, if the game was really a true sim we wouldn’t be able to disable speed limiters or traffic fines or be able to adjust suspension stiffness and truck stability. The thing that a hat a lot of people get wrong is that they expect every player to fall into one of two categories, either someone who strictly does the exact speed limit and does everything quite literally by the book 100% of the time or someone is a troll/NFS fanatic and wants to do 120MPH everywhere, have no collisions and just generally not take anything seriously. The reality is, is that there are categories of players who sit in between the hardcore sim fans and the trolls, those who play by the rules but feel it monotonous to go 55mph or slower everywhere, yet still are responsible when it comes to managing their speed and position on the road, these are the people who are getting the proverbial short end of the stick with the whole “road to simulation” changes. The thing is, you can still “mess around” yet not ruin the “experience” for other people, like I said, a multiplayer is never black or white in terms of playstyles, there are always people who sit in between in the grey areas. A multiplayer, by definition, means multiple players, meaning multiple ways of approaching a situation and solving said situation, it’s bad for business to try and force everyone into one approach or another approach, I mean, how would you feel if TMP suddenly turned all four servers into no Collide, no limiter, no rule servers?
  6. The thing is, why should one admin be super strict, yet another will allow certain things, shouldn’t it be a uniform thing where if x incident happens and y incident happened as a result, then z punishment is justified, it should never be oh, admin number one will give a 2 month ban for, lets say, ramming someone, yet admin number two will just kick the person in the same scenario, it should be one OR the other, clearly defined in the rules for all to see. Hence why I said trigger happy, because it shouldn’t be admin discretion on what punishment is given, the discretion should be whether to give said punishment or not based upon evidence provided. Not everything in the world is ever black and white, there are always plenty of incidents and scenarios that are in between, plenty of things that may either look intentional but are in fact a total accident or may look accidental but are actually done on purpose, so you can’t tell be the only 1% or less are indistinguishable, that’s realms of fiction in my opinion, I would make a guess of more around 30-40% or lower are easily distinguishable, the rest are much more difficult. For example, take that someone’s doing between 55-60MPH on a back road like c-d but traffic density is much lower, yet the traffic ahead suddenly stops either because of a wreck or lag, that person slams on every brake available to stop but ends up rear ending the person ahead, what punishment would you issue?
  7. Honestly, for my I’m all for tougher punishments on specific incidents, I mean, there’s no sense in permanent banning someone for minor offences, offences that don’t do harm to others or are purely by accident. My fear is, is that all it takes is a trigger happy admin to start abusing the tougher rules by insta banning people for things that don’t need that sort of excessive punishment, all that will do is deter more normal drivers away from wanting to play TMP, yet the people that the rules are supposed to deter just carry on causing problems over and over again. The issue with with this new concept is that, although it may get rid of a lot of trolls who are physically seen by an admin, but there will still be trolls who cause problems either when there’s no admin online or in areas that admins do t regularly check, that allows the trolls to spend however long it takes for someone to record them, make a web report and to have that report claimed and reviewed, which might take a few hours, but most likely will take a few days if not weeks, thus making stricter punishments, in that sense, null and void. Furthermore, it’s extremely difficult to tell what can be deemed intentional and what can be deemed an accident, it’s next to impossible, so essentially people will drive in TMP constantly worrying about if something happens and they end up accidentally running into someone, even though they have no intention to cause harm to anyone, they can be potentially banned under the new rules. Like I said in the previous Road to Simulation, there’s more than one cause of most issues seen on the servers, but at there are a lot of different options open in terms of solutions to said problems, you can’t expect that the most obvious solution to be the one that solves everything. Sometimes it’s better to go back to the drawing board and tackle the problems from a better position, especially when you are in charge of a MULTIplayer mod, a mod that, for years, has had a fairly positive community, and that’s the thing, TMP is just that, a community, and with a community, compromise is the name of the game, it should always be about the WHOLE community and what they want, it’s all about keeping the vast majority of people happy. At the moment there really isn’t any definition on what TMP is anymore, the servers are a mess, at least before the changes there was a safe place for those who wanted to play hardcore simulation mod and be left in peace for the most part, now where can they go? Sim 1 is just a renamed EU2, sim2 is like an overspill from sim 1, it’s not quite as crazy, but it still has the same issues, then there’s the arcade server which barely ever break a few hundred players total during an average day, kinda shows that people don’t like the idea of having no Collide. i mean, if staff have the attitude of “were not ever going to change the server rules back” well then enjoy having the exact same problems you’ve had since 2014 because all we have done is gone full circle back to the start of TMP again,.
  8. The key word you missed was IF, i would understand if I’d said to you “oh, seeing as YOU love empty roads”, inferring that you spend 24/7 in the most dead parts of the map, yet what I actually said was “IF you love empty roads”, inferring that there is a CHANCE, not a 100% legit scientifically proven fact, that you drive on empty roads. First of all, I don’t NEED to be convinced of anything, do not try and surmise what I know, it’s fact that the further you stray from C-D and western, south western and northern Germany, the less people you see, the further east, north, west or south of the area that encompasses Calais-south of Lille and From Berlin across to Bremen and south as far as Cologne, the less people you see. Yes there are pockets of traffic in other areas, particularly in cities such as Oslo, but on the open road? Traffic is much thinner. Pas for the “VAST” majority? All you have to do is open the real time map on the website, look at SIM1 and then count the number of dots you see in the busy areas, better still, listen to the traffic reports and read the traffic page, I’m not saying that 4200 people are all crammed into a 500 mile radius, but the highest density of people is in that area, what’s more, there is a lot more traffic heading to and from the busier areas, hence why I said, there is a certain radius around the busiest areas where you will find more people than anywhere else on the map with the same square mile radius. Yes, as I stated previously, I’ve driven from St Petersburg to Berlin many times and recently found a new favourite route from Nuremberg to Plymouth. Like I said before, in YOUR experience, things seem to have miraculously gone from crap to perfect with the simple addition of 20MPH slower speeds? Hmmmm, okay? Somehow I don’t believe you. The same problems still occur no matter where you are on the map, you could be in Poland and still hit a troll, both before and after the update, just because for you personally, things seem to have improved 1000%, doesn’t speak for the majority of players, if that were true, then there would be no reports made daily, no kicks or bans being issued by admins all across the map. Like I said before, speed does nothing to change someone’s driving abilities, I would argue that a lower speed makes people more likely to be careless because there’s no danger level, I mean, what does adding a speed limiter do to stop people blocking? Stop people ramming? Stop people speed hacking or no clip hacking? Stop people driving wrong way and then blaming you for hitting them? I could go on and on, but honestly? The answer is NOTHING! Same issues, just getting to your destination takes longer and you’re more likely to get trolled trying to get their because the limiters stop you from getting passed or away from trolls. Like me I said before, I wish that TMP would learn from the past where 68MPH limiters were in place because back then, it’s exactly the same as the here and now.
  9. The thing is, that’s the whole point of playing online, to play with other people, I mean, if you love endless empty roadswhere you might see 1 truck every 30 minutes real time, then fine, you can get near enough the same effect in SP with traffic density mods installed or traffic turned off completely through console commands, but the vast majority of people enjoy driving through the busier areas because you see people and it’s more of a challenge, (and in my opinion, more realistic), than being somewhere where there’s no traffic, no threat. its a no brainier that driving in less populated, dead, areas is going to yield less issues because there’s nothing to cause you issues. Yes there are other parts of the map where there are a few more people, but it’s subject to DLC, plus even those areas are subject to trolling. The bottom line is, people drive C-D because it’s where the most traffic is, people like traffic, whether it be stationary or moving. To be fair, trolling occurs everywhere on the map, doesn’t matter if you’re on C-D or in Far East Germany on the border with Poland, it’s something that’s been a part of TMP since the start. Im just saddened that TMP hasn’t learnt from the past, long before C-D became a prime place to be, we had 68MPH limiters back then, yet we still had trolling, we still had the same issues that we have nowadays, then EU2 opened with no limiters and everyone jumped on that server to drive, now we’re back to the same thing we had back in 2015, limiters, yet miraculously, still have the same problems, we still have trolling, we still have roads being choked by crashes, it’s just the same thing again. It’s almost as if slowing traffic down makes little to no difference to the volume of problems on the server. The thing is, people can still lose control of their vehicle at 20MPH, 1 second lapse in concentration and its game over, no matter how fast you’re going. As I’ve said before, the main issues that keep being reported, things like, trolling, intentional ramming, blocking, useless traffic etc, these are the rules that need super high punishments to stem the flow of incidents, you stem that problem, you solve most of TMPs problems.
  10. @ShadowWolf2k7 then it’s obvious that you do not read anyone’s full statement before quoting and answer with an answer that doesn’t correlate to what is actually said. Lets just agree greed to disagree, different parts of the world equal different upbringings. likewise to you, how do I know you’re safe at 55? For all I know you could be one of those people who weave from lane to lane or play chicken with oncoming traffic while at 55MPH, just because, in your mind, the vast majority can’t handle more than 37MPH without ditching their vehicle, although highly inaccurate, there are many many people who can happily hand a vehicle at speed and still abide by all other road rules, Sam for myself, if I’m at speed and know I can’t stop in time because of trailer weight I’ll ditch my truck and trailer either into a guard rail or off-road to stop.
  11. So, if you read my full statement, what you’re saying, that in TMP you have to watch out for pedestrians, bicycles, buses, motorbikes, animals etc etc, which is what I was referencing to being said variables. Well maybe that’s how you were brought up, different for me, but each to their own. To be honest, if I’m not the sort of person to literally be 5 inches from the person in front of me unless traffic is 100% stopped, mostly to stop sneaky car driver undertaking and barging in, but to be honest, you could be someone 1,000,000 sub youtuber I’d treat you with the same respect I treat everyone on the roads, you have to show respect to get respect. To be honest, my biggest pet peace is someone surmising my driving abilities, skills and habits without even driving with me, for all you know, I could be the most polite person you’d meet on the road, unless you get too close for comfort. the problem with THESE people is that they’re are the ones more likely to wreck you, especially if you don’t give them the room, especially with the limiter, it’s so easy to go for a legal overtake but be stuck in oncoming traffic because the other person won’t back off and give the space. Most of the time I have the CB set to either off or a random channel because I can’t stand the screaming and crap you hear on the CB most of the time.
  12. The thing is, no matter what speed, whether it be 90MPH, 60MPH or 30MPH, you will always have someone who can’t drive at those speeds, I mean, if you drive now on sim 1, with the speed capped at68MPH, there's still people who struggle at those speeds, there’s still accidents and jams caused by bad driving, speed isn’t the one and only issue, in fact, I feel it safe to say that speed is just the lightly glazed cherry on top of the giant cake that is the causes of problems on the roads of TMP. Yet its funny how, over the weekend there was the Real Operations V7, there was just a soft limiter in place, yet everything ran smooth with near enough 1000 people in just a 1000 mile radius of the map, even with the traffic jams and slow moving traffic and the high speed traffic on more open roads, so it goes to show that speed isn’t really an issue, it’s more complex than that, of course, you should know that, right? The thing is, you have to have some kind of trust in the other persons abilities, otherwise you would have a 500+M gap between you and any other vehicle and be driving in the farthest, most dead quiet part of the map and would close the game as soon as someone got near you, obviously you do question what the other person might do but you have to trust that they know what they are doing and have a plan of action in case they don’t. Wt the end of the day, TMP is just another multiplayer game, with the same problems you find in any multiplayer game, most of which are just part and parcel of such an environment, the only fix is to dig deep into the matter and hone in on the fundamental issues that can be fixed.
  13. @ShadowWolf2k7 That’s the issue, this IS NOT real life, nor is it a 100% simulation of real life, so what if you go 25 over in a video game, as long as you are comfortable at said speeds and can still stop in time to avoid CAUSING an accident, then what is the issue? Sure IRL it’s super dangerous because of outside variables and things that you have no control over, but in a VIDEO GAME, and I can’t stress those two words more, you don’t have such variables to deal with. Like me I said before, if an action occurs that DOES NOT cause harm to another player, then why get upset about it? The ones who should be punished are those who cause disruption and accidents, end of. Again, there is no reason to try and blur the line between the virtual world and the real world, until I can be pulled over in game and given a ticket that deducts money from my account, or when I can stop my truck, get out of the cab and physically refuel and detach my trailer, then making references to the real world is invalid. to be honest, I think 90% of people would report someone if they were breaking the rules or ramming them, that’s a given fact, me personally, I only report someone if they either hit me or my friends or are clearly trolling, I.e blocking roads with their truck and trailer, ramming people at junctions etc. Likewise with you, I wouldn’t trust your driving as far as I could throw you, which is like 3 feet, the principle is, you have to show respect to your fellow driver, doesn’t matter if they are driving 100% like you or are speeding or overtaking you, don’t have that respect, well why play online? Like I said to someone before, I’ve never been banned for any driving offences and have driven the same way since I joined TMP in 2014 and before then I drove SP for 18 Months beforehand, so it’s laughable when someone says “ I don’t trust you” in terms of speeding, at least I know my limits of what I can do with my truck and trailer.
  14. @ShadowWolf2k7 So answer this one then, in a VIDEO GAME, what do you consider Excessive Speed? 5MPH over? 25MPH over? 100MPH over? what about if said PLAYER is easily able to see and avoid as well as stop their vehicle in the event of an incident, do you classify them as a reckless driver? I would agree with you on driving the wrong way, especially if there is no reason to be in oncoming lanes, as for disregarding traffic lights, that's more subject to in game environment, i.e a junction with traffic lights, but only one entrance and exit. The key thing is, if someone does something that is "semi legal" should they be punished? even though they made no contact with other players, no one had to take evasive action to avoid them. That's the issue with a lot of report happy people, they report someone for something that isn't strictly wrong, its just that they perceive in their own way that said action deserves punishment. catch my drift? Nothing in life is ever black or white, there are always scenarios that are in the grey area between right and wrong.
  15. The difference between the word “reckless” and “reckless driving” which is what we are taking about, are 2 different things, one is a word from the English language, the other is a description of driving behaviour, of which anyone can interpret differently depending on country and knowledge.
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