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Zirox

Retired Legend
 TruckersMP Profile
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Posts posted by Zirox

  1. Hi, 

     

    Please see an extract from our Frequently Suggested Things:

     

    Quote

    Generally, we don't add 3rd party mods except for aesthetic ones, this is because map mods bring a whole lot of different issues that we necessarily can't handle. Mods that affect the truck are also generally not accepted since they can have unexpected consequences similar to what we see with save file editing (parts in locations where SCS didn't intend causing crashes, etc.).

     

    Modifications generally slow down the process of updating the TruckersMP Client to the latest SCS Game version after an update. Whenever there is an update to the game, the mod most likely needs work to be done, which can take some time to port over to the new version, this is one of the reasons behind not having mods. 

     

    The major blocker is the distribution of mods, the larger the mod, the harder it is to distribute. P2p would be an "easy" way, though it still requires infrastructure, in distributing the winter mod, we recently had support from 10gbps.io, even then we pinned a 10Gb port for hours on end, imagine that we'd need that kind of beef every time we updated the mod. Even if we'd get the tail to come quicker, the initial seed is necessary. Add to that, you have to provide a backup since many networks disallow p2p traffic.

     

    We could put the mod behind a paywall, but this is something we rather not, we believe that this mod should be freely available to anyone, with the only requirement being a purchase of either ETS2 or ATS.

     

     

    As such, map mods generally will not be added to TruckersMP at this time. Due to this I will be rejecting this suggestion. 

     

    Zirox

    Community Manager

  2. Hello, 

     

    As per the Frequently Suggest Items thread, use of Police Cars is only done on rare occasions but will not be done on request. Therefore, this suggestion will be rejected. 

     

    Kind Regards, 

    Zirox

    Community Manager

  3. Hi,

     

    We currently have no plans to add another team to the ranks of TruckersMP.

     

    If you are encountering issues, the please ensure that you report them via in-game or on the website. 

     

    As such this will be rejected. 

     

    Zirox

    Community Manager

  4. Hi, 

     

    As per our Frequently Suggested Thread

    Quote

     

    Generally, we don't add 3rd party mods except for aesthetic ones, this is because map mods bring a whole lot of different issues that we necessarily can't handle. Mods that affect the truck are also generally not accepted since they can have unexpected consequences similar to what we see with save file editing (parts in locations where SCS didn't intend causing crashes, etc.).

     

    Modifications generally slow down the process of updating the TruckersMP Client to the latest SCS Game version after an update. Whenever there is an update to the game, the mod most likely needs work to be done, which can take some time to port over to the new version, this is one of the reasons behind not having mods. 

     

     

     

    As such, this will be rejected. 

     

    Zirox

    Community Manager

  5. Hai! 

     

    There are many reason that we changed the speed limiter to 110 km/h. 

     

    The "Road to Simulation" update changed a lot. We made these changes because feel that these settings are more suited for a trucking environment. American Truck Simulator and Euro Truck Simulator 2 are simulators and not racing games. We want to go back to the roots of ETS2MP - Simulation. High speeds such as 150 km/h (93 mph) are not realistic for a truck in Europe or in the US. Usual speed limits in Europe are 80-90 km/h (50-55 mph) and up to 80 mph (128 km/h) in the United States. We would like to support people who want to play realistic and what we have seen in the past without a speed limit did not meet our requirements. Therefore, we have lowered the speed limit on our Simulation servers.

    People who like racing are free to play on our Arcade servers. There is no speed limit but also no collisions. High speeds can easily cause collisions which is something we want to prevent. Collisions will not be turned on our Arcade servers. We do not see any sense in such a server. We are a truck simulation multiplayer, not a racing multiplayer. We will focus on our simulation community.
     

    Quote

    hope someone will understand,I also like driving RP. But sometimes when I drive with a car and I am on highway,you gotta admit its just too slow. They should atleast let the cars go 130 and the trucks should stay at 110.

     

    It is true that cars are allowed to drive faster than trucks in real life. Both games are truck simulators, therefore the physics of the scout car is really similar to trucks. Experience has shown that it is even more difficult to keep scout cars under control than trucks. We want to reduce reckless driving caused by mistake or negligence by not allowing scout cars to drive faster. Furthermore, scout cars are still on a trial basis activated on simulation servers. We may remove them in the future if we see too many problems with them.

     

    If you have any other questions, please let me know.

    • Upvote 3
  6. Hai there. 

     

    Thank you for making this suggestion. If you look in the Frequently Suggested Things you can see that Changes to the Speed Limit is included in there. 

     

     

    Quote

    Change speed limiter to */Turn off speed limiter:
    The speed limit on our Simulation server is set to 110km/h. In real life, you are not allowed to drive faster than 105km/h in any European country. We do not plan to change that any time soon. If you would like to drive without any speed limit play on our Arcade servers please. You can find a more detailed explanation here.

     

     

    As such, this suggestion will be Rejected. 

     

    //Rejected.

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