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lilxleb

Veteran Driver II
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  1. Its sad seeing that all of the mods in your mod manager get disabled in truckersmp, but i was wondering if it was possible to make a sound mod which worked for truckersmp. I did some research and found out that there are some plugin sound mods, but all of them dont sound that good. Is there any way to convert or add sound mods from the mod manager to work in truckersmp? If not, what are your best plugin sound mods?
  2. Ill get straight to the point: I think that the game moderation team has too much to do. As I see this, the game moderation team is overwhelmed with the already small about of things that they have to manage, mostly handling of reports. For example, yesterday (02/25) there were around 10k people online on the servers at peak hours. There is no way that around 75 moderators (wild guess, am judging for how many people are online on discord) online can manage all of the reports and gameplay offenses that users have created (statement depends if all of them actually are doing something), which is shown by the user report system being heavily overloaded for the last 15 or so hours, which is going to only get worse when todays peak hour hits (since it is Friday). All of this, of course, can be negated by adding more game moderators to the team. The application (which is currently open) denies people who have been banned in the last 12 months from applying. As I have experienced myself, this just means that the user hasn't done anything dumb on the main roads (calais-duisburg mostly) and hasn't caused purposeful chaos on the roads. It is impressive to not get caught doing this for 12 months, but the point I am trying to make is that the rules can be still broken. As I am a person who has been banned a single time, the ban gave me time to actually read the rules properly and more in-depth, becoming more aware of what actions can get me banned. Of course, there are people who break the rules and don't learn anything if they get banned, but I would say that a good 75% actually research why they were banned, if it wasn't obvious in the video. The main concept of denying people who have been banned is good, but it needs to be tweaked a little. My suggestion would be to either edit the application requirements to be something more reasonable, like shortening the no-ban period to 1-3 months for people with a single ban (in the interview asking them questions about their ban and seeing if they admit their guilt to them and can remember it) and keeping the same time for people for 2 or more bans. This would drastically increase the amount of people who can apply, and i have trust in this community that there are many good people willing to join the team. A different way to approach this is to completely overhaul the system, for example splitting the whole game moderation section into 2 sectors - one who prioritizes people for in-game reports and a different for actual in game kicking and banning, in this way splitting the workload and creating a more specific application process and a way for people to prove themselves and get into actual in-game moderation, not to mention the effectivity gains on both ends.
  3. As the title states, in the global freight market window, it only shows jobs using the ferry or train to cross to or from GB. I scrolled through the settings multiple times to not spot anything out of the usual. Maybe someone else can help with this problem.
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