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Catonaut

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  1. Well just putting a sign there so players see they have to got right when leaving the repair shop gets instantly ignored. The easiest way here is like OP said: either only allow players to enter via the east road and leave via the north road of Calais or the other way round, wihle entering from east and leaving north is better for traffic flow
  2. I'm wondering how the new roads will look, but if we imagine the DU CA road gets erased, where the players will go?
  3. I also use the Trucky app. It uses the same average speed as the internal GPS at 62 kph and the estimated real time is quite accurate
  4. Well yes, you have different trailer versions. But 3 out of 4 are already in use im TMP. The ATS long lowbed chassis works fine, and the two ETS2 six axle lowloader chassis work. TMP staff even told me they are allowed. Just have a look when someone has a b-triple with that long lowloader at the end. Those are normally the special transport trailers. Right now you only get them by save editing (or someone made a mod aout of them). The 10 axle lowbed is still forbidden, because turning with it needs a lot of space behind the end of it (which isn't an issue for a skilled driver). You can actually use all these trailers to carry the cargoes from the heavy cargo dlc such as the loco or the crane. Gotta admit it works fine. So basically it would be more the big cargos that don't fit in the game. So in my opinion, due to the fact that 3 out of 4 trailers already work, why not also allow the last one aswell and look, how players drive with it. After a test cycle TMP staff can still decide if they also wanna add the cargoes and escort vehicle, etc. (if possible) or restrict players from using them any further.
  5. I get your point but as others already said, I prefer something like an S curve both at the entrance and when leaving the gas station. So players, or more like racers, can't even accellerate in the gas station to be fast at the end. Better idea would be a 360 curve for entering asnd leaving (big enough for all trailer combos ofc), so racers won't even be able to drive as fast through the S curve as possible
  6. Years ago TMP had a restricted area around Duisburg - Calais to prevent players with a double or HCT causing too much traffic in the already (over)crowded area. If you drove behind the invisible barrier you got kicked. The same still happens in Kirkenes on Promods, so it's stil possible to recreate such an area. You were still able to take the HCT from Finland via south Germany to France. I remember being basically the first player driving around Paris and UK with an HCT and many players asked how I did that . I sure also like to drive with longer trailers. ATS allows 6 part trailers which can only be driven around with because they are way too long for loading and unloding areas. But note, that ATS only has like 100 players on the whole map on average, so the chance of driving into someone else is very very low. Have a look at the following link: https://imgur.com/a/g2DZgv0 In my opinion I wouldn't just use Finland for the 4 part trailers, but put a restricted area back on the Duisburg - Calais region, so the traffic will spread out instead of keeping itself on 3 roads in Finland. Remember when the mountain road in Austria got added. It was overcrowded for 2 weeks and now you're happy to meet 5 players there. What I wanna say is, even if many players noticed that 4 part trailers get allowed, they will try them, but go back to the DUCA road after a few days or weeks, because that's where 95% of the players drive. The rest of the map is mostly empty, so I would say there wouldn't be that many problems when you get stuck but there's noone around to casue an accident with. Next problem would be repair shops. Most of them make already your double or triple trailer crash, especially after teleporting, so you also gotta make sure where to drive. Last thing is that mods can just kick or ban you if you can't drive with such a long trailer. I'd say give it a go for a month or so and look how many players actually drive these things. After the trial mods can still say no, so why not?
  7. I like that, but as someone wrote before, the cooldown should NOT be added for auto kicks, but only for moderator kicks. If I get kicked for high ping or wrong accessory there's no need for a cooldown
  8. That discussion about this intersection is very old. Interestingly nothing happened till now. To the topic: Well we don't actually need a full cloverleaf. You can take the current intersection and just mirror copy it. Doesn't matter what and how TMP staff will do, as long as the crossing from inbound and leaving drivers stops. Meaning the red arrow in the second picture would be already enough to fix the traffic congestion
  9. you know, TMP staff already added the Truckersmp logo as an accessory to place on the sides of your trailer. So I'd say they could add arrows and the text the same way as the logo as an accessory aswell, so you can choose anytime you want to put them on or not
  10. I like the idea of a toll-booth Duca road. Would be funny for an aprils fool. pay everytime when entering and leaving a totally crazy big amount of money :D. Enter the road? pay for it leave the road? pay for it enter gas station? pay for it leave the gas station? pay for it drive over the level crossing? pay for it You can make that bigger: the road has various speed limits. put a flash for every new speed limit on the side. you're too fast? pay for it. you're too fast again? pay for it but moooore. But back to the topic. I don't really care what solution it will gonna be as long as traffic doesn't get too stuck and players can't rush through the gas station and rest stop. The french version like @Low Horsepower Truck and @blabberbeak suggested the most.
  11. I agree with that. While th idea is good, I think rtoaundabouts slow the traffic down too much. I can already say aswell that palyers try to leave and enter the gas station the wrong way. That needs to be pevented also. How about something like this (see the attached image). A loop at the beginning at at the end and the gas station in the middle (while remodeling more paarking lots would be cool, especially for longer trucks)?
  12. Hey guys, the new changed rest stop on the DU CA road is quite good, but I noticed that many drivers overtake, while others drive in the middle road, fast through the gas station and get back on the main road. See pic: https://imgur.com/a/5RNDwET My suggestion would be to add a S-curve with a wall behind (for reasons) at the beginning of both directions when entering the rest stop so players are forced to brake and enter slowly instead of rushing through. Is just bad when you park, get rammed and then reported for blocking the way but it's not you fault. Why it should be added? Well to avoid accidents and reporting of the wrong players Cheers
  13. For the next aprils fools I'd like to have a max speed limit at 30 kph for trucks and 20 kph for cars. Would be so funny so see the rage in chat of all these racing drivers. But as you said, the minimum requirement of 6 months membership sound quite good, but there are players who already have many hours in SP, can drive very good, stick to the traffic rules and then have to wait 6 months aswell to play. They'll loose interest quite fast in joining. Sounds like we need something like a trest track to see how drivers behave
  14. Suggestion Name: As the title says Suggestion Description: I know TMP staff might already be working on how to rebuild Calais like Duisburg to increase traffic flow. There have been even topic and suggestions on how to do that. My suggestion would be to only replace the repair shop like in the following pic: https://imgur.com/a/Tp41mCY It is basically the most congested place in the city. So if we replace it and make it like adrive through I would say you can increase traffic flow quite good. You could also try first to close the exit from Calais intersection heading down to Calaiss, so players have to enter form the harbor but can exit straight from the city to the intersection. Why is it needed? Well as written before to increase traffic flow becaue almost everyone needs to go over one single crossing. Cheers, Flo
  15. Instead of requiring 6 moths of membership to drive a car I think it would be better to incerease the minimum driving hours for the game itself. Right now you only need 2 hours of driving to enter TMP. How about increasing this to 50 or 100?
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