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ConsorciosSeguros

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  1. Read the ticket history and you will see that I have tested it on more than one different machine, without mod, without plugin, without any program other than the game itself and the multipalyer itself. I have been playing on TrucksMP for over 5 years, and if I said I installed multiplayer and the game on two different machines and even on newly formatted machines without having ever installed a game before, just the game, TrucksMP for testing and with everyone the updated drivers, so this information about how long I have to play in a certain edition does not add anything to the resolution of the bugs.
  2. Yes I tried, yes the same errors happen, already with other trucks without being Scania 8x4 said in the support ticket. New profile and no modifications whatsoever, as you should have read in the answers I sent to support, I don't play with mods like this one that knows the multiplayer mode
  3. Open a ticket tracking number: cd7efee3-0cfa-48eb-9eea-7de13e3c44b1.If they are unable to access the ticket through the link, the ticket history is attached. I asked for the ticket to be closed as the developers were unable to resolve it, much less I had the tools to edit the files of the multiplayer application that is causing the problem, after more than 2 months trying to resolve it by the ticket mentioned above. . Here are the error messages to see if someone has the same problem: <ERROR> [unit] File '<C:\ProgramData\TruckersMP/data/ets2/mods/krone_dlc.mp | >/unit/hookup/orange_blinking.sii', line 3: <ERROR> [unit] The unit name 'flare.model.orange.blink' is already taken by an existing unit (of type 'flare_blink'). <ERROR> Failed to deserialise units from file '<C:\ProgramData\TruckersMP/data/ets2/mods/krone_dlc.mp | >/unit/hookup/orange_blinking.sii'. <ERROR> [unit] File '<C:\ProgramData\TruckersMP/data/ets2/mods/krone_dlc.mp | >/unit/hookup/red_blinking.sii', line 3: <ERROR> [unit] The unit name 'flare.model.red.blink' is already taken by an existing unit (of type 'flare_blink'). <ERROR> Failed to deserialise units from file '<C:\ProgramData\TruckersMP/data/ets2/mods/krone_dlc.mp | >/unit/hookup/red_blinking.sii'. [bullet] Starting physics server: Bullet <WARNING> Ignoring obsolete attribute 'min_cog_mass' of unit 'trailer_def.tmp.caravan.default.default' (of type 'trailer_def'). <WARNING> Ignoring obsolete attribute 'min_cog' of unit 'trailer_def.tmp.caravan.default.default' (of type 'trailer_def'). <WARNING> Ignoring obsolete attribute 'max_cog_mass' of unit 'trailer_def.tmp.caravan.default.default' (of type 'trailer_def'). <WARNING> Ignoring obsolete attribute 'max_cog' of unit 'trailer_def.tmp.caravan.default.default' (of type 'trailer_def'). <WARNING> [model] Model geometry '/model/et2_logo/et2_logo.pmg' has incorrect file version 506d6713 - expected version 506d6715. Converting... <WARNING> Ignoring obsolete attribute 'price_coef' of unit 'cargo.caravan' (of type 'cargo_data'). <WARNING> Ignoring obsolete attribute 'min_cog_mass' of unit 'trailer_def.caravan.scout' (of type 'trailer_def'). <WARNING> Ignoring obsolete attribute 'min_cog' of unit 'trailer_def.caravan.scout' (of type 'trailer_def'). <WARNING> Ignoring obsolete attribute 'max_cog_mass' of unit 'trailer_def.caravan.scout' (of type 'trailer_def'). <WARNING> Ignoring obsolete attribute 'max_cog' of unit 'trailer_def.caravan.scout' (of type 'trailer_def'). <WARNING> [model] Model geometry '/model/cb_radio/cb_radio.pmg' has incorrect file version 506d6714 - expected version 506d6715. Converting... <WARNING> [model] Model animation '/model/cb_radio/volume.pma' has incorrect file version 3 - expected version 4. Converting... <WARNING> [model] Model geometry '/vehicle/truck/volvo_fh16_2012/interior/model_h.pmg' has incorrect file version 506d6714 - expected version 506d6715. Converting... <ERROR> ERROR: GAA.112 (p_krne.addon_hookup) <WARNING> Startup watch dog triggered!
  4. Note: I apologize for spelling and grammar errors right away, as my native language is not English and I use Google Translate to communicate with you. Suggestion Name Server organization and speed limitation Suggestion Description 1. Limit the speed of all servers to 110km/h out of cities 2. Have only 4 servers organized this way: Simulation 1, Simulation 2, Promods 1, Arcade Any example images I leave here more complete image links, as the forum system prevents me from adding large images Speed limitation ATS Speed limitation ETS 2 Why should it be added? Regarding item 1, referring to the speed of the trucks: must be done, because running at 90km/h makes the game boring and very tiring, the suggested speed of 110km / h is a speed that is not high and does not cause accidents in the game, however, continue with the 60km/h limit within cities so as not to cause crash problems as there is a very large concentration of players within cities. About item 2, regarding server organization: Organizing Simulation 1, Simulation 2, Promods 1, Arcade having a total of only 4 servers would be ideal to see why: One big reason is that you would have less time and money to maintain your servers so you could use the spare time to solve bigger problems. Another reason for implementing this organization is that the game map itself is huge, so with a lot of people scattered, scattered among numerous servers gives the impression of being playing in off mode, with no one, no traffic, no trucks, so Alone in a ghost town. MP Truck's main goal is not to be able to get into MP Truck and drive talking to other players, and with few servers it will be easy to find other players and make trains, which is precisely the goal of playing online on MP Truck. Note: I apologize for spelling and grammar errors right away, as my native language is not English and I use Google Translate to communicate with you.
  5. SUGGESTION NAME Suggestion for servers and new partnership with other maps Suggestion Description Leave only the essential servers that are Simulation 1 Simulation 2 Promods 1 Promods 2 The other suggestion is to leave the top speed of 110 km / h for ATS and ETS 2. The third and last suggestion is that the EAA map and Promods work together, as the two maps are mutually compatible and work together in the same profile as the game, and may have their own server, not one server for each, but yes a single server where we have the two maps together. Here is the official link from the EAA map developer site so you might be having a great partnership: Link>>> "EAA MAP" (YouTube channel called: "EAA Games") Here are the three summary suggestions cited above for a loving review. MP Truck Servers Server Trucks Speed Partnership with EAA Game Map Why should it be added? There are many servers in MP Truck and as the map is very large, people end up scattering across the various servers in the standard game map and Promods map, which gives the feeling of playing in the desert on both maps (Promods and the map). default) with the impression that we are playing alone on the servers. The other servers, in my opinion, make you have more work and much more time and money to maintain the servers, so in my opinion they can be permanently deleted, leaving only the ones I mentioned above during the description. of the suggestion. I don't see, for example, the need for Arcades servers, because the game is a simulator and not a racing game. As for truck speed, although it is not a racing game, as I said above, the speed of 110km/h is a speed that would be good for everyone, it is a speed within the normality, avoiding players running at over 120km/h as we have been constantly going on Already the partnership with the EAA map is something that all players really want graciously Alex suporte em informática e-mail: [email protected]
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