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Experiencing kernel error or random crashes on TruckersMP Island? ×

P h o e n i x

Retired Team Member
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Everything posted by P h o e n i x

  1. It is not possible to change the color of the frame via save editing. The only frame that is colored is the red frame for the 100th anniversary addition and it cannot be changed to any other color. (Also doesn't require any save editing since its a normally selectable option)
  2. As has been said, crowds attract crowds. Not only that though, the game really isn't particularly engaging when it comes to the driving. The European trucks, having a much shorter wheelbase, makes them feel more "active" and require more input to keep them going where you want, while the American trucks feel like they are heavy and too large, with a long wheelbase making the handling feel somewhat dull (in comparison) and with the majority of the roads in ATS being interstates/motorways that are fairly straight and plain, especially in a lot of the western "introductory" states being desert, desert, and more desert. Maybe there would be more players if SCS gave some more DLC states for free with the game that aren't mostly just desert. Or, if they had more world of trucks events like the Big Sur event they had which caused chaos on one road there would be at least temporary gains in players. Overall I don't think there's much that TruckersMP can do to get players onto ATS for more than a temporary gain.
  3. The majority of people who are hitting you are too close in the first place. Of course, smoother braking and increasing your distance from a truck in front of you (100+ meters is preferable in any situation above 60kmh) will always prevent a few accidents but there's nothing you can really do to prevent people following too closely and the collision can only be considered their fault.
  4. No, but it's also pretty much empty all over the map (entire states are empty 80% of the time) and 1/2 of the players are either on I-5 or in Las Vegas.
  5. Simply put: No, they wouldn't remove bans and they don't collect any of the information those laws are intended to protect. You can see what they collect here: http://truckersmp.com/policy And it may be worth reading the Terms of Service here: http://truckersmp.com/terms None of the current privacy laws across the few US states that do have them would allow you to specifically delete information such as bans. The information these laws are intended to protect are private information such as name and address, neither of which are collected by TruckersMP. For further advice on the laws and you would probably be better off speaking with a lawyer/attorney for the specifics.
  6. Trolls would absolutely pay for that, they already buy ETS2 on seperate steam accounts to bypass bans. When people get banned for a mistake they made its unfortunate, but there's usually not much of a way to determine intentions from the point of a moderator. It's against the rules for someone to purposely block an overtake by speeding up, but 90% of the time the person attempting the overtake can just slow down a little bit and get back behind them. I'd also point out that the rules really don't change often at all (Most of them haven't been majorly changed in 3 years), and any time they do the game brings them up and forces you to read them before you can connect. End of the day, I don't recommend overtaking in populated areas for nearly any reason, even if the person ahead of you is slow.
  7. IMO, this would just do more to encourage people to overtake down the center rather than fix the problems which would be solved by people driving more respectfully and understanding that doing 110kmh everywhere is a bad idea...causing even more crashes. Having some amount of tight bends or "obstacles" such as narrower areas on a road forces players to slow down and pay more attention (it's pretty normal for modern road design/layout), so really this would only benefit the people who want to do 110kmh the entire time. Plus, the majority of crashes there aren't usually very serious and don't tend to be more than a bump.
  8. Technically speaking, it isn't really a viable thing to do. It's a bit of a gray zone when it comes to the legality of using assets from one game in another game if the player owns both, but what about when a player only owns ETS2 and sees someone driving a truck from ATS? I can't imagine SCS or the companies that own the trademarks to these trucks would be super willing to allow TruckersMP to do that. On the other side, yes its technically possible to do (which is why mods that do this in singleplayer exist) but requires time consuming work if you want the trucks to work properly with every single update SCS may do to the trucks in ATS and theoretically some updates to ETS2 would break them aswell.
  9. If the cars acted like they weighed almost nothing compared to trucks and did not all that much damage as they do IRL, it wouldn't be too terrible to increase the speed in places where the speed limit itself is higher than 110kmh. Unfortunately with the way collisions work ingame (as well as the way some of the players behave ingame) it doesn't make much sense to do anything like that.
  10. If I understand your suggestion correctly, you want a server in the South American continent? Splitting official events onto two separate servers for maybe 5% of the players doesn't seem like a viable option. Adding to that, it wouldn't have much of a benefit for most of North America anyways since the connection from most of North America to Europe is about as good as from North America to South America. I understand it would benefit South America heavily, but I really don't think there's enough people playing from there for it to be really useful. Also, North America is a continent, as is South America
  11. It takes a VERY powerful computer to get more than 30 fps with 90-130 players nearby, that's just how TruckersMP is. You can get higher fps if you lower/disable certain graphics options (such as scaling) but its likely you won't see much of a gain. If you see people saying they're getting in excess of 80 fps in Calais when its busy, they are lying.
  12. I think this may actually cause more chaos than it will prevent... There's usually people intentionally following GM's to be "cool" which results in lots of reckless overtaking and crashes to be #1 behind them. And...the majority of people intentionally breaking the rules don't care whether there's a moderator nearby or not.
  13. I don't like that it sits far off the corner of the screen and the shortcuts of commands have become ironically harder to use despite them existing to make it easier, but I do otherwise like the look of it and the added support for more languages. On larger screens its also way too large unless you modify the config file manually to make it even smaller..but that isn't too big of an issue
  14. A lot of the players you see driving fast are using 730/750hp engines and 6 speed allison gearboxes and light (10t or less)/no cargo (the least realistic setup possible), but honestly you won't have too much of a major difference between manual and automatic shifting. In theory yes it may be a little bit faster to shift manually, but probably not be worth the extra effort to you UNLESS you enjoy the act of manually shifting. Generally speaking I wouldn't worry too much about not being as fast as other people anyways, its not a racing game at the end of the day and I guarantee you will catch up to them in stopped traffic anyways if you are driving in busy areas.
  15. What they use is actually listed in the privacy policy: Device details: hashed version of HWID, MAC, volume serial number and computer name Network details: IP, geographical information based on the IP, the server you are joining, your player tag and player name All of which can be changed/spoofed...but I think its comprehensive enough to work.
  16. I think they are fine on the road, i've seen much worse driving from people in trucks. If the 160/180hp engines were removed and a 90hp engine was put in though it would fix a lot of problems with people thinking its for racing
  17. The minimum allowed scaling for the HUD in the settings actually doesn't go small enough for me...I use a 1440p monitor that's fairly large compared to most (32"), so it measures at 7.75" x 5" (200 x 125mm) in real life size which is...a bit excessive. I get it for smaller 1440p monitors needing larger scaling but for me its way too big and could use some more allowance in how small it can get.
  18. IMO, at that point it would make more sense to just redesign the road to have multiple lanes in each direction (like the map edit for April 1st) as the problem isn't people not being able to get past each other, instead the problem is all the points that force people to cross traffic and both of the fuel stations can easily cause gridlock (and often do) Also I wouldn't rely on people not using the lane just because "they aren't supposed to/have no reason to", they can't even handle the one lane in each direction let alone having to share a lane down the center Not really possible to automatically detect people using it wrong, because how do you detect they're using it right? What if they're both using it right? I do agree with you on it having gotten really bad recently though...
  19. It's inevitable, but its not going to happen until they are at least 1/4 of all trucks on the road. Hydrogen or LPG trucks are likely to come before electric though, imo.
  20. You don't need to select the 1.48 temporary version, as the full 1.48 release has come out. Just select none in the betas. Also, it looks like the TruckersMP path is incorrect. Instead of "C:\Users\rpjwo\AppData\Local\TruckersMP\", it should be "C:\Users\rpjwo\AppData\Roaming\TruckersMP\installation"
  21. Geforce now actually requires you to verify you own the game in steam as they only rent computing power and don't sell games, so it wouldn't be a problem with that but more that there's no way nvidia are going to allow a mod like TMP that modifies the game's code externally, especially in the form that it currently sits with an external launcher
  22. Suggestion Name: More shortened commands for the in-game chat Suggestion Description: Add alternatives to typing out the entire commands, as some of them already have Any example images: Not needed Why should it be added?: A bunch of commands already have shortened versions you can type, but there's also a lot that don't. It will make it easier for everyone to type out the commands and make it quicker to use them as well. Examples: /channel -> /ch, /pinfo -> /pi, /time -> /t
  23. The problem with this is that it encourages people to abuse the reporting system so they can then go abuse the rules earlier. If it were a small community of say 4000 people, then this system wouldn't put too much of a load of spam into the report system and incorrect reports could be appropriately dealt with. However, there are millions of registered users and lots of accounts are created every single day, so no matter how you look at it, the report system would become full of spam and stay that way. Basically, you shouldn't "gameify" reporting other players, because it will wreck the reporting system and create extra toxicity in the playerbase which we really don't need.
  24. Unfortunately the only way to report a player that has deleted their account is through the feedback system https://truckersmp.com/feedback to the game moderation management.
  25. It is possible to get a gray/silver container with any of the non-ADR (hazardous) containers however, unfortunately it is random which color you will get and there is no way to select a specific color of container in the job dispatcher. Also unfortunately, the silver/gray container sits as the last possible option on the list of random colors and as such is the least common color to get.
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