Jump to content

NightBIade

Retired Team Member
 TruckersMP Profile
  • Posts

    75
  • Joined

  • Last visited

Posts posted by NightBIade

  1. 33 minutes ago, blabberbeak said:

     

    Woah! Wait! It seems that one of us missed something...
     

    Since when does the TruckersMP team  gives a rat's axx about simulation?

     

    The TruckersMP team recently buried Road To Simulation and increased the speed limit.

    They waste ressources and time to counter problems caused by players by editing a road that doesn't even exist in the real world.

     

    What has this to do with simulation?

     

    Let's face it: TruckersMP solely has arcade servers! They only differ in the collision settings and speed limit.

    Whoever had a feel of a simulation server must have played on an exclusive server which hasn't been made available to the public yet.

     

    Firstly, the speed limit change was for the interest of the player base, and we have to understand that this is still a video game. So, you can expect that everything won't be fully in line with 'Simulation'.

     

    Secondly, C-D isn't an actual road - it was created by SCS, like many other roads. TruckersMP have nothing to do with the creation of the map, they only made these form of edits to help ease traffic on busy roads. If the map was on a full real life scale then the map would be much larger. That's why there's a mod called Promods, which attempts to make the map realistic.

    • Upvote 1
  2. 6 minutes ago, Foobrother said:

    Yes on paper, you're right. But I'm still waiting to see any improvement.

    I've been playing regularly on CD during peak times (with 3000-3500 players connected) over the last week to see if GMs are more present and if my in-game reports are processed.

    While I've seen a bit more GMs playing, I've not seen more active moderation going on and my in-game reports are still timing out.

     

    Also, to continue with the logical thinking, if we have more moderation (in-game) that means we would have more people punished and banned? At the end of the day, the offenses remain the same as if they were reported on the web system?

    So that should translate to:

    More in-game moderation (kick & bans) + new, more performant, system preventing ban evading = less total connected players compared to before September (when the latest update was deployed)

    Unfortunately when I'm looking at the public stats I'm not seeing any decline in number of connected players since the update announcement on 1st of September:

    z5qgkvn.png

    Maybe because there are more new players than in the previous months which would compensate the banned players (who, by definition, should be less connected)?

    Or simply because we are still not processing more offenses than before the update 😞

     

    Or another reason I've not foreseen?! 

     

    As with a lot of things in life, things take time. You can't just plant a tree sapling one day and expect it to be fully grown the next. As for the data, there can be many reasons for the changes - such as holidays, strikes, global events, etc... so you will never have a constant flow of data. As for the offences remaining the same, it doesn't really matter because, at the end of the day, the players who choose to break TMP rules will be punished accordingly. As for the evaders, the only time they are wasting is their own because the moderation team have their own special tools to catch them.

  3. 3 hours ago, HAPPY-TRUCKER said:

    Without the report system there will be NO TruckersMP! Just close C-D road or make it a non collision zone! It will solve 80% of your problems TMP!

     

    Understandably, you are being sarcastic (or at least, I think you are) but I'd like to use your comment to make a point to those who believe in this idea. 

     

    Turning an area of road this large will essentially ruin the feel of a simulation server - it might as well be another Arcade server. However, the point is, even if the developers removed this road, the player base will find another stretch of read and that will end up being the new Calais to Duisburg. Many veteran members of this community will tell you that C-D wasn't always the most famous road, and this proves that it doesn't matter what stretch of road it is, if enough players drive on it, it will inevitably get popular. So I ask you this, if the developers do make C-D a non-collision area and then the player base decides to make another road the new 'C-D', do we make that a non-collision area as well? If we do, then in time, the majority of the map will be non-collision. 

     

    I fail to see what the issue of this new update is. If anything, it means the Game Moderator can 'moderate' the servers with more ease, and it's obvious the reason why GMs do web reports is so they can help fellow colleagues, and report moderators.  Now it's not all the player base that does this but a portion of them enjoy driving on roads like this to rank up *report points*, as if it's some kind of game because eventually a player will have some accident with them - leaving the frequent road user screaming "rec ban". Then low and behold, you have reports flying in from all directions which puts a lot of stress on the Moderation team. 

     

    It's as simple as this:

     

    Fewer web reports = Flexibility to GMs = More in-game reports being viewed.

    It also means that there will be fewer web reports since the GM could've already reviewed the report in-game.

    • Like 1
  4. Suggestion Name: 
    VTC Job Tracker

     

    Suggestion Description:
    While you are in a VTC, this tracker will track the jobs that you complete, how many miles you've done and the income of the job. This will only finish tracking when you have completed a job or cancelled it. If the job was cancelled then it won't add to the website of your VTC. It will also show how much damage you acquired while you're transporting cargo. 

    Once a job has been completed, it will be displayed on your VTC page. For people who wish for this information to be private, then there will be an option given to the VTC owner to set that as an option. This will work the same as Trucksbooks but this will not require any third-party devices since it will be exclusive to TMP

     

    If a member of your VTC is no longer the driver then the system will recognise that and remove them automatically from the job tracking panel. Therefore, you won't have to fuss around trying to remove an ex-members stats.

    I do understand that my description is fairly brief, but I am sure that people who are already in VTC's or own a VTC will be able to understand what I am on about. To put it simply, this will be a mechanic that tracks your jobs and shares them on your VTC page.

     

    Any example images:

    spacer.png

     

    Please note that the income and mileage may not be accurate, this is only a rough sketch of how it could look like on the website of your VTC.

     

    Why should it be added?: 

    First and foremost I do understand that this could take a lot of work to implement, however, I believe that this will be a helpful mechanic to add. It also eliminates the issue of using third-party software to track mileage. Understandably, there are loads of VTC's who already do this and may wish to continue doing so even if this gets implemented but there are a load of new VTC's who may not be aware of how to do it. 

     

    As mentioned on the VTC page, it says "Improve the experience". By adding a tracker, I do believe will do just that since it is something that has been missing out in the virtual trucking community. As said earlier, I understand that this could take a lot of work to implement since not only will there be work needed to implement a tracking system but to share the results onto the website also. 

     

    You'll also have to work on an option setting that allows VTC owners to reset the tracker since some VTCs resets their hours monthly. Realistically, this could come with a lot of grey areas and could take a lot of time to add but I do feel like once it is done it would make an amazing feature!

    • Like 1
    • Upvote 11
  5. Suggestion Name: 

    Adding UTC time to tab-menu.

     

    Suggestion Description:

    In the tab menu, you can see that there's quite a lot of space towards the right. Next to where it says "Players Near You". Within this space, you could add the current UTC. After you add this, you'll notice that there's still a lot of free space but since nothing has been added here in the past, I believe it would make an ideal space to show the time. I'm sorry if this description may be short but I feel like what I am trying to describe is fairly straightforward.

     

    Any example images: 

    spacer.png

     

    Why should it be added?:

    Understandably, this is a small feature and some may say that this isn't needed. However, when you create a report it asks you "Tell us when the offence was recorded" and it gives you options to choose the date and time. Now if you are like me, you sometimes forget the time it occurred since you are focusing on other things. Yes, you can type /time (can't remember the command) but it's likely you'll still be driving at that time - so it's unsafe for you to place your focus on typing this command while you are driving. This is because you are likely to cause a collision since you don't have 100% focus on your screen. Even though it's likely that pressing 'TAB' also diverts your focus but it's safer than trying to type a command. It's also worth mentioning that some players have their tab menu open at all times - which means that the possibility of having their attention diverted via trying to press 'TAB' is very unlikely. 

  6. 1 hour ago, Meto5 said:

    Hey @ShawnCZek It would be nice if there is an additional setting to change the 'tab' color in the tab settings menu. it would be great to be able to access the colors we want other than the default yellowish color.

     

    Thanks for the update :love: 

    If you are not a fan of the current colour, there are ways where you can change them manually. You can achieve this searching for different type of UIs, which some will also change the font of the text inside of TMP (e.g. the font of player names). If searching for one becomes a pain, I will kindly share one which includes Bold text and a Dark UI (Thanks to @Krewlex for sharing first). It's worth mentioning also that this is quite simple to do!

     

    • Download this file and unzip it
    •  Head towards the following folder 'C:/ProgramData/TruckersMP/data'
    • From there, drop the ets2_mod folder you have downloaded into that folder. Please note that you should not rename the folder because it won't work.
    • If there's any confusion, this is how it should look;

          83612085d704cc18791e4cb9f17dbe5f.png

     

    You can also use this to work with American Truck Simulator, simply create of copy of ets2_mod folder onto your desktop, rename it ats_mod and drag it back into that folder. Once you've launched TMP again, you'd have noticed it's worked. I hope this helps! ?

     

    • Thanks 1
    • Woah! 1
    • Awesome! 1
  7. 8 hours ago, HanibaII243 said:

    I honestly say that I am surprised that you decided to give up on a well-paid job in a cd project and devote yourself fully to some mod for the community, that's of course plus, but I do not know if this price is so worth resigning from a job that is a fixed income

    People have their reasons for leaving, moving on or just going on to try something new. However, with the amount of hours they've put in to this project, I can say that they deserve it since they are the back bone of the project and are the ones that keeps it going. Understandably, Project Red could've paid more but as I mentioned above, people have their reasons. What's best to do is respect they've made this choice since we can tell it's what they'd have wanted to do. But as mentioned in the post by leaving their job allows them to spend more time on TruckersMP, so we can expect some amazing updates/additional features down the road!

  8. Hey KGM,

     

    There is another way to find a players TruckersMP ID instead of using /pinfo. You'd be pleased to know that TMP stores three forms of logs that you have access to view at any given time, the three forms of logs are log_spawning, client and chat logs. However, when creating reports, you'll tend to use the log_spawning and chat logs for evidence in your report.

    To access this folder, please follow the following steps;
    C:\Users\*yourname*\Documents\ETS2MP\logs

     

    It's important to be aware that you'll see a lot of people who've connected/chatted at the time you've been playing but don't let this worry you. You can click on 'edit' and then 'find' to filter out the search so it's easier for you to find the person(s) that you are looking for. This is a very handy feature if you ever find yourself on C-D, and didn't have enough time to catch their TMP ID.

     

    I hope this helps?

     

  9. This sounds like a very useful suggestion and would be handy for reporting players, instead of searching tab to find the perpetrator you wish to report. As said from the comments above, this proves to be a great suggestion, and I'd love to see this within the game. +Support

  10. 19 minutes ago, TNL I Fabio BR said:

    Sobre o bug do som: o caminhão fica ligando e desligando quando há vários jogadores juntos num local. O caminhão não liga e desliga, apenas emite o som de ligar e desligar o motor.

    ******************************************************************************************************************************************************************************************************************

    About the sound bug: the truck keeps on and off when there are several players together in one location. The truck does not start and stop, it only emits the sound of starting and stopping the engine.

    The cause of these engine sounds are fmod. fmod was built for ETS2 and ATS only, as it only plays the sounds that are coming from you and your surroundings. Now to put this in simpler terms, as you can imagine when lots of people are around, fmod is still trying to perform it's job of playing the sounds near you, however, as there's lots of people around it's still trying to play the sounds for them as well which creates a loop or a bug in sound files which then causes the engine sounds issue. I am not a developer or work for SCS, I wouldn't even be able to code for that matter, but the main thing is it's to do with fmod which is why TMP are trying their best to tackle this new obstacle, and why it's taking a while to do so.


    Thank you TMP for the update post, hope everything is fine and we'll be waiting patiently for the update ?

     

  11. This makes it way easier when creating a report on another player, especially in populated areas such as Duisburg. Therefore you wouldn't have to spend a long time searching for the players in-game ID and by the time you've nearly found it they could have already left the radios of your tab menu. Also, this would be very handy if you wasn't able to read their in-game ID in time, which saves a lot of hassle as you'd be able to click on them and then file the report. +Support

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.