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Hecki_Stafman

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102 Sunday Driver

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About Hecki_Stafman

  • Rank
    4t Ventilation Shaft

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Preferred Trucks
    DAF
  • EU Garage Location
    Germany: Leipzig
  • Known languages
    English, German

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  1. Hecki_Stafman

    Road to Simulation

    The mod is free. A donation is optional.
  2. Hecki_Stafman

    How do you see TMP updates to servers and rules?

    Ouh The Simulation-Server is the ex #EU2-Server. The Game Mods are the same as before. You should ask the Mods themselves about the situation on the server
  3. Hecki_Stafman

    Road to Simulation

    By the way: what is happened with the name/tag-rules? Couldn't find that rule anymore. It is now possible to use real company tags?
  4. Hecki_Stafman

    How do you see TMP updates to servers and rules?

    When you have been on the "Simulation"-Server before (#EU1 without cars) I whish you good luck for now You are now exposed to all the reckless drivers from ex #EU2 with the speed limit of 110
  5. Hecki_Stafman

    Road to Simulation

    Hey there. tried it showing from June 1st 2018: The peak around June 1st/2nd 2018 is nearly the same peak as the highest peak (for now) after the "Road to simulation"-changes. The difference between the june 2018 and june 2019 is the Release of 1.35 on June 6th 2019 and the server update to 0.2.2.6.1 on June 19th 2019 with less activity. But even with Update 0.2.2.6.1 or ETS / ATS 1.35 before the "RTS"-change we couldn't reach such high activity anymore as the time before june 2018. As we can see the curve on July 2018 is going up, the curve on July 2019 is going up, too, but not this high as july 2018 AND it is constantly going down. On july 2018 there was a zigzag. Up, down, up (with higher peak), down and so on. In july 2019 there is only one Up and almost down. I am waiting for the stats of this weekend and the rest of this july For prognoses and interpretation it is too early with the RTS-changes. Let's see the stats at the end of August 2019 again. Then we have a clearer view of the developement of the server activities to say "It's good" or "It's bad".
  6. Hecki_Stafman

    Road to Simulation

    Erm.. No. But I would agree with you that there are clearly statisticly more players after change then between release of 1.35 and the server update 0.2.2.6.1
  7. Hecki_Stafman

    Road to Simulation

    I've checked this. The result is here or here with the screenshot from the post.
  8. Hecki_Stafman

    Road to Simulation

    Na, come on. Be fair. We don`t know what is going on behind the scene. And that the GMs here do this work in the free time is always an argument. I am one of the global moderators at Ubisoft (suprise ^^) and we do our work in free time, too. It is not easy, especially then, if people think that we are a part of the dev-team and expect that we are there 24/7 to help. Here it is absolutely possible that some GMs have now more work to do as before. It is possible too, that some GMs are not accept the new changes and striking for better changes. It would also be possible that GMs ignore the reports of the guys like me, who do not accept the new changes I don`t know, what is going on. But this does not matter when the GMs, the Support and especially the Dev-Team do this for free and in their free time. I do not have the right to rate the situation. I only can post my minds here. And my mind is, that I do not like the changes and I'm afraid this will have effects on upcoming new MP InfiniteTruckers.
  9. Hecki_Stafman

    Road to Simulation

    Yes, I can confirm that personally. It seems that the admins have a lot of work to do. They have to check the reports and have to check the busy areas in the game, too. It is very atypical. Before the changes it tooks only 3-5 days so that I could write my reports on monday/tuesday that the driver couldn't drive on weekend. Now it takes twice as long. But sometimes they reacted earlier on reports I wrote later o_O A report of yesterday was accepted today. But some reports of 03 / 04 july are still open.
  10. Hecki_Stafman

    Road to Simulation

    Yes. It was a trolling post. Let's check the stats again on 12th of august again for a better overview.
  11. Hecki_Stafman

    Road to Simulation

    Indeed.
  12. Hecki_Stafman

    Road to Simulation

    It is funny to say "This is a simulation!" while driving with 90 km/h through a 60s zone o_O But ok. The title said "ROAD TO Simulation". And we still have a long "Road" to go to simulation. *edit* One interesting question: Why are always the stats going down between 15:00 and 16:00? What is this?
  13. Hecki_Stafman

    Road to Simulation

    Important for what? "No" means "no" and "yes" means "yes" on the clearly question if you agree to the speed limit of 110 km/h on the simulation server. That will never changed. Every suggestion to change the current system (i.e. speed limit only c-d-route) means that you do not agree to the speed limit. Otherwise there is no need to change, when you agree. But ok. Then I will take the whole screenshot that I not try and prove my points here. That is now a new situation. There are 123 said "yes", and 117 said "no". +26 want the limit only on C-D-Route. +34 choose no, because now it`s going to take longer to travel through Europe. +44 want the 110 km/h only on roads, 150 on highway. +37 want 110 km/h on roads and 200 km/hon highway. +10 want changes who wrote them in the comments. Means: 31,3% agree with the speed limit - 68,19% do not agree or want some changes. The rest (0,51%) choose no opinion. So, when anyone is saying "The majority like the changes" again, this screenshot say it all. But wait. This question is multiple choice. Means: The guy who said "yes" or "no" could also choose another option. And this brings us back to what I said. So you can see that it is not important, because every other option includes changes to the server/the current system - what means "not agree". It is only important for the "yes"-voters who were using multiple choice and this would be very counterproductive for the Yes-voters.
  14. Hecki_Stafman

    Road to Simulation

    Apparently not ... What someone shows, and facts are two different things. https://stats.truckersmp.com/ Here you will have a daily update. The curve is currently going down. But ok. Weekend is coming. Next month we have a better view of the stats after the big server update. For me only the direct yes-no-decision was important. 112 people, who said "no", to 122 people, who said "yes," ... The result of remaining parts do not change this.
  15. Hecki_Stafman

    Road to Simulation

    Very close o_O
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