About TTV TMP_Malinois
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TruckersMP Information
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Virtual Trucking Company
Prime Express
General Manager
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TTV TMP_Malinois's Achievements
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I think you misunderstood what I meant. What's the point of offering multiple languages for the reporting system on the website, if the answers are always sent in English? In that case, it would make more sense to remove all other languages, which would simplify things and reduce an unnecessary category. Then, I would like to react to what you said, especially about the staffs. Okay, maybe all the current members of the TMP team speak English, but we should still think about reviewing the recruitment system. Why? Because there is a big problem: with more than 8,000 daily players and only about 200 staffs to manage in-game reports, it is insufficient. This deficit is huge. I have never seen such a situation anywhere else. I don't understand why TMP has not recruited more staffs to overcome this problem. Furthermore, if TMP were to organize a large recruitment wave while easing the condition of speaking English, it could attract motivated people, ready to improve their level of English. This is also my case: if TMP reduced this requirement or made it more flexible, I would apply immediately. Not only do I want to offer my services to TMP, but I also want to improve my English. I find it a shame that TMP absolutely requires that candidates have a perfect command of English, when they could simply ask candidates to understand it at a basic level. Personally, I understand English, even if I don't always know how to write it perfectly. However, I manage to make myself understood, and by spending more and more time on the game, my English is improving. There are words that I see regularly and that I end up learning to write and use in sentences. This is where the real advantage lies: improving while contributing to the game. This is why I propose to set up a mentor system within TMP, which would help new staff to progress in English while assuming their responsibilities.
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but ? I think you forgot to finish your sentence
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Hello, I would like to come back to a point that I have already mentioned and support it with my recent observations. Since I have been making reports via the TMP website, I have noticed that the majority of moderators' responses seem to be standardized or copy-pasted messages. This poses several problems: Loss of humanity in the exchanges: Responses often lack personalization, which gives the impression of speaking to a robot rather than a human. Lack of transparency: Previously, it was possible to know which moderator had processed a report. Today, this information is no longer visible. If the responses are copy-pastes, what is the point of moderators speaking fluent English? In this case, TMP could recruit more report moderators who speak several languages, which would: Improve responsiveness and efficiency. Allow players to receive responses in their native language (such as French, if they selected that language when reporting). I understand that ban appeals sometimes require the use of English to ensure clear communication and fair treatment. However, this does not justify initial reports on the website being handled only in English, especially if a multilingual system exists. To improve this situation, here are some suggestions: Multilingual recruitment: Include report moderators for each selectable language in reports. Smart use of translators: If a moderator does not speak a specific language, they could use modern translators, which offer very good accuracy. Moderator training: Encouraging the learning of English through TMP moderation could also allow non-English speaking players, like myself, to strengthen their language skills while actively participating in the community. In conclusion, I think that an overhaul of TMP's recruiting system could broaden their staff pool and provide a more satisfying experience for players.
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--- **Hello,** I am responding to your comment by providing some clarifications. You are right to point out that this could cause consistency issues. However, TMP has implemented a system to select the language in which we want to report (French, English, Turkish, German, etc.). This shows that they recognize the importance of different languages. In this case, why not recruit report moderators for each language? This would avoid situations where: - The player writes his report in French, but receives a response in English. - Some moderators who do not speak French must either use a translator (which TMP seems to refuse), or ignore the text of the report and rely solely on the video. This system loses all its interest if reports in a language other than English are not properly supported. If TMP does not want to handle other languages, then it would make more sense to limit the system to reports in English only. I am attaching an image below to illustrate my point. --- https://imgur.com/fSKyE7D https://imgur.com/BXJfCkh
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I am against this idea. Adding an additional feature in the game could create more lag, especially for players with lower-end PCs, particularly in crowded areas. Moreover, a similar system already exists, and you even shared the link for it. In that case, all you need to do is use a second screen. This way, you can display the map in full size on the secondary screen while keeping the game active on the main screen. This solution is much more efficient and avoids putting extra strain on the game.
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make the C-D Road 60 km/h mandatory
TTV TMP_Malinois replied to TTV TMP_Malinois's topic in Rejected
I do not agree with you. Speed is clearly a major factor in accidents in the game. Of course, the unpredictable behavior of some players also plays a role, but when you combine speeding with reckless maneuvers (like overtaking a line of trucks or exceeding 110 km/h), the risk of accidents increases significantly. In Europe, heavy trucks are generally limited to 80 km/h on national roads and 90 km/h on highways. Therefore, TMP should entirely reconsider its speed limit system. Additionally, the current speed limit of 50 or 60 km/h in cities is not realistic. In real-life conditions, a truck weighing over 20 tons is limited to 30 km/h in urban areas. In the game, even a light cargo (like 5-ton vaccine shipments) becomes a heavy load when you add the trailer weight (about 3 to 4 tons) and the tractor unit (7 to 8 tons). Altogether, you can easily approach 20 tons. It would therefore be wise to adjust these limits to better reflect reality and improve server safety. Introducing a fines system would be pointless, simply because players can cheat as they please by adding unlimited money and XP using tools like Cheat Engine or scripts like Project-ALM. As a result, such a system would have no impact since players could either disable infractions or already have billions or even trillions of euros, making fines completely irrelevant. Instead, what should be done is to convert this road into a proper highway, at least temporarily, until SCS updates the remaining portion of the CD Road. Furthermore, TMP should listen to the community this time, as players are getting increasingly fed up with this situation. Currently, it seems that TMP makes decisions unilaterally without taking player feedback into account, which is unfortunate. -
make the C-D Road 60 km/h mandatory
TTV TMP_Malinois replied to TTV TMP_Malinois's topic in Rejected
As I mentioned before, we are on a simulation game, not on GTA. If some people want to drive at more than 60 km/h with a truck, then they should go to GTA. In reality, a truck does not drive at 80 km/h, and even less at 110 km/h, on a country road. The limit for trucks is 60 km/h, and it is an obligation within the European Union. So, if we want to stay true to the concept of "simulation", we should get closer to these rules, because it does not make sense to allow such speeds for trucks. Information: Heavy goods vehicles, i.e. vehicles whose Gross Vehicle Weight (GVW) exceeds 3.5 tonnes, are subject to specific speed limits in France, in accordance with article R413-8 of the Highway Code. These limits vary depending on the type of road used and the weight of the vehicle. On country roads (i.e. roads outside built-up areas), the speed limits applicable to heavy goods vehicles are as follows: Priority roads 80 km/h for vehicles over 12 tonnes. 90 km/h for vehicles of 12 tonnes or less, if the road has two carriageways separated by a central reservation. Other types of roads 80 km/h for vehicles of 12 tonnes or less. 60 km/h for articulated vehicles or vehicles towing a trailer, with a total weight exceeding 12 tonnes. These limits are intended to ensure the safety of all road users, taking into account the specific characteristics of heavy goods vehicles, in particular their reduced manoeuvrability and their braking distances. Furthermore, it is mandatory for these vehicles to display a sticker on the rear indicating their specific speed limits, usually in the form "90/80" or "90/80/60", in order to inform other drivers. -
make the C-D Road 60 km/h mandatory
TTV TMP_Malinois replied to TTV TMP_Malinois's topic in Rejected
I already agree with you on one point: how can we allow trucks to drive at 110 km/h? It's totally unrealistic. This game is supposed to be a simulation, and "simulation" means reproducing a certain reality. However, in reality, we will never see a truck driving at 110 km/h. TMP must distinguish between fiction and reality. Yes, it's a game, but it's not GTA. If some people want to drive at 110, 230, or even 500 km/h, then they should go to GTA, because that's where you can drive ultra-fast vehicles. Euro Truck Simulator, on the other hand, presents itself as a truck driving simulation game, so it must respect certain basics of reality. Furthermore, as I already mentioned, the lack of moderators connected during rush hour makes the situation worse. The staffs are simply not present enough at the right time, which leaves the door open to irresponsible behavior. Finally, we must not forget the impact of the snow mode. This mode, while entertaining, can also increase the risk of accidents, because it reduces the grip of trucks on the road. This, combined with the behavior of some players, only increases the frequency of collisions. -
make the C-D Road 60 km/h mandatory
TTV TMP_Malinois replied to TTV TMP_Malinois's topic in Rejected
Yes, I completely agree with you. I myself asked for this road to be reworked, because the current situation is chaotic. Indeed, some people reduce the braking intensity to a minimum, which causes accidents that could have been avoided. However, I do not see the point of setting the braking intensity to 150%, because it would cause sudden braking. If the driver behind does not respect the safety distances, this would result in a collision. Worse still, he could swerve to avoid the accident, which could cause a head-on collision with an oncoming vehicle. The best solution would be for TMP to rework this road in order to smooth out traffic. At the same time, it would also be necessary to review their moderator recruitment system. Currently, there is not enough staff. We note that at peak times, the Simulation 1 server can reach 5000 players connected, but only 5 or 6 moderators are present. This is clearly insufficient. I've already made a suggestion about this, but it would be relevant if TMP would accept the idea of reworking the route on their side, at least until SCS finally updates it. -
TTV TMP_Malinois started following make the C-D Road 60 km/h mandatory and Review the recruitment system
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Hello, I am submitting this suggestion to you knowing that it may be rejected, because the current system has been working this way for years. However, it has never really evolved, and this penalizes players who do not necessarily speak English, but who could nevertheless be very present and bring real added value to TMP. For example, some people who do not speak English could still make themselves available almost permanently (24/7), especially if they do not work in daily life. These players could thus concentrate on the game and strengthen the active presence of the staff, which would be beneficial for the entire community. I understand that the current staff may not agree, but I am convinced that this idea would please many players. Many would like to join the staff, but are held back by the language barrier. By opening this possibility, we could perhaps make things evolve in the right direction. Thank you for considering this suggestion. Sincerely. Suggestion Name: Review the recruitment system Description of the suggestion: Currently, TMP staff recruitment is limited to people who have a sufficient level of English. This requirement excludes many competent people who do not speak English or speak very little English. The idea behind this suggestion is to set up a new recruitment system that allows non-English speakers to become staff, while providing a mentoring system. This system would consist of assigning a mentor (an experienced and English-speaking staff member) to each new staff member. This mentor would be responsible for monitoring, supporting and helping the new staff to progress, particularly on the linguistic aspect. As a first step, new staff could be trained to only handle reports made via the website, where linguistic understanding is not essential. Indeed, reports are often answered using predefined response templates, which minimizes the need for English proficiency. With this system, the new staff could evolve gradually, learn English through practice and, over time, become fully operational. In addition, the mentee would have constant support and could be assisted in case of possible ban calls, when communication can be crucial. Why add it: Increase the number of staff members: Currently, on the Simulation 1 server, there are often more than 4500 players for only 5 to 6 staff available. This ratio is insufficient and causes delays in processing reports. By opening up recruitment to non-English speakers, TMP could integrate more staff and better meet the needs of the players. Promote diversity and inclusion: Allowing non-English speakers to access staff roles shows open-mindedness and promotes diversity within the team. New staff would be trained by mentors, which would create a spirit of collaboration and mutual support. Lighten the load on other staff members: With more staff available, the distribution of tasks would be better and reports could be processed more quickly. New staff could start with simple tasks (processing reports on the website) before moving on to more complex tasks. Improve responsiveness: A larger number of staff would reduce the time taken to process reports. Mentors could also intervene in a more punctual and targeted manner, thus ensuring active monitoring of new staff. Strengthen continuous training: This system would allow many staff members to develop English skills gradually. Having a mentor would help avoid mistakes and improve the overall efficiency of the staff In conclusion, this suggestion would allow TMP to significantly strengthen its staff team, offer a chance to non-English speakers and reduce the burden on existing staff members. This mentoring system would create a more cohesive team that is better prepared to face the challenges of moderation.
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make the C-D Road 60 km/h mandatory
TTV TMP_Malinois replied to TTV TMP_Malinois's topic in Rejected
I totally agree with you. Even if the speed is reduced on the C-D Road, there will always be drivers who try to overtake, especially in traffic jams. But the main problem, in my opinion, is not limited to the non-compliance with the highway code. What is really worrying is the excessive speed on a national road like the Calais-Duisburg. On this type of road, trucks should not drive faster than 60 km/h. In fact, some sections of the C-D Road are limited to 80 km/h, but even this speed is too high. We must not forget that a truck with a trailer can reach a total weight of 30 tonnes (tractor + trailer + goods). At this mass scale, if the driver is driving at 110 km/h and has to brake urgently, even with the brakes fully applied, it is practically impossible to stop in time. Implementing a general speed limit of 60 km/h on this road could significantly reduce the number of accidents, particularly those related to speed. By reducing the speed, the necessary braking distance is reduced. Even if a traffic jam occurs, a truck traveling at 60 km/h will have plenty of time to stop and avoid a head-on collision or a rear-end collision. This type of reform would therefore make the road safer and limit risky behavior. Furthermore, regarding compliance with the highway code, it is true that it is mainly the administrators who ensure its application in the game. On this point, it must be recognized that the game moderators are much more present than before. We also notice this in the management of in-game reports, where they are much more active and reactive compared to what was done a few years ago. That said, even if the speed were reduced to 60 km/h, there would still be players who would break the highway code. Another possible solution would be to transform the C-D Road into a two-lane dual carriageway, or even a mini-motorway. This idea has already been implemented during an event, I believe, around April Fool's Day in 2022 or 2023. At that time, the road had been modified to look like a motorway, and there were much fewer traffic jams. Traffic jams only occurred at certain narrowing points, particularly when going from two lanes to one, often due to roadworks. This alternative could be an effective solution to smooth traffic flow on this busy road. It would reduce the risk of collisions due to risky overtaking and speed differences between trucks. While waiting for SCS to decide, one day, to propose a new version of the C-D Road, this option of expanding it or reconfiguring it into a mini-motorway could be an interesting avenue to consider. -
make the C-D Road 60 km/h mandatory
TTV TMP_Malinois replied to TTV TMP_Malinois's topic in Rejected
The problem is not only the speed itself, but rather the behavior of some drivers who drive recklessly. Many people drive dangerously on this road. Of course, reducing the speed could make these drivers think that they can no longer drive like before. Besides, there are already drivers who drive at 60 km/h on this road, and everything goes well for them. They have time to brake in case of danger, whether it is an unexpected obstacle, an accident in front of them or even a lag. They manage to stop suddenly without hitting the truck in front of them. Therefore, introducing a 60 km/h limit on the entire road would not be an abuse, but rather a preventive measure aimed at reducing accidents. It would also limit the behavior of those who approach this road as if they were playing GTA. Currently, we see too many drivers driving at 110 km/h, overtaking haphazardly, including on tight bends or in heavy traffic. They take reckless risks by overtaking entire lines of trucks stuck in traffic jams at high speed. Implementing a general speed limit of 60 km/h would therefore be a necessary reform to ensure greater safety on this road. -
Ban TMP Account Deletion with an In-Progress Ban
TTV TMP_Malinois replied to TTV TMP_Malinois's topic in Rejected
Yeah, so basically it's a loophole they're exploiting knowing full well that even if they get banned for ban evasion, they can just buy the game again and create a new account. Ultimately it's a loophole that moderation can't really counter. -
Ban TMP Account Deletion with an In-Progress Ban
TTV TMP_Malinois replied to TTV TMP_Malinois's topic in Rejected
Okay, so if I understand correctly, when we notice that a player is driving irresponsibly on the road and his account was created recently, it probably means that he had to repurchase the game and create a new Steam account, right? -
Suggestion Name: Make the C-D Road 60 km/h mandatory Suggestion Description: Make the C-D Road 60 km/h mandatory on the entire Calais-Duisburg road (C-D Road). --- Why add it? Accident reduction: Currently, the Calais-Duisburg road has several speed limit zones (90, 80, 60 and 50 km/h). These abrupt speed changes, especially the change from 80 km/h to 50 km/h near the gas station, create a high risk of collision. This problem is amplified by drivers driving at 110 km/h, who have to slow down abruptly, causing accidents. By setting the speed at 60 km/h uniformly, traffic flows more smoothly and the risk of accidents is reduced. Existing system: This type of restriction is already in place in cities, where the speed is automatically limited to 60 km/h for all players, including staff. This technology can be used on the C-D Road without much difficulty. Smoother and safer driving: A uniform speed allows for better anticipation of slowdowns, gas station entrances/exits, and intersections. Trucks driving at the same speed no longer need to brake abruptly, which limits the risk of pile-ups. Improved gaming experience: Currently, the C-D Road is known for its accidents, which harms the players' driving experience. A fixed speed of 60 km/h would make the road more enjoyable and less stressful, while respecting the idea of a truck driving simulation game. ---