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TTV TMP_Malinois

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  1. Thank you for your detailed feedback! I understand the distinction between the roles of report moderators and game moderators, and the concerns about separation of responsibilities. My goal is not to blur the lines between these roles or to allow report moderators to have access to tools such as in-game bans or kicks. The main goal of my suggestion is simply to ensure that reports are handled more quickly and efficiently, regardless of their origin, while respecting each other's roles. This approach would ensure that reports are handled without giving all the power to report moderators or merging their roles with those of GMs. The goal is primarily to ensure that reports are handled in a timely manner, while maintaining the current structure of responsibilities. Thanks for your feedback, I understand the points raised. It is true that report moderators may be in training to become game moderators, and that managing real-time reports is a core skill for that role. My intention is not to rush this transition process, but rather to find ways to improve reporting while respecting current skills and roles. I propose that some report moderators, who are prepared to handle real-time reports, could step in without necessarily having access to all the features of a game moderator. The idea here is not to create a new category of moderator, but to expand the skills of report moderators so that they can contribute more, while remaining in their current roles. This would allow reports to be handled more efficiently, while maintaining the clear distinction between report and game moderators.
  2. Suggestion Name: IG Access for Report Moderators: Simplifying the Reporting Process Suggestion Description: I would like to propose an improvement to TruckersMP's reporting system. Currently, report moderators have access to reports made through the website, but not directly to those generated in-game (IG). I believe it would be beneficial for the entire community and the moderation team to allow report moderators to access reports made in-game, in the same way that they can process reports on the website. Why add it: The in-game reporting system shares many similarities with the website reporting system: in both cases, it is about analyzing situations captured in the form of videos or screenshots, and assessing whether a rule violation has been committed. It would therefore make sense to generalize access to both systems for report moderators. Benefits of this expansion include: 1 - Increased responsiveness: By allowing report moderators to access IG reports, reports would be processed more quickly. With more moderators having access to real-time reports, there would be less waiting for players to report inappropriate behavior. 2 - Better distributed workload: Currently, only certain moderators can handle in-game reports, which sometimes creates delays. By expanding access to report moderators, the workload would be better distributed, ensuring a smoother and more balanced processing of reports. 3 - Encourage reporting of infractions: By making it easier and faster to process in-game reports, this would encourage more players to report inappropriate behavior. They would know that their reports would be addressed quickly, increasing community engagement and adherence to the rules. 4 - Consistency of moderation tools: This change would harmonize moderation tools, making the process of handling infractions more consistent. Report moderators would be trained on a unified system, increasing their efficiency and versatility. 5 - Improved user experience: For players, this update would improve the gaming experience by ensuring faster and more comprehensive moderation. This would increase user trust in the reporting system, which would contribute to a healthier and more respectful gaming environment. Conclusion In conclusion, I believe that allowing report moderators to access in-game reports would only increase the efficiency of moderation on TMP. It would simplify their work, improve the handling of reports, and encourage more players to use the reporting system to ensure a fun and fair gaming environment for all.
  3. I agree with you: the maximum speed for a truck on the highway is normally 90 km/h, and on a national road like the CD, it is 60 km/h. However, here it is required to drive at 110 km/h with trucks, which is unbearable. In addition, there are many drivers who hit you at mind-boggling speeds when they arrive at 110 km/h, while you are at a standstill.
  4. I agree with the proposal to add new lights for the Skoda. We haven’t had an update at that level for a while. On the other hand, administrators have recently received new flashing lights, which shows a preference to upgrade their equipment rather than players who want an authentic RP experience with modern flashing lights on their vehicles. Currently, we only have a beacon and a beacon ramp, which use obsolete bulbs. Today, LED flashing lights are the norm. Therefore, I think adding new LED lights for the Skoda would be a great idea.
  5. Name of suggestion: The appearance of statistics Suggestion Description: Everyone knows adminview, the tool that allows staff to quickly sanction players. Currently, this system offers KICK, TPR, TPRK and BAN options. We propose to add a new tab called Stats, allowing the staff to consult the player’s statistics before making a sanction decision. Why should it be added: We propose to add a simple statistics system to the adminview staff, where player statistics are displayed in chat when the staff selects a player before proceeding with a sanction such as a kick, ban or TPR. This system would allow the staff to consult the former sanctions of the player, for example if he was kicked 2 days ago for dangerous driving. If the player repeats the same infraction, a new penalty may be applied. However, if the same offence was committed on the same day and the player has already been notified, a higher penalty is justified. The goal is to avoid directly punishing players with a ban for minor errors. For example, I often saw bans for passing during a traffic jam. These offences, while reprehensible, generally affect no one directly. Impatient players who double without causing a serious collision should receive a warning rather than an immediate ban. Currently, sanctions have become more severe than before, from 2-3 days for a first ban to a week or even 12 days depending on the situation. The idea is to focus on prevention to reduce excessive bans. I am open to debate to discuss this system and find a compromise. Here are two examples to illustrate this system: Name: TTV TMP_Malinois TMPID: 2319465 Last Ban: 16 Apr 2024 for Collisions, Reckless Driving Last Kick: 02 Feb 2024 for Inappropriate Overtaking Last TPRK: 22 Feb 2024 for Blocking Last TPR: 18 Oct 2018 for Reckless Driving --------------------------------------------------------------------------------------------------------------------------------------- Name: TTV TMP_Malinois TMPID: 2319465 Last Ban: 16 Apr 2024 for Collisions, Reckless Driving Last Kick: 02 Feb 2024 18:37 UTC for Inappropriate Overtaking 02 Feb 2024 19:02 UTC for Reckless Driving, Inappropriate Overtaking Last TPRK: 22 Feb 2024 for Blocking Last TPR: 18 Oct 2018 for Reckless Driving In example 2, we see that the player was kicked twice in the same day for different reasons. If he repeats a similar offence, a ban is justified. However, as in example 1, if the date of the day is June 23, 2024 and there was no kick that day, a prevention by a kick is preferable to a ban, thus reducing the workload for the staff while being more lenient for the player. It is comparable to receiving a fine rather than a prison sentence. Staff will need to quickly assess the situation and consult with the chat to make the appropriate decision. As mentioned, I am open to discussing this system and I look forward to hearing from others.
  6. Name of suggestion: The appearance of statistics Suggestion Description: Everyone knows adminview, the tool that allows staff to quickly sanction players. Currently, this system offers KICK, TPR, TPRK and BAN options. We propose to add a new tab called Stats, allowing the staff to consult the player’s statistics before making a sanction decision. Why should it be added: We propose to add a simple statistics system to the adminview staff, where player statistics are displayed in chat when the staff selects a player before proceeding with a sanction such as a kick, ban or TPR. This system would allow the staff to consult the former sanctions of the player, for example if he was kicked 2 days ago for dangerous driving. If the player repeats the same infraction, a new penalty may be applied. However, if the same offence was committed on the same day and the player has already been notified, a higher penalty is justified. The goal is to avoid directly punishing players with a ban for minor errors. For example, I often saw bans for passing during a traffic jam. These offences, while reprehensible, generally affect no one directly. Impatient players who double without causing a serious collision should receive a warning rather than an immediate ban. Currently, sanctions have become more severe than before, from 2-3 days for a first ban to a week or even 12 days depending on the situation. The idea is to focus on prevention to reduce excessive bans. I am open to debate to discuss this system and find a compromise. Here are two examples to illustrate this system: Name: TTV TMP_Malinois TMPID: 2319465 Last Ban: 16 Apr 2024 for Collisions, Reckless Driving Last Kick: 02 Feb 2024 for Inappropriate Overtaking Last TPRK: 22 Feb 2024 for Blocking Last TPR: 18 Oct 2018 for Reckless Driving --------------------------------------------------------------------------------------------------------------------------------------- Name: TTV TMP_Malinois TMPID: 2319465 Last Ban: 16 Apr 2024 for Collisions, Reckless Driving Last Kick: 02 Feb 2024 18:37 UTC for Inappropriate Overtaking 02 Feb 2024 19:02 UTC for Reckless Driving, Inappropriate Overtaking Last TPRK: 22 Feb 2024 for Blocking Last TPR: 18 Oct 2018 for Reckless Driving In example 2, we see that the player was kicked twice in the same day for different reasons. If he repeats a similar offence, a ban is justified. However, as in example 1, if the date of the day is June 23, 2024 and there was no kick that day, a prevention by a kick is preferable to a ban, thus reducing the workload for the staff while being more lenient for the player. It is comparable to receiving a fine rather than a prison sentence. Staff will need to quickly assess the situation and consult with the chat to make the appropriate decision. As mentioned, I am open to discussing this system and I look forward to hearing from others.
  7. Proposal name: Unify reports: No more web, long live In-Game Description of suggestions: Why maintain two separate reporting systems when there is already one in play and one on the website? The goal is to simplify by consolidating everything into a single reporting system. Why should it be added: On TMP, as mentioned earlier, there are two reporting systems: one in play and one on the website. Unfortunately, the system is often overlooked. I therefore propose to remove the reporting system via the website to focus only on the system at stake. This would involve extending the validity of in-game reports from 15 minutes to 7 days, as is the case for reports on the website. Although the web system offers traceability by allowing staff to process reports at any time within 7 days, the idea would be to reproduce this traceability directly in the game. In-game reports would remain active until processed by a staff member and would not be automatically deleted, prompting staff to spend more time in-game with the community rather than processing reports remotely through the website. In terms of managing moderator roles, consideration should be given to how they could access the in-game reporting system without other permissions, or whether their current role should be changed or removed. It’s an open question, and I think the community can come up with alternatives. What do you think? Are you for or against this proposal?
  8. Proposal name: Unify reports: No more web, long live In-Game Description of suggestions: Why maintain two separate reporting systems when there is already one in play and one on the website? The goal is to simplify by consolidating everything into a single reporting system. Why should it be added: On TMP, as mentioned earlier, there are two reporting systems: one in play and one on the website. Unfortunately, the system is often overlooked. I therefore propose to remove the reporting system via the website to focus only on the system at stake. This would involve extending the validity of in-game reports from 15 minutes to 7 days, as is the case for reports on the website. Although the web system offers traceability by allowing staff to process reports at any time within 7 days, the idea would be to reproduce this traceability directly in the game. In-game reports would remain active until processed by a staff member and would not be automatically deleted, prompting staff to spend more time in-game with the community rather than processing reports remotely through the website. In terms of managing moderator roles, consideration should be given to how they could access the in-game reporting system without other permissions, or whether their current role should be changed or removed. It’s an open question, and I think the community can come up with alternatives. What do you think? Are you for or against this proposal?
  9. so I don't agree with you I think that this kind of thing does not cause a loss of FPS on the other hand the fact that the area is enormously populated as we can see at certain times especially during rush hours and where there can be 150 people in the same place there actually the FPS can be very impacted compared to the number of people who are in the area you drive offline at Calais where there are precisely these aerial signs and for my apart I have a good graphics card and all that I have absolutely no loss of FPS on the other hand as long as I arrive at Calais and or I want to enter Calais there I have a significant loss of FPS because that quite simply there are a lot of people in this area. And then to come back to your question what would be the point of also putting them on the CD apart from to troll them this would allow people who really want to roleplay to know how long it will take for there to be traffic jams and where there could possibly be accidents the purpose of these signs is simply to prevent the risk of traffic jams or accidents how many times I have seen slowdowns on the CD and a truck arrives at 110 behind me that then it is not warned that there is a traffic jam so yes we can put the warnings but in itself it is of absolutely no use on the day when we hardly see them so the accident can quickly happen this would allow also for people to be aware of how long they will take for example to go from the start of the CD to Duisburg or Düsseldorf while calculating the number of traffic jams there are on the CD and the number of slowdowns the goal is to put these panels for information purposes.
  10. hello Indeed it remains complicated, I will start from the principle that the language which should be indicated on the signs would be French unfortunately no one speaks French because it is not a common language so I think that English would be the best way so yes indeed like me I'm completely useless at English which means that I would have to translate the signs but over time the more we see the signs the more we will realize that in fact it it's not just language there is also a display a sign saying that be careful traffic jam at the head of the distance so in fact just the fact of seeing a triangular thing with the fact of seeing several cars in a row and that just below the mark it is obviously marked in English but just seeing the shape of the panel point plus the cars following in a row intellectually you have to say to yourself well there are traffic jams I have to remain careful I raise the foot and everything is fine you see what I mean actually yes the language could be a problem but understanding the image could not be a problem because everyone knows this kind of image hello thank you for your comment and for supporting my suggestion know that I know that the CD is not a highway now if I propose this suggestion it is really to improve the experience of the players actually put signs like that as we can see it in Calais unfortunately it would not work but in itself there is always the possibility of putting a panel alone with a screen or could there be text underneath I don't know if I am very clear I will put you well obviously an image below to show you what I mean but in any case thank you again for your support
  11. yes I already agree at the insertion ramp to the Calais motorway indeed there are these signs and most of the time they do not work I had already discussed this with a staff; telling him that who had broken our feet with their work of a month and a half so in the end that the panels do not work now actually if we add people who can update these panels that means that it should there will be people behind their screens but also behind the steering wheels and on the resource side what I mean are people who would be, among other things, staff if I follow correctly what the moderation of TMP told me recently, they all already work in the voluntary sector so it 'in addition they have to do that in addition and then they are already surpassed for everything that is postponed I'll let you guess what that can do
  12. sorry but excuse me what do you mean by these SCS it will be over unless it is a bad Google translation
  13. for my part your suggestion is missing too much information is it that you want it to be the game itself that puts the police cars the crashed cars and all that where it is necessarywhat you want it to be actually the admins doing this because you’re talking about wanting to add this kind of road event but the problem is that we don’t really know it’s what you want perfectly
  14. then your suggestion is perfect to a small detail let’s say you vote for the player to put himself in ghost the problem is that this player will only have to go a few meters a few meters and close the road to remove the ghost mode so it’s a very good idea now would just need to refine your idea is-what for example at a certain high speed the ghost mode as soon as it has been voted by other players withdraw or iswhat it is as soon as he moves his truck there the ghost mode withdraws is mostly what you have to know because if you ever put at a certain speed Thursday of 50 km/ h and the ghost mode withdraws there is no problem however if it is as soon as he goes move evenwhat a small millimeter of his truck that then he is already in ghost mode eh well he will simply withdraw from ghost mode and he will instantly block the road
  15. yes I agree with you but well it’s mostly a matter of ensuring that for players who really want to play quietly and especially not have to brake at once because they are not aware that there is a traffic jam or who has an accident would also put a little more beauty to this road except when you see the trucks flying or trucks passing in the grass
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