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Important info on FMOD i found on the scs forum from a member of the team.
" ok, some clarifications then:
old sound mods will definitely stop working. there is no meaningful way how to load them and run-time convert them to new system. the game should be able to read them and properly ignore, though (aka not crash).
but sounds will be modable, of course. moders just have to learn the FMOD-way to use its abilities to most profit (for this very same reason it is also not good idea to make any one to one conversion tool). but you should not be afraid, there will be guides (complete truck samples can be easily switched and tuned in like 0.5 to 1 day) and also there will be beta period so everyone interested could learn before true release (and we may yet update the system based on feedback). for now you can check FMOD Studio (it exists for all main platforms).
although samples we are using are same basically, some additional effects FMOD gives us made them better already. there will also be few new related features, hopefully. FMOD is tool we want to use to improve the game and our long term plans are not small. "See here bottom of page as proof https://forum.scssoft.com/viewtopic.php?f=178&t=281124&hilit=FMOD&start=40