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McGalcri

Veteran Driver V
 TruckersMP Profile
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Everything posted by McGalcri

  1. En mi caso si se ha resuelto. Al ser cosa del servidor, supongo que al resto también.
  2. Buenos días! Buenos días! NO es problema tuyo jejeje. Desde ayer el servidor 1 se observan muchas irregularidades. Yo me conecté "sin problemas" sobre las 14:00 UTC y todo iba bien, aunque ya notaba mucha fluctuación de ping. De ahí en adelante ha ido a peor, pasando por el típico "Authenticating" congelado y no hacía nada mas. No te preocupes, pues no es problema de tu cuenta ni conexión. Por el momento, puedes entrar en el Simulation 2 (ayer a mi me funcionaba perfecto y ahora... voy otra vez xD ) Saludos!
  3. Yeah... This problem (kinda) happening from yesterday around 17:00 UTC. Server 1 Authenticating not finishing and so on. But yesterday night, I was able to join in Server2 perfectly... I will try it again now hehe.
  4. Omg... thats weird. Do you have mods installed? Maybe you have one not compatible. Try deactivating ALL mods and retry. If it works correctly, try activating one by one for to know what mod have the conflict.
  5. Yes you can! Remember, in multiplayer (truckerMP) mods are really limited. You will just need, go to Mod Manager and deactivate your mods, then you will can join MP without problems. Note, maybe you will return to your main garage with an advertisment about "Mods changes detected, returned without trailer and cargo to your home" (something like this) but dont worry, its normal. Remember to READ and FOLLOW truckersMP rules and have fun!
  6. Hm... I dont think so if both have exactly the same. Right now are just 2 separated servers but nothing diferent between them. The experiment is to see what server will have more players just due the Speed Limit Following the Polls and players posts... SIMUATION 1 and 2 should exchange their players (in theory more people want to keep 110km/h limit), lets see what happens if that limit is only in SIMULATION 2. Easy
  7. Would be interesting a small experiment.... Simulation 1 and 2 servers, have exactly the same restrictions. Just remove speed limit (or use 150km/h as before) in SIMULATION 1 and leave SIMULATION 2 as it is... we will see how many players join on each server
  8. Well.... it can be used mode 1 (static light) when +30 players, we will still see the blue thingy Anyway... using mode 0 (no beacons) maybe people will increment the caution due they dont know if an admin is around hahahaha. Undercover Admins needed!!
  9. Just a little doubt, but its about another question, the truck/trailer stability and the console. I hope there will be something for limit it and avoid abuse... You know what I mean hehe. PS: I just noticed, the bug ticket is in the website support page hehehe, claimed by you Thanks again!
  10. Well... just when the TMP update for 1.35 was released, I tested it. After the test I sent a BUG ticket but it not appear in the BUG section so Im not sure if it was sent or not. The problem is the horn is not syncronized in this last update. You can hear your own but we are unable to hear others horning. It is an update BUG.
  11. I understand your point of view, but understand mine as well. I joined TMP for to meet a lot of human drivers (Im a bit bored of AI only hehehe) with the fact, knowing they are humans, i can expect human errors, thing adding an extra realism for me. The thing I dont like is to need to play almost all my reward from a loooooong journey because an idiot trolling for fun. That is not fair at all. For this, allowing repair truck+trailer with /fix will reduce also coarse language and insults in CB radio (trolls will be less motivated for trolling I guess)
  12. Oh yeah! I forgot to mention that... as I explained in my post, it is not only the price of the repair, also the penalty profit if your cargo is also 1% or 2% damaged. Just a small percentaje damage is really expensive. And dont forget... usually when your trailer is hitted and damaged, your cargo is also affected. NOTE: I tested it and the amount of profit penalty due damaged cargo depends of the total reward mostly. More reward, more expensive each %
  13. +1 I really like the idea!! Personally, I am one of those with a toaster PC, and I need to run the game with almost all minimal details and I can feel easy when my FPS are dropping. In fact... SCS implemented in v1.33 a console variable (g_disable_beacons (0/ 1/ 2) - for people having issues with blinking lights) that can be easily access from a script. I think 0 means NO beacons, 1 just orange static light and 2 the usual blinking orange. In case +30 drivers around, the variable turns to 0, else turn back previous value... not hard I think. NOTE: This effect will be only for the driver. As the idea said, a checkbox in the Launcher would be perfect. People with really good computers can just deactivate it, but we others can use it for earn those precious extra FPS
  14. +1 I totally agree with the idea. I usually drive very carefully. I really like to have my truck+trailer in perfect conditions (with 4% damage after 3000km journey, I always go repair) But... as all you know, It is not fair at all after driving 2500km without incidents a crazy car driver comes in wrong way with his crazy friend and totally crash you leaving you lying on one side in the road. Meanwhile you are lying on a side, your damage is increasing so quickly press F7 for teleport asap. In resume... the price cost for repair truck+trailer totally kill my route profit, and overall the long time spended driving following the traffic rules for just coins. If we think on it... 100% truck damage also can use F7 for teleport and repair, so it is not an excuse for not to use /fix also with the trailer.
  15. I just tested it right now in a long route from Bergen to Palermo (around 2.900km). It said 0km distance, but once loaded the modified savegame, the route is there and perfectly measured in my map. Remember: DO NOT USE the Cloud. My steps: 1. Take the truck you want to use and park it in your garage or somewhere. 2. SAVEGAME. Not Autosave. Using SaveGame you will create a slot in your savegame folder with names 1,2,3....9,10.... (I have only 1 savegame so my folder is numered 1) 3. Open VirtualSpeditor v2.06 and create the route (ignore if it say 0km distance) 4. Go back to your game and use LoadGame for to load your last savegame (that slot you created when savegame) 5. Voila! If you go to the marked from the map and click your city, your load should be there and showing correctly the distance. Remember VirtualSpeditor do not work with owned trailers.
  16. First, I dont understand why a simple small caravan have almost 500.000€ reward on deliver, when a Truck can carry more amount of cargo and more valuable cargo, the reward is barely 120.000€ as máximum! (not easy to find a route like this). This is just adding more CARS in a TRUCK game (usually more trolls due they can run faster) causing chaos. (adding Busses or smaller trucks would match more with the sense of the game) Suggestion Name: Good Driver Reward Suggestion Description: Pretty simple, just by adding a boolean variable. When you start your job, variable is 0. If you drive the whole route following the road limits, it will remain at 0 value. If your GPS turns red (overspeed) that variable turns 1. At the end, if your variable its 0 you will have double reward, if its 1 no extra reward and will stay as now. EDIT: I little change to the main idea. Instead using boolean variable, use a simple distance counter that only will count the distance drove at the correct speed. If you drive at 80km/h and then take an exit that is limited to 40km/h for some seconds you will be in overspeed so, would be not totally fair. Also I seen recently situations where you see an accident ahead and you need to use the left lane, so probably you will need more speed for pass that location asap due the traffic incoming. Any example images: (Only text example) You take the cargo and drive to the deliver point. Meanwhile your speed remain at/or below the limit the counter will be counting the distance you are driving correctly. When you deliver the load, the full distance 2000km but you drove at correct speed 1.500km, so you will earn a 75% extra reward. If you drove at correct speed 1.000km, then you will have only 50% extra and so on. Pretty easy and simple. Why should it be added?: 1. People will drive more realistic, reducing the amount of accidents. 2. People who like challenges, this will add a plus to the game. 3. We will have a chance of earn something when someone literally destroy our cargo (just 40% damage is almost all reward) (Remember now, Truck+Trailer we need repair both for more cost than before) I know very well, there are people using hacks for increase the money and so on, but I bet we are more people who we love to earn the stuff by ourselves in almost all games.
  17. Just be patient hehehe. Right now it was a EuroTruck simulator upgrade on steam, so... Multiplayer launcher is not ready for this versión. You need to downgrade your game versión till the Dev team fix the Launcher with the new version.
  18. ¡The Solution is easy and Funny! Police Tickets events and Undercover Admins/Mods. Would be really fun to see real Events of a police stopping someone driving crazy and giving him a ticket (and also a Warning for future bans or something)
  19. wops!! Sorry for the delay, i have issues joining the forum. No teleport hehehe. He was driving really really fast as result of this, he crashed into a side but with fortune he remaining OK in the road. I was just some meters behind aproaching to him and he started to acelerate at unusual aceleration... Like using a super turbo, Nitro.... you know... very smooth movement but really really fast.
  20. Well... today I saw a driver, after a crash on a side, depart from 0km/h to more than 150km/h in almost 2 seconds!.... and my surprise, after reach 150km/h in my truck, that guy again crashed ahead and increasing distance in another 2 seconds... I was at 150km/h already!!! .... There was no autokick. Is there something not working? maybe new cheats/hacks bypassing this restriction?
  21. This new speed limit (150km/h) and the clown horn is from the ETS2MP, I just tested it in OFFLINE mode and there is no speed limit hehehehe. I think would be a problem to limit the speed, overall when you are really hurry up for deliver a delayed job due some crazy/noob/troll driver (really often hahaha). Lets be honest... at 140km/h performing a turn would be an instant stop (you know what I mean hahaha...) Anyway... I usually drive between 90-120 (depending of the road) so the most annoying thing is the new clown horn... its fun, but so annoying when only 3 or 4 drivers spamming it (imagine large convoyes or populated areas plenty of trolls) IMPORTANT: If you know there will be traffic soon, reduce your speed and follow traffic lights/signs, that will avoid the usual stupid accidents. Check GAME RULES for being safe on road.
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