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MrBrandman

Retired Team Member
 TruckersMP Profile
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Everything posted by MrBrandman

  1. Ugh, first day back in class, then go to work where one 5 hour shift dragged on to where it felt like 2 or 3....so glad to be home and just relax

  2. I love the idea of a crash sound. Maybe make it as an option to have on or off cause I can see easily being overwhelmed by whatever sound bit they use in a heavily populated city such as Calais, Duisberg, and Amsterdam
  3. Dont see why youd need a mod for them as they are in the base game already. If you want to know where to get them, for doubles its anywhere and youll just have to change your trailer if its freight market. Triples is Nevada only and hard to find, I have yet to drive a triple and really want to
  4. Happy Birthday Nox @Noxii!!!

  5. I like the idea of RP but this is after all a truck sim...this isnt like GTA where you have a whole slew of things you can do....its mainly just trucking, unless you just drive around in cars aimlessly. So I think its a good idea on paper but wont work when you put it in the scope of what game(s) youre trying to get this implemented on
  6. Theres already settings in the game regarding horns and tbh, I dont really mind them. They were put into the game like that so I dont see any need for TMP to take them out, if anything I feel this would be better directed at SCS than TMP
  7. What this boils down to is lack of patience. What I see happening is people rushing forward to get out and an innocent person who waited their turn in line collide and the one who was in the right gets punished for it
  8. Its that wonderful time of night where all your friends are in bed...gotta love time zones :(

    1. x004cc_174rus

      x004cc_174rus

      So it would be better is earch be flat :D

    2. Killua  // Ireland ^_^

      Killua // Ireland ^_^

      heres me still up at 5:42 am :lol:

  9. tfw you get home from work, sit down and your whole body tightens up to the point where it hurts to move

    1. SpeedyTMP

      SpeedyTMP

      ouch sounds painful buddy 

    2. AshlynsGaming
  10. Lowkey amazed my potato aka sorry excuse for a computer survived a run to the slide zone

  11. Congrats to my good friends @heyhococo and @ShawnCZek on being promotes to full GM, as well as @Syntackz.I look forward to seeing yall in game

    1. ShawnCZek

      ShawnCZek

      Thank you, mate! Hope you will once join us, too! :mlg_doge:

    2. Syntackz

      Syntackz

      Thank you:)

    3. heyhococo

      heyhococo

      Thank you! <3

  12. Down in Phoenix 

    lTRYHMy.png

    1. [MCG] Kien Giang

      [MCG] Kien Giang

      look great. Welcome to Phoenix xD :D 

  13. Flying the American Airlines AirCal Heritage livery form Dallas to Phoenix for a vatsim event sLGuNEn.png

  14. Myself (United, blue tail), @Sgt_Tailor (WestJet, arrow tail), and one other friend (Air Canada, Maple leaf tail) after our flight from CYYC (Calgary) to KDEN (Denver) u1Nf0Ba.png

  15. Turning into a dual purpose flight simmer, mostly flying and now getting my feet wet into air traffic control! Cant wait for the new knowledge and seeing how one helps the other

  16. Bad idea as there are many people that legally go into oncoming to overtake (yes its legal in some cases). This would keep them behind a slower moving vehicle they do not wish to be behind. Also in the UK I notice a lot of people turn into the right side of the road (myself included on occasion) by accident due to habit and quickly get over into the correct lane. Then there comes the issue of creating such a thing. you would have to take EVERY SINGLE ROAD in each game and program the centerline to tell this thing where the centerline is. Then you have to program another hitbox in the truck so they have to line the truck one with the road one to initiate the sequence
  17. I think this is a great idea on paper, the issue I see is implementation. The speed one will be hard cause the game will have to identify speeds of both trucks compared to the speed limits. The other big thing I noticed that I want to comment on is the blocking one is hard because someone who stops at red lights will no doubt wait more than 20 seconds cause the lights take forever. SO hes gonna get auto reported for following the rules. Also I feel this will not help the admins at all as they are already swamped with reports to look at from both in game if possible and the website. This will only increase the amount of reports and lead to things getting done even slower than they already are.
  18. Check to see if your steam updated your game or not. I checked when 1.31.2 was compatible to see that my steam queued it instead of updating it. If thats the case just manually force the update and youre good to go
  19. Boston here I come!! JBG3H7O.png

  20. Here in the US our interstates do cut through cities, a lot of reason why some cities are as large as they are. However when going through these cities the limit is not reduced. Only on city streets and maybe 2 lane state highways does it reduce. Interstates are not affected. Each state has its own limits, some faster than others. I think the limiter should be set to whatever the posted speed limit is for that area. Yes ATS doesnt have near the player numbers ETS2 does and we do things differently here. Our trucks are not limited as far as I know, but I do think their speed limit is slightly lower than that of cars, at least in my home state of Texas. I have always been supportive of the limiter in both games, however it does not make sense that the limiters do not allow us to reach posted speed limit.
  21. Caught the gorgeous California sunrise on my way out to Shanghai 1KgrIuH.png

    1. [MCG] Kien Giang

      [MCG] Kien Giang

      nice photo and scene :) 

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