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Experiencing kernel error or random crashes on TruckersMP Island? ×

LIPtoH

Veteran Driver VI
 TruckersMP Profile
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Everything posted by LIPtoH

  1. Update | 0.2.1 SII_Decrypt changed from exe to dll to work with files in memory and minimize disk access Added ability to Add Custom paths Added ability to Edit Freight market jobs Added ability to Sell garages Added Garage manager menu to sort Drivers and Trucks Added support for latest ATS savefile version Created HowTo PDF and Video Numerous bug fixes Download Google drive - https://drive.google.com/open?id=18UEpQxHQpVQEDOTC6GjWSd0Oc3IHzeAw
  2. It's not a bug but how this tool is working. For freight market it gather information from loaded save files, don't provided with program from the start. It made this way for people that uses map mods and cases when SCS reworking existing map. Only way to "fix" this is to populate route database from your saves before using program. In future updates will be added extended route data calculating from partial data (Let's say you want to add a job from point A to B but this path dont exist and it will try to find intersecting routes from A to C + C to B). This way you will get route data closer to real one. I don't know how to better implement this because setting lowest value of 5km for all missing paths it's not good and setting highest value of 4000km not good either. If someone has a suggestion please leave a comment.
  3. Update | 0.2.0.3 Updated UI (720p compatibility) Improved Profiles and Saves search Download Google drive - https://drive.google.com/open?id=1NJsIUupFkKTAsNoB-XtkjtELLRal8ASv
  4. Update | 0.2.0.2 Added 1.35 OB (need testing) Fixed DB error Fixed localization errors Updated UI Download Google drive - https://drive.google.com/open?id=1DT839ha_ieXnbinEoUsUnGsjH4n_fmAm
  5. Update | 0.2.0.1 Fixed DB error Fixed localization errors Download Google drive - https://drive.google.com/open?id=1chgL74K7Ntd39jtpGA4nMrwC1DFUHORs
  6. Update | 0.2.0 Fixed various errors Separeted DBs files (by Game and Profile) Reworked part of UI Added localization strings Download Google drive - https://drive.google.com/open?id=1Txp8VbukKRUN8eupLpFyB1DkI5CAkORp
  7. @The Rock I try to swap truck and i don't experience game crashes. @[NT-CRC] jorensanbar i don't experience crashes after delivering heavy cargo. I think error has the same root (from heavy\double trailers) So i think you need to skip time in order to recover saves because i think autosaves was already overwritten. But i will wait for problematic saves from you.
  8. Update | 0.1.5 Change log Fixed GPS related errors resulting in not loading save file Fixed GPS route sharing (now you don't need existing path in save file) Fixed distances mesuring units not loading on startup Added prompt on game type changing Added basic Trailer edit Added ability to search for QJ and FM Trucks and Trailers Download Google drive - https://drive.google.com/open?id=17Y4wcJUIm_EtMsar1cljad4mtxmbI-mb
  9. Thanks for the report. And you are right it must be a bug and i forgot somewhere to change vehicles.
  10. Yes, it looks strange but u can't do this - program still save previous gamesave file. Only one solution i think would be OK - prompt user about loaded file and ask him is he wanted to discard save files and proceed or cancel game switching if it was unintentional. Do you infact receive that amount of money? If it is - so i can't do anything about it (it is calculated based on distance and will be wrong until program learn this route(i can make it better but still u will be waiting for program to learn routes) ). If it's not - just don't bother.
  11. I cann't fix program unless people start properly report about bugs because saying that "program don't work please fix it" doesn't help at all.
  12. Update | 0.1.4.1 Change log Fixed game change button bug Small UI fixes Download Google drive - https://drive.google.com/open?id=1gZ6xoR9_h72boDfL-j0E8f9IQMW_Oms1
  13. Update | 0.1.4 Change log Fixed long database operations on save file load (auto fix) Added ability to translate rest of UI (Cities, Countries) Added game files cache (Cargo) Download Google drive - https://drive.google.com/open?id=1ECVqXKeDSYswxyf37xsrQxq_l8qV07GO
  14. of course i accept sugestions. About what you ask: - Freight market is big by itself (for whole map i think it is more than 1500 entries) and each entry is pretty big and don't forget about mods\dlcs. - Cargo market generates cargo from numbers(seeds) and in first place needs to be decoded (not posible wright now) and also depends on dlcs, mods, ingame time, etc., but more dramatically. So none of it possible.
  15. Then you click Copy button data was copied to clipboard, like then you do Ctrl + C, so if you Paste data using Ctrl + V, for example in chat you will see somthing like this 1F8B08002635395C00FF9DD04D0AC2400C05E07DA17798A5420BC9647E1A2FE0B6E001CA682B9DCD8CD462E9ED8DBA1341719745F2F15EF6EDA16BC33C96854CC7618CA92F8B25AC971CD35C162A855B97723F74977C8D73CC69A736351920D24DA5506B0F95AA110D3BA0AD1CF4711A4EAFC5739E9630F54F3A8C43F841368EBD2581BD6657298DC446376F6E48EB57C93A6604946CDE4950E3D979FB87D320494571983C8B660009E00F88D081257CFC0CD18A44681DF88FD41D5970286F95010000 So your friend need to copy this text and Press Paste GPS data in the program. I fix a bug that lead to this error
  16. Yes, because it isn't a priority right now and minor features like translation is a byproduct. And as you can see not all of the cargo have Initial string, but only Translated. For now it is a bit of a waste of time to translate it. For example right now i'm working on two major features - trailer "editing" and cargo market and if i will be bored of it i will try to add cargo\city translation.
  17. Translation guide Folder structure In root folder you have a folder called "lang" containing all translation including base ones. To make a custom language you need to create a folder with name of Culture Info "xx-YY" where xx is a two-letters language code (https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) and YY is two-letter Country code (https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2) In that folder you need to create a file with UTF-8 codepage or copy existing file from another translation or base_lngfile.txt from "lang" folder. If you want you can include a flag icon with a 16x16 size and in png format. You can find a source one here - http://flagpedia.net/ File structure First line is a same Culture Info "xx-YY" but in square brackets like so "[xx-YY]". Next is a lines for translationin structure like that: xxx=yyy where xxx - you don't need to translate, and yyy - you need to translate.
  18. Update | 0.1.3.1 Change log Fixed error with getting data for sharing GPS Enabled ability to Buy and\or Upgrade Garages Download Google drive - https://drive.google.com/open?id=1FKKT9t0Zm2i65LhlR15O3TUZKE1owxNA
  19. I want to publish a small tool that started as a code practice base back in 2016. In 2018 I returned to multiplayer and playing ETS and start rewriting this tool from scratch. Slowly it grew up from little tool to this state. Important Right now, this tool is in alpha state and can broke save file so be caution. If you encounter problem please make a screenshot, leave a message and send me a save file (if it required). Supported game version 1.43.xx - ... Description This program created for editing game save files. You can: add Custom paths for save files. edit Local and Steam save files. Rename and Clone Profiles. edit Player Level and Skill. edit and share saved User Colors for truck and trailer. edit amount of Money on account. visit cities and be able to grab cargo from discovered cities. buy and\or upgrade Garages. repair and\or refuel your truck. share truck paint job. repair trailer. create custom jobs for Freight market. make basic edits to Cargo market. share Truck position. share GPS paths. share Multiple Truck positions as one Convoy Control pack. Short term goals: finish sharing functions for truck parts. add editing and share functions for trailers. Long term goals: add the ability to creat jobs for Cargo market (have couple ideas) get map data from game\game generated files. scan mods for data (trucks, cargo...) This tool depends on: .NET Framework 4.7.2 Tested on: Windows 10 x64 Download Latest releases on Github - https://github.com/LIPtoH/TS-SE-Tool/releases/latest Archive contains folders: img - folder with images from game (provided only for simplicity and can be acquired with Game Archive extractor) lang - folder with translations and files for translation libs - folder with files needed for program to work gameref - folder with cache of standart game files Localization de-DE - Deutsch - Translated by RattleSnK (UI) en-US - English - Translated by LIPtoH (All) es-ES - Español - Translated by tHernandez (UI) fr-FR - Français - Translated by Bruno Gaudry (UI) it-IT - Italiano - Translated by Ilmondoemio (UI, Countries and Cities) ja-JP - 日本語 - Translated by k-es (UI, Countries, Cities and Cargo) ko-KR - 한국어(대한민국) - Translated by tjrl81 (UI, Countries and Cities) nl-NL - Nederlands - Translated by tec09 (UI, Countries and Cities) pl-PL - Polski - Translated by jepi789 (UI, Countries and Cities) pt-BR - Português (Brasil) - Translated by 3L0N (All) pt-PT - Português (Portugal) - Translated by The Rock (UI) ru-RU - Русский - Translated by LIPtoH (All) tr-TR - Türkçe - Translated by Kimmer (UI, Countries) zh-CN - 中文 (Simplified) - Translated by All Man Are Bros, Antileech (UI, Countries, Cities and Cargo) Source code https://github.com/LIPtoH/TS-SE-Tool Special thanks for support to llh Chillpadde UniNub
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