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Yellow [YT]

Veteran Driver V
 TruckersMP Profile
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About Yellow [YT]

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  • Gender
    Male
  • Location
    Sydney Australia
  • Preferred Trucks
    Scania
  • American Garage Location
    Nevada: Las Vegas
  • EU Garage Location
    The Netherlands: Amsterdam
  • Known languages
    English

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  1. What's your reasoning behind non-collision AI traffic not working? Those who stick to realism drive as if the AI are real interactable cars, and those who feel like it can blow through all the traffic. It also mitigates most issues of AI abuse for trolling by players. Harsh punishments in my view lead to unfair bans against players, this is exactly what will happen. On paper these strict punishments sound great, but as we know, the admin team often goes way too far with the enforcement, with minor infractions creating month long bans. I'm not against these types of punishments, but the whole reason why "Back to Basics" is happening is because of this stuff. I think if Non-Collision AI traffic was to be introduced, the same rules should apply as they do currently in the Simulation servers, there is no need to add severity to punishments that will create the same effect as they do without AI traffic. Obviously if AI traffic with collisions was chosen, then yes, this stuff would have to be very strictly enforced, but I feel it would end up being more of a hassle and a waste of time not only for development but also the staff team if this is to be introduced. Suddenly desync and bad connections would be a huge deal, and would create massive headaches for the development team. Not to mention @blabberbeak mention of it the AI failing and creating a traffic jam themselves. I think it would be easier and better for all if non-collisions was enabled for AI.
  2. Having traffic that wouldn't be non-collision would cause chaos as mentioned and would ruin the experience of everybody. But the "perfect" world that your thinking of where everybody follows the rules is simply unviable. As we've seen, this type of moderation harsh moderation simply doesn't work in the long time, it doesn't decrease the presence of rule breakers, and it punishes those who are doing the right thing mostly but make a minor mistake from time to time. This is the whole reason behind the push for "back to basics." I understand that for you, a long time player, this "perfect" world should only be acceptable, but the reality is that this will never occur, and has never really occurred on TMP (or if we go back further ETS2 multiplayer) in the first place. The whole reason why this mod has been so successful was the ability to play with your friends, and the interactions with other players, people never expected full realism at all times back then, neither do they expect that now. You could argue that it has gotten worse, but I really don't think so, I think the harsh moderation has actually caused the issue to be highlighted more and has caused normal players to be punished unfairly, and in turn has created the situation worse. Because of these reasons, it would be simply impossible for an AI mode to have collisions in almost all cases, it would be abused and would just lead to trolling. Have non-collision AI isn't really a bad thing though, it reduces the loneliness and boredom out of the hotspot areas of the map, and adds significant realism to the game. As @blabberbeak said; Not to spark anger, but if you expect high realism, TMP never really was the place for that, and it will be impossible for it to be like that. Those types of expectations are unreasonable and do not fit with the MMO style and a large chunk community. That doesn't mean you can't be realistic, of course you can, a huge amount of players are. This carries through to how players treat AI traffic, and weather they want to take it serious or not. Non-Collision AI is to prevent abuse and trolling against those who do care about realism, just because you can drive through them doesn't mean that you can not take it seriously. It all comes back to the quote from @blabberbeak
  3. No evidence is to support this claim. There is nowhere stated on the video, status update or on any forum article that the project has been cancelled. Refer to @blabberbeak for the second part of your paragraph, he breaks it down very well.
  4. @Granite Saying "It would never happen" is a bit pessimistic. While your explanations do make sense, we can't say for certain that this would be the case. The teaser trailer that was given shows us that some kind of AI traffic is possible, whether they developed their own AI system or it was client side, something is there that does or did work. Of course, with the lack of communication with the feature, we have no idea what testing they did, and whether it was limited to a few players or a group of players, we simply don't know. The trailer only shows two players, this may have been as far as they've gotten, but I doubt it, why would they put out a trailer for a gamemode were only two people can join before the AI start going insane? I believe some kind of progress was made, but the development became more exhausting and tiring, so they put it on the backburner. So while yes, you can make that assumption, but it doesn't really hold any value, as we have no idea what has been going on behind the scenes, and whether they have or did have a functioning AI system. Also, the point of "nobody is interested in simulation" is completely untrue, people like me and my friends enjoy simulation, but we also love the ridiculousness that TMP brings. A balance of both makes the experience way more fun, and there is still interest in this gamemode today, I mean just look at people who replied. It doesn't collide with the "back to basics" philosophy, this gamemode was teased well before a lot of the controversial policies that were made which subsequently created the "back to basics" philosophy. Old players who haven't played TMP in a long time most likely still remember this gamemode being teased, and they would like to see it implemented alongside the changes made with "back to basics." Pessimistic ideologies like this don't bring a community together and creates further division in it. @blabberbeak Non-Collision definitely!
  5. @blabberbeak @arrow2555 Hey there, thanks for your response! It's interesting that you brought up performance. Convoy mode in its current state can be glitchy at times only with a couple of people, when somebody's connection lags the AI traffic suddenly catchs up to them and there is massive amount of rubber banding on their screen for a few seconds. I presume this is most likely why the game mode has taken so long, as these issues would have quite literally been game breaking. However in terms of actual game performance, I really don't think there will be that much of a difference, and if done correctly should be the same framerate or similar to what you get in ETS or ATS, which has been dramatically improved since the latest update a few days ago. Now to be clear here, I'm not a programmer, however a solution to the issue for the rubbernecking can be a system where if a player reaches a certain ping level, they are automatically disconnected, and reconnected once there connection becomes stable again. In the case of lag spikes, once there detected, the player will temporarily go into no collision for a few seconds, allowing the AI to rubber band back into place. Of course, this doesn't solve the problem of the server, as the load I imagine would be quite extreme, while I can say some ideas here, they would make no practical sense so there is no point saying them and yes... as much as it would be hilarious to see C-D road in AI cars on top of the chaos that it already is, there should definitely be zones for no ai, or a system so if a playercount goes above a number in a specified area, the ai cars are disabled to prevent lag and chaos. @L-DragO* You are definitely correct with the AI logic, they can never seem to figure out how to merge onto a motorway That being said I do wish some kind of update is made, I mean its been 2 years now, the teaser is coming up to 5 years old, there are a lot of logistical problems coming to TMP as arrow said, but I do feel that this should be prioritised over other things that are in the pipeline considering how long as a community we've had to wait.
  6. Hi all, I'm creating this thread to get some answers. Back in 2018, a 'new' AI gamemode was teased, showing us TruckersMP with AI vehicles synced on all clients. That video is coming up to 5 years of age, and while we did get an update about the gamemode in 2021, that is now 2 years ago, with silence since. Over this period, I've had large anticipation for this gamemode, particularly after the introduction of Convoy mode in vanilla games, as all my friends could play together and with AI traffic, and when I was alone vanilla just doesn't seem so lonely all the time, thus I haven't really played TMP at all recently. This gamemode I think is very important for TMP's future, the playercount is falling, and even though that recent announcement of "going back to basics" is very promising, and almost all of the community agreeing with the changes made (including me), I feel that even after those changes have been implemented it still hasn't and most likely won't change TMP's relevancy. So, why will the AI game mode change it? Firstly, it brings those (like me) who often drive alone back on TMP. Currently, if your driving alone and your not on the CD road, it's really boring. When driving in DLC areas, your lucky to see a few players drive on a session. With no cars around, it doesn't feel like ETS2 or ATS, and it kinda sucks! The main reason I played TMP was for friends, but when convoy came out and the addition that AI brought, it made playing together so much more fun, as it wasn't just a lonely convoy at all times. I think will enhance ETS2 & ATS significantly, as suddenly you'll have normal AI vehicles intertwined with actual people driving past. It makes solo & convoy driving more interesting, as you have the AI as well as the added interaction from real players drivers driving past. It's a win win for everybody. This mode will likely attract a lot of people, simply because it's more interesting than vanilla, quirky, and more way more fun because of the interactions. This is similar to how TMP (then ETS2 multiplayer) felt when it came out. I feel that currently this feeling has been lost between all players, the servers now are just people driving on CD road, everywhere else is desolate, because of that nobody ever drives there, and if they do they do it's in singleplayer because it's more fun with AI around. The desolation outside of CD road sucks, and other than the enjoyment of CD road, not many people play on TMP for this exact reason. So I ask for a status update, we as a community deserve one, you guys apologised in the update post that there wasn't enough correspondence about the new gamemode, and you've again left us on a 2 year hiatus of no comment. I feel this gamemode extremely important for the future of TMP, it will attract more players to the game, with the interactions and realism that it brings. I hope this thread can spark some curiosity in the community about the gamemode and push for the further development of it. Much Love. Yellow
  7. Duisburg has always been a nightmare, I actually think it was better before the map revamp, that short road has caused more headaches then it just being on the main road. I'm interested to see the final product, and how it will work in practice! It may solve one of TMP's longest issues ?
  8. You followed me back in 2017, didn't notice until now lol. Thanks for the follow ?

  9. Finally! The one feature I've always wanted in TruckersMP has finally arrived. Can't wait to try this out lol ?
  10. I keep on seeing this speed hack and no damage trainers that keep on coming up online, now obviously the speed hack one is not allowed but is the no damage one allowed. I remember a YouTuber making one back in 2017 and it was really popular in the community and admins allowed it until he stopped development. Times have changed since then and the rules are completely different, am I allowed to use one of these trainers?
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