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HumaneWolf

Retired Legend
 TruckersMP Profile
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Everything posted by HumaneWolf

  1. So, I've been around here for a while now. I joined the team back in December 2014, as a forum moderator. Since then, I've been a game moderator, community manager, vice project manager, and now a developer.

     

    I've read a lot of forum posts, spent hours in game watching over Europoort, hours responding to and managing both staff and the community, and last but not least, there have been many hours writing code, testing code, setting up servers, etc. I've implemented Two Factor Authentication, the TruckersMP OAuth2 Provider, recruitment system, and more. I've written code that has executed on several hundred thousand computers, and code that has scaled to handle many requests and users at once.

     

    I've learned a lot from the work I've done here, and from all the other awesome developers and team members.

     

    I've been thinking about it for a while, and I've decided to leave TruckersMP for a while. I don't know if or when I return, but I know I need some time away from it and to work on my own ideas and projects.

     

    And I am taking a lot of experience with me, which I am already using in my life, work, and other projects.

     

     

    1. Show previous comments  9 more
    2. erikj

      erikj

      You may not have seen me around, but I remember you from way back. Been a long time lurker of your twitter as well!

      I'm sad to see you go, but I get the reasoning behind it. I do hope you will check in from time to time and maybe go for a drive.

       

      Lykke til med fremtiden! 

  2. Wrong. Contact krash, those have the position information you are asking for. The map API is separate from the normal API, and the endpoints and info is not listed on that page, only how to request more information.
  3. The main reason this is unlikely to happen is the ratio between playercount, and the effort and resources required to make and continue to support it. While it is true that ETS(1) no longer receives updates, so supporting updates won't be an issue, the initial investment to make a mod is still there. In addition, servers, download links, etc also cost time and money to run, and most likely the playercount for an ETS(1) multiplayer would be quote low. In addition, ETS2 is by no means a heavy game, and most computers can run it today. Also, note that this forum category is not made to be a communication channel to the TruckersMP developers. It is here so people who are interested can discuss development in general.
  4. The special trailers and missions were never accessible or allowed in MP. Only some of the accessories the DLC contains.
  5. If the branches have been merged, that does not change any of the other reasons I gave you yesterday. We don't have unlimited time and resources to invest into it, and currently, it's not an investment we can prioritize. Maybe in the future, but not yet.
  6. No. Supporting both 32 and 64 bit versions of the game means twice as much work, for an architecture few people use today. 64 bit has been available for many years, and have been the norm for all new computers for many years as well. According to Steam Hardware Survey, less than 2% of Steam users use a 32 bit OS. This is not worth the time or effort for us to support, especially considering it is a hobby project.
  7. No, anything that TruckersMP does needs to be done at a large scale, so that it can be utilized by several hundred thousand people at a month. Providing the bandwidth to support a 370 MB download in the launcher is not easy, nor cheap, at the scale we need to do so.
  8. Rejected. It's a separate game version, meaning twice as much work to support it, compared to today. It's updated at a different pace from the main game, meaning we would either need to invest even more work into backwards compatibility, or wait for a very long time with updating the mod each time the game updates. VR is still a niche thing. It's big enough to attract attention, and get good games (and it's fun), but it's not a mainstream thing. There are a limited amount of TruckersMP players who have VR gear and use it. Making proper interfaces and such to interact with the systems in the game, like reports, chat, etc. is hard. It requires a lot of development and testing, which takes a lot of time and resources.
  9. He can contact support at https://truckersmp.com/support, and they will help him out.
  10. @Tuxy Fluffyclaws has returned to the development team.
  11. Thank you. The most likely explanation is what I said above, that your client considers you disconnected while the server still considers you connected. I'll keep a note to look into it in the future.
  12. Most likely the server has not "given up" on your connection yet, even though your client is trying to initialize a new connection. When it happens, how much time passes between when players near you stop moving, and when your game tries to reconnect? In addition, how long between your client saying you're disconnected, and it trying to reconnect?
  13. Adding more slots to a server doesn't work like that. It requires actual computing resources and CPU power to handle it, it's not just a number.
  14. Same as other languages and technologies. It has it's place, and is unlikely to go away. It has it's use cases, and other things which it isn't that good at. At the same time, other languages and technologies are not gonna disappear because of Node.
  15. Delete your C:/ProgramData/TruckersMP folder. The launcher fails to write to it.
  16. As said in the original post, we do plan to make the TruckersMP OAuth2 available to community developers, at least using the Access Token flow, which is what the forum is currently using.
  17. Wrong. You need to be logged into the correct steam account to play at TMP.
  18. That has to do with how the forum does stuff, so don't expect it back any time soon. Sorry.
  19. The forum login now utilizes oAuth2. This should provide more reliable logins, which should also be easier to maintain in the future. In the future, oAuth2 will be available to third party applications, however, this will not be until we are done with internal testing.
  20. Gonna point out that this is planned, and coming in a little bit. There are a couple of things in the client that need to be adjusted to make it work well, so for now, the client relies on you needing to play on the Steam account tied to your TruckersMP account, meaning Steam's 2FA gives a level of protection for now.
  21. Most likely either a connection issue to a server on your end, or the server serving that image being down or temporarily unavailable when you loaded the page. That can happen. It's not a corrupted image, it's an image that failed to load.
  22. Locking this for now. If you want to play around without being serious, use EU4. That will not change your current ban however, and we cant really predict whp will troll and banish them to another server. Also keep in mind not all banned players try to troll, etc I can have a closer look at the entire thread later tonight when I'm home, but for now this mostly looks like a suggestion I'd reject.
  23. Not a bug. Read the actual error message, and do account for time and timezones.
  24. It literally makes no difference. We don't reserve the CPU resources when starting a server, so unless it actually reaches 500 players it won't use the resources required to host 500 players. 500 is just a simple default-ish number we use occasionally for event servers and similar.
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