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birfincankafein

Veteran Driver VII
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Posts posted by birfincankafein

  1. Suggestion Name:

    I can able to reconnect after kicking by system, not admin.

    Suggestion Description:

    When player kicked from system automatically not kicked from admins like being afk or high ping  I can able to try to reconnect with one key. 

    Any example images:

    Nope.

    Why should it be added?:  

    Because its time-consuming that restarting game. When try to close game, your record will be save in world of truck and game trying to save and after that you reopen game login again etc. Its very time consuming. I've already opened game so server can gave me a new session token because I've already logged in. 

    • Upvote 2
  2. 3 hours ago, Spieker [GER] said:

    I think there's no need for this. You can use the spawning logs in "Documents/ETS2MP/logs" to find out the TruckersMP ID without typing /pinfo. 

    A log entry looks like this:

      Hide contents

    Line 148: [22:46:34] Spawning GameTruck (maryoolo [GER/PL](767) - TruckersMP ID:128361 - Tag:Fahrnünftig) Additional data: N/D

     

    So I should open logs and search for the player. Okay, the log file will be great. But I shouldnt exit for reporting. I think I can able to access logs on the road. Is there any way to do this? 

  3. 1 hour ago, FernandoCR [ESP] said:

    I don't know about CS:GO system, but we need to think about the number of reports. That system may work in a less populated server with a low number of reports per minute, in ETS2MP's EU#2 server, the number of reports can be 200-300 each minute during peak hours, I can't imagine how powerful the servers would need to be in order to store all that information in real time. And then, admins would need to go through all that info to take actions if needed, which would require lots of manpower too. Right now there's a web-report system with more than 4000 reports in the queue, almost 2 weeks backlog. And that's just for people who take the time and effort to report offline. If this can be done, I guess that the queue, backlog and waiting time for the reports would increase big time.

     

    Anyway, the idea is good, so you have my +1

    For the performance, lets make clients save their logs about coordinates of other players location on ıts own road. And when client report another user, the reporter client can upload its logs about the scene. Log can contains map and players coordinates. This will cost a little fps lost on client side but the server side can just store the clients logs of reporter. 

  4. 50 minutes ago, Glanshon said:

    Just to clarify, you mean a system like CS:Go's Overwatch report system? Where if a player gets reported the server automatically records the last minute of that user?

     

    If so, great idea :D However, not to sure on the feasibility of this feature right now.

     

    Yes just like cs:go. If scs's API allows that it will be great.

  5. Suggestion Name:

    Wee need static id for all players
    Suggestion Description:

    All users should have static id. For every login you are assing new session-base id for every player. I know each player has already truckermp id and steamid but they are too hard to remember and we can only see these unique id just writing pinfo to the console. But when guilty player escapes the game id goes to another connected user. 

    Any example images: Nope.
    Why should it be added?:  

    When player tries to report another player, the guilty plater can immediately escapes so player cannot report it. Writing pinfo to panel will be impossible because they will escape just after ramming etc. 

     

  6. Suggestion Name:

    Enhancement for Report System
    Suggestion Description:

    The server side has all coordinates of entire maps. So it can store all and trucks image on entire map per second. This will cost server side storage cost. When user reports another user you have already report date so you can play the game when report happend. Playing existing scene may cost more development or will be impossibble but it worth to try.
    Any example images: Nope.
    Why should it be added?:  When player reports another player, admin should look at the case immediately but this is not possible because there are too many players. When admins look the case after a little time, they cannot see the case and some troll players know that this issue. They are ramming people and after they are playing like nothing happened. And admins saw the player is normal. 

     

    • Upvote 4
  7. Youtube üzerinde "Idiots on the Roads" ile arama yaptığınızda bir çok Troll Türk'e denk geliyoruz, farkında mısınız? Ben de denk geldim, geliyor karşı şeridden çarpıyor ve siz report edene kadar Alt+F4 ile oyundan çıkıyor. Ne yapılabilir hem bu Alt+F4 trollerine hem de Türk troll sayısına? 

     

    Başlık daha önce açıldıysa, kusura bakmayın. Videoları izlerken biraz canım sıkıldı ve bu işin çözülmesi gerekir bir şekilde.  Örnek video: Best of ETS2 Mp - Idiots on the road

     

    Topic inactive.Locked and Archived.

  8. I played Multiplayer Mode since my last format PC. Now I have some connection issues caused my internet service provider, I try to play offline mode but the truck speed limit still exist. I cannot go faster than 90kmph. In game settings, Truck Speed Limiter checkbox is disabled.

     

    I try to connect EU#2, but nothing changed. In EU#2 I still play with 90kmph limit. What is the problem? 

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