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'MaRtY

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Everything posted by 'MaRtY

  1. Because in the active system, only 1 player can report 1 suspicious player. This system causes admins to have long lists of reports on their screens and spend time looking at them one by one. However, my suggestion is that if admins see intense complaints beforehand, fluidity in the system can be achieved. No, I'm not trying to build an army, I'm trying to propose a system where players can convey their problems to the game administrators more easily with the help of a system. If you don't want to support it, I understand. I want to generate positive ideas instead of looking so negatively. You can reply to this flood.
  2. Having paths with privileged rules in the game can cause confusion within the rules and, in my opinion, inequality of rules among players. So I see this idea as usable, but I think it needs to be improved and generally made available everywhere on the map
  3. I do not think that I am suggesting the same suggestion that was suggested before. I also read those articles before making this suggestion. I think one should not be so hesitant about this issue. You argue that voting systems may be inaccurate or sabotaged by a few people. However, the logic of the voting is to prevent such sabotage. The more different people express their opinions about the event, the easier it will be for us to reach the result. In addition, my second suggestion, which is to pass the community vote and then get the admin's approval, will satisfy people. Being able to intervene in the game and some rule violations in the game will increase people's bond with the game and I think it will cause an increase in the rate of complying with the rules, because those who follow the accepted rules will warn those who do not comply and make people understand what is wrong and what is right. It will make it easier to get information about. For example, in today's convoys, as you call Christmas Convoys, people did not know that overtaking was wrong, I wrote to the chat many times, but no one cared. But the admins only realized it after they punished a few people for this. If this incident had an instant voting system, many people who received kicks after thinking that x player overtook me and then got kicked would not have received unnecessary kicks.
  4. Of course, cutting your suggestion is the answer. I may have misunderstood, but I will not write an answer without reading your suggestion. I pointed out the parts of your suggestion that would cause errors. I tried to say this in my previous article, if someone hits me and I fall on the side road, if the system will kick me, this system will work incorrectly. The system you propose will be problematic on roads with 2 lanes, one going and the other returning. A parameter such as a timer can be set to prevent this problem.
  5. I think the Skodas in the game were added to protect and guide long and wide vehicles. However, they are currently used for every purpose except this function. That's why they can't exceed a certain speed, or a few players can come together and form a group to use 1 truck and 2 skodas (escorts).
  6. Nice Idea It would be better for everyone if there was regulation in and around the city of Calais.
  7. Although it seems like a good idea, sometimes we have to use the opposite lane, so this idea may cause some players to receive unnecessary penalties. Also, some roads on the map require us to use a single lane on both sides, for example the roads in the north. On these roads, this idea may cause problems.
  8. Nice idea However, some conditions may be imposed for buses to use this feature, for example, to carry passengers. Trucks carry loads and use this code, but vehicles and buses do not use this code because they are not tied to a specific task. They may be given some tasks in return for using this code.
  9. It might be good to edit some features in the game, so I liked your idea. However, turning off the chat completely may cause some communication gaps. For example, many admins convey their warnings to players via chat. To prevent such communication gaps, there can be a chat that appears instantly when you receive an urgent message or a message from people you choose.
  10. Happy Birthday 🎂

  11. Increasing the number of lanes can solve the traffic in certain places, but when it decreases to a single lane on the connection roads or on the railway, there are always accidents, so increasing the number of lanes may increase the number of accidents. For example, I think the new gas station is very nice, but some people who do not know how to use the connection road at the exit of the gas station cause accidents in that area. It can happen. Example: https://www.youtube.com/watch?v=F4DqeEYE-9o
  12. I don't know if you participated in the New Year's convoy held today, but I reported at least 15 people who acted outside the convoy rules, admins were standing before each return, and at least 1 incident happened in front of all of them. Maybe they might be somewhere else at that moment or they might be dealing with something else, but even on the server where the admins were, I couldn't get a response to my in-game reports. That's why we need alternative reporting systems. It's obvious. I still don't understand why you're against it. If the web reporting system and in-game reporting system worked properly, there would be no articles on this subject from 2019. This problematic reporting system has been waiting to be fixed for years, and we, as a community, need to come up with ideas.
  13. I'm looking forward to it! There is a event server in the game and also u can follow the road from 1st page
  14. We made different suggestions in previous answers, if you read those examples you can get some idea about the subject. Voting systems are available even in 10-player online games. In this system, each player has a 20% impact on the votes on their team. If we look at Ets 2, the simulation 1 server has a capacity of 4300 people. Drivers can see up to 700 meters and around. If there are 100 people in this area and a vote is opened to report, teleport or kick another player, each player will have a 1% impact on the voting. It is the same as the election system of today's world, the more people vote, the more different opinions we see, the more the general opinion of that society emerges. That's why I think we still need a voting system so that our general opinion can be send to the game admins.
  15. Without leaving the main idea of the subject, playing time and experience can be seen as directly proportional. However, productive learning and entertainment should develop in direct proportion during these hours. From this point In my opinion, codes like /disconnect are the same as quick record and traveling with ghost mode. If we do not forget that Ets2 is a simulation type game, these codes are simple movements that are far from realistic, so I think we need a system where we do not need such codes.
  16. Yes, things may not be perfect sometimes, but as a game moderator, do you think this system will be useful to you?
  17. In the above example, the suspected player does not receive any penalty. It will only be reported and since the admin can see the past records, he can follow the reported player with the voting result, decide whether the vote is right or wrong and punish the suspicious player. We will vote as players, admins can make the final decision.
  18. I have answered this issue in my previous answers. People who vote can be registered in the system. There is a level of accuracy factor, and as you vote incorrectly, this rate decreases, and players who vote incorrectly or troll may not vote for a certain period of time. In addition, if we want to leave the final decision to the admins, the result of the voting system can be given priority to the place where the admin views the reports and the problem in the intense problem area can be solved quickly.
  19. As other users mentioned above, it may cause misuse, but almost all online game/simulation type productions have a voting system. It can sometimes cause bad use in other games, but they do not remove the system just because some people can misuse it, because when used correctly, voting systems reduce the workload of admins in the game, reduce the density of web reports that will occur, and most importantly, make the players happy because instant results are produced for the problem. Since the management in voting systems will be in the community, it helps to ensure player unity in the game. In addition, as I mentioned above, apart from kicking the suspicious player directly from the server or teleporting him to another area as a result of the voting, he may appear in the top ranks as a player reported by more than one person in the system where admins view the reports.
  20. As I mentioned in my answers above, 25 is just one example and can increase or decrease. Apart from this, in the current active in-game system, if someone else has reported the player you will report before you, the system blocks you from reporting, perhaps if this voting system is combined with the system where admins see in-game reports. If it is listed above in the admins' system as an intense complaint, the problem will be solved with minimum loss of people's driving pleasure and maximum speed in the game. The purpose of recommending a voting system is to solve the problem in the game within the game, otherwise players can use the web reporting system and ban the guilty person from the game. However, the time spent on the game and the lost pleasure in the game while the problem occurs will not come back when the guilty person is banned from the game. Therefore, in order to find a quick and accurate solution, the number of people does not matter, it can be 25, it can be 50, it does not matter if a certain number of players complain about the same thing. If the suspect player states that this is wrong, who voted can be recorded. Each player has an honesty factor level. If there are too many wrong or troll votes, the honesty level of these players decreases and they cannot vote for a certain period of time. In this way, we can prevent troll votes.
  21. You are right about what you said. However, since the voting systems will be given by the players in the game, they will need 25 active players for a troll kick or teleport (the number can be increased or decreased). That's why, as in the example you gave, since it is forbidden to make convoys on roads such as the Calais road, all players almost play alone or in small groups. So in order to kick or teleport another player, they will need to get votes from other people from community. Therefore, I think this idea suggestion will help in solving instant problems in the game.
  22. Suggestion Name: Proactive Kick System Suggestion Description: We cannot always find admins in the right place and at the right time in the game. Therefore, if there is no active admin in that area, using the in-game reporting system, if +25 people in that area report the same player(numbers can be changeable) that player will be teleported directly to the nearest mechanic station. So by using this system, we can get rid of players who violate the rules, such as trolls blocking the road, without in-game admins. Why should it be added?: The control of the in-game reporting system and the frequency of in-game admins' presence in the game may vary. To overcome such problems and avoid unnecessary congestion in the web reporting system, such a player rating-focused reporting system can be added
  23. 'MaRtY

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