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RapidFellow

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RapidFellow last won the day on November 12 2017

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  1. So I think I'll also tell you my point of view for this /fix feature...

     

    The things that are most important in my opinion:

    • There are some steps needed in order to avoid abuse of that command.
    • Everyone should be able to use it, no restrictions based on bans/the kind of vehicle/anything similar.
    • It should not be like the No damage mod, because that mod was easy to abuse. 
    • It should be useful and make a difference to F7 (and not only a difference of time).

     

    The first point is the most important one for me. The recently added cooldown would solve that at all, hence this is one possbible solution. But I noticed a lot of disagreement and I do understand it. There is no guarantee that you need to use this command less than every 10 minutes. Perhaps you crash twice after a short time and you have to use F7 again.

    So that is not the best solution.

     

    I would like to replace the timer by another condition: it should be impossible to use this command when the vehicle is moving. Reason: it's also to prevent abuse for trolling. Additionally, at the moment this way of fixing is already possible: stop your truck, save your game, remove the wear, load the game, done. The command would do something that has been possible all the time by save editing - but it has one advantage: it is faster.

    And if anyone still has concerns as for abuse: we could also keep the cooldown and set it to a lower time, for example 60 seconds (should be enough, but not too much).

     

    You should not be able to use it only with an attached trailer. I mean, you can also crash accidentally when you don't have a trailer. And for this case, you still have to F7, and the  command would be useless. It should be also available for cars, because crashing with a car is much more common as you might know, hence it needs the command even more urgently. Some people might think that this would be an advantage for trollers. I tell you: as long as other trucks ram me when I am driving a car, this command needs to be usable for cars as well.

     

    Regarding WoT jobs... I think it doesn't make that much sense to prohibit it for WoT contracts. I mean, everyone should recognize (at the latest when they tried it once) that it doesn't work. And even if you try it, you might spawn on the middle of the road - but that's what we got ghost mode for. So no big deal here, I don't think that there are any restrictions necessary.

     

    Oh, and one last point... It makes no sense to remove the wear of the truck only. This is the thing making this command special.

     

    CONCLUSION:
    The /fix command should not add anything new. It should only support things that are available by save editing (means: stopping, removing wear from truck and trailer, continuing the trip). The advantages: it can be used by players that don't have experience in save editing, and it is also faster and less inconvenient. 

     

    It would add nothing new and would be still be useful. Nobody would have a reason to complain anymore.

    1. Titanic4

      Titanic4

      There's one thing regarding WoT jobs and /fix command: When the command is used while delivering something via WoT, the truck will stop as soon as the WoT sync error shows up on the player's screen, which may cause some dangerous situations on the road due to reaction time of the user combined with reaction time of braking system. 

    2. RapidFellow

      RapidFellow

      You've got a point

      I don't know how much effort it is, but if possible, disabling it for WoT jobs (as other players have suggested previously could solve that issue. 
      At least WoT drivers are not faster than 90km/h, hence there is still a chance to brake at time... in some cases maybe not.

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