Jump to content

Juαn.Cruz Σ #00

Veteran Driver III
 TruckersMP Profile
  • Content Count

    81
  • Joined

  • Last visited

Community Reputation

32 Unlicensed

3 Followers

About Juαn.Cruz Σ #00

  • Rank
    4t Ventilation Shaft
  • Birthday 10/07/2000

Profile Information*

  • Gender
    Male
  • Location
    Buenos Aires, Argentina
  • Preferred Trucks
    Scania
  • American Garage Location
    California: San Diego
  • EU Garage Location
    Germany: Frankfurt am Main
  • Known languages
    Spanish - English

TruckersMP Information*

Recent Profile Visitors

866 profile views
  1. In general what I can hear: it's that the rolling wheels, and window roll up/down sound don't work at populated areas. It's like they shut down when lot of noise is going on. But I understand that we have to wait, it's an update with lot of features that TMP Stuff is working hard (1.38 update also). So at least what I know is that will get fixed soon. Just I'll be patient Greetings.
  2. You're right. I mean, any road can have eventually a lot of people, so if that zone it's not affected by the speed limiter, it could be dangerous for the people who drive well and want to have a good time. So it would need a more complex system that puts the speed limiter at zones where the amount of players is higher than X (a desired number of players). But well, I see this like an unnecesary effort.
  3. Well, in my case I agree with the majotity of opinions here. Increase the speed limit will make the game more preoblematic, specially for those (like me) who travel between 90 and 110 km/h and enjoy the ride with an empty trailer or a light cargo with friends. But what I see here is a little misunderstanding in what the creator of this thread (sorry but your name is a little difficult) wants to say. He wants to, at least, increase the speed limit on less populated areas (out of the "zone" of: Calais, Duisburg, Rotterdam, Brussel, Lille, Amsterdam). What I'm seeing here is that lot of people un
  4. +1 I totally agree with this. This is a problem that starts on TMP or the game optimization, because you could have a very powerful PC and still freezing while loading. Not only in Duisburg-Calais city. This also happens to me in Luxembourg (not the busiest city of the game). Also, this "loading screen freeze" just happens on MP; in singleplayer there's no further problem. So we can tell that technically it's not our fault. The problem here is that for reconnect, you have to close the game and repeat the process. This can be avoided if we could have a "/reconnect" command that can be used on t
  5. I personally use 6x2/4 Midlift. I think it's a perfect hybrid between 4x2 and 6x2. When I have my trailer empty, or I'm in a city at low speeds, I have the axle up. When I hit the road loaded, with +18 tons, I let the axle down. That allows me to have better control on those types of cargoes, and maybe have a better luck if I get stuck.
  6. +1 For this feature. The thing is that, mentioned as above, I don't think that TMP will allow to use a mod while we play MP. Maybe it can be implemented as an optional feature, where you can activate/deactivate (obviously, in terms or rights, they will need to talk to the mod creator and see if he doesn't have any problem xd).
  7. I think that I understand what he is saying: he wants that the trucks that "go through you" while you park your trailer (we all know that usually every time the zone where you have to park is the same for every player) might change their visibility (like an opacity %) so it's easier to park. Because there're situations where there're like 3 trucks at the same spot looking for park their trailers and it's a little annoying. Well, I don't know if it's the same thing that the creator of this topic wants, but it's a try xD.
  8. In my opinion, the mod is OK (not great, not terrible). I mean, it's a nice challenge because sometimes you'll need to change your driving type, maybe more cautious and/or slower. You don't know what could happen because now the road is frosty xD. This would work nice in C-D (trucks driving at better speeds like between 60 - 80 km/h) but some players don't give a... and drive at 110 km/h like nothing happened and then well, you know the end of the story. On the other hand, the physics are OK too, but I think that they need a little re-adjust. Anyways it's optional and I personally deactivated
  9. I personally use a G920 + Shifter and both are nice. I'm really happy with these. I bought it two years ago and I'm not having any problems for now.
  10. +1 I think that the general concept of the idea: avoid collision with players that recently connect/reconnect by connecting only in NCZ or (like someone wrote up there) exiting ghost mode when the truck doesn't touch another one it's a nice suggestion just because it's very annoying the fact that you can loose a lot of money and XP because a nice player that doesn't pull over to a side when he quits the game or disconnects by accident.
  11. I think it's a great idea. It happens something similar to me. My loadscreen takes some 10 to 13 seconds (first load after turning on the PC), meanwhile I am already connected, losing seconds of ghost mode. The solution to this is to load the game previously on SP, so the next time, will be faster. Obviously, I never quit the game on the middle of the road, so accidents don't happen to me. Anyways, it's a better idea to change from seconds to units. So more problems will be solved, like @Glada_Laxen situation. Regrettably, it's easier to improve a better (efficient) system, rather that t
  12. +1 For me! It's a nice feature, so we don't need to calculate our time to UTC.
  13. +1 To this!. I totally agree, there're some reports where I can't get the /pinfo because they do Alt+F4 right after crashing, loosing the /pinfo with the TMP ID and Steam64Id. The way I solve this is just finding his name at the TMP site and in almost all cases find him. But it's a tiring work to do, specially if you are the victim of an accident and you're working hard to get an id.
  14. +1 I think that there're some players that play all-day and make mistakes where they need to be banned, those bans could have full duration. But a ban for the same mistake on a player that plays one time per week would be with a less duration.
×
×
  • Create New...