
Mossarelli
Veteran Driver IV-
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Rolling on floor laughing, the game is even worse now. Half the fun of the game is watching people failing at playing the game.
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A lot of things have happened since I made this topic. For once, there's more than one server up and the speedlimit has changed. I still standby my opinion that I would like new users to do a test of at least 10 questions prior to being able to download or log in on the client before playing. Once a user has passed the test with good accuracy, he or she won't have to do it again. Regardless of peoples' opinions in this thread, it's up to the developers to choose what they want. Some people have argued in this thread against the idea so much, it would seem it was a life and death situation to click a few checkboxes and look at some pictures before you get to play a game where everyone wants to have a good time.
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You seem to believe that SCS has anything to do with the multiplayer adaptation that we enjoy as a mod. SCS develops the ETS2 game and its DLCs. This forum's owners develop the multiplayer mod. Have you tested DSC world and tried booting up an A-10? 350 page manual on how to properly fly the thing and 2 hour of fast paced tutorials in the game. Asking some people to do a small 10 minute test for a multiplayer mod that is independent from the Single player game (Because they can play the game how much they want, they bought it, it's theirs) just to improve the quality of the game a little bit would surely not do much harm. There were more complaints and whining when using the Steam log in on the forum than people doing the test form. So from the getgo you didn't even read the first post and assumed that this test was going to be physical and practical. That's an error on your end and quoting your opinion twice in the same thread is not going to add anything to the mix. I created this thread to improve the quality of the game for everyone involved. I even talked to people in teamspeak about it and they suggested that I created a test form to show my idea on the forum. The following people that are part of the game and moderation has commented and supported my idea but also the other thread's idea that was merged. Max Power, DFS_TV, MaxOMax, FirestarteR93, delboyspencerThat's what matters and I'm still waiting for actual developers to come by and leave a comment. But they are most likely aware of it and have other things to worry about than Internet forum opinionated drama. It's an opinion thing. You don't want it, I want it. Developers have final say.
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I've been watching this topic over email. I've read your responses but I haven't really bothered to answer. So here's a summary to all the replies: Since I put the form up, 192 people have gladly answered the questions, even though it's just a test form showing the principle. I will post the correct answers to the questions since I find it amazing that almost 200 people answered the form. More than a third of all the questions were wrongly answered. So 192 people have an average rate of wrong answers of 38.2%. Can you imagine how their answers would look like if we had 20 questions? One thing that bamboozles me is peoples' lack of an upvote, downvote feature as used on Reddit. I could have put a poll in the first post instead so that your votes are accurately portrayed, otherwise it just looks silly. To the opposers: I'm not going to pull a strawman and say that the people that oppose the idea are the ones that answered incorrectly on the questions, but watching your posts and how you complain saying it's a game and not reality is surely an opinion split among the users. I'm not questioning your driving skills nor your traffic law knowledge, I simply want to remove people from the game that is potentially going to destroy the game for the rest. I've had accidents in the game due to the width of the roads and the insensitivity of the Xbox controller. I apologize to the people involved and let them know that it was not my intention. If I could wire them money in game to compensate for loss, I would. I've wasted enough time in the military simulator Arma, first the second game and then the third. I actively scripted and designed missions and mods for the community I was part of. We had a 4 stage bootcamp for basic, radio protocol, chain of command, drama handlers, strict gear restrictions and vehicle policy. We worked on making the most realistic, tactical and life like unit in the game, but always fell short of one thing: The human element. Dave: You link a video to 506th Infantry Regiment doing an Fire Team Exercise. In the first 30 seconds, the people have already failed to space themselves out. Uses 3rd person camera (It's just a game). Putting unqualified personnel in vehicle gun stations. At 2:10, guy fails to cover his designated sector. And directly after continue to bunk up too close to team mates. I don't have to watch the video further to know that they are indeed playing a game. I see the same thing in 15th MEU's videos where Captains and Lieutenants are constantly putting themselves in stupid danger when they should be controlling the situation and commanding their unit. Instead they take part in active firefights and gets rubbed in the face by bullets so that they have to get revived by medics. You see a huge difference between people that actively served as reservists, officers and combat infantry; what difference do you think I see between people that served and kids with braces? If an officer or NCO in my unit saw a guy do anything I see in this video they would get yelled at. "COVER YOUR SECTOR, DON'T LOOK AT ME!", "KEEP DISTANCE OR I WILL THROW A FRAG AT YOUR FEET!", "GET OUT OF THE GUNNER SEAT, PRIVATE!". It's ok, you guys want to play a game, but some people want to play a simulation or a role play element. In the end, it's ultimately the developers that decide what level they want to go at. Is it easier for them to add the form test to the webpage before you download the game installer, or is it easier to have instructors teach people how to drive a truck or ask them the questions to confirm they know? In the end, it's all about immersion. Internet hugbox websites call ETS2: Comfy simulator. They couldn't even dream of multiplayer in the game until the devs made it. Everyone said it was impossible due to SCS's coding. I know enough scripting to understand that they've done a great job and this project is huge. You think making a little trainer with pointers for memory is hard? How about making a multiplayer mod for a game that doesn't even have a proper SDK. It's more than a game. It's a feeling. Too bad you guys don't see it as that. Correct answers now added to the first post.
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Until ets2mp uses online profiles to store money, driving distances and xp; players can just cheat those numbers up.
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Problem is, a person that doesn't know how to drive can drive the wrong way for 50 hours. The major differences will be that the player will have some experience on how to drive, use the interface and style their trucks. Their overall driving experience may not change because "if you don't know you're doing something wrong, you don't know what to do better". If the developers want this and they don't have time, they just need to talk to me and I'll do the whole project. I have enough experience in Photoshop, Illustrator, Indeisgn and Dreamweaver to create something for them. If they're not interested, this idea will fall mute and I'll continue to report people who break the rules. ADD: The developers may also be happy to know that 71 people have done the form since it was posted on this website. Results: Overtaking forbidden sign: 66 correct, 5 wrong. Road shows drawn line or double line: 55 correct, 16 wrong. Choose the path in the intersection: 60 correct, 11 wrong. Choose path to enter a compound: 44 correct, 27 wrong. So out of 1000 people, 311 people will have at least 1 answer wrong on all the questions averagely. You might blame the test and say that the pictures weren't clear enough, the difference is though: Either you have a driver's license (or driver's experience) and know what it means or you don't. If you've grown up on a farm and driven a lot of vehicles around, you'll probably know these signs without having a driver's licence.
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The Google form is linked in the first post.
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Where's this support area you talk of? Where are the instructors that will put 8000 people through it? Solution: Automatation.
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Suggestion Name: Each user that registers needs to do a test before downloading the mod client the first time. Suggestion Description: Before a user is allowed to download and login on the multiplayer client, the user needs to pass a small, simple driving test. Any example images: https://docs.google.com/forms/d/1a5msKprw-XSfALifwXQ5VaTDNmJH6JvenWbnq4YzDiI/viewform Why should it be added?: It is obvious that a lot of people that play ETS2 are people that are not real life truckers, and younger kids that doesn't have driver's license; a simple test before the user is allowed to download and login on the client, the user is taken to a form page and then based on score, passes or does not pass. If the user does not pass the first time, a 1 hour timer will start and the user will be prompted to read about these rules on the forum or other websites. I started making a form on google drive, with 4 questions just to show you a simple mockup of how a test could look. Problem is that Google doesn't store points for the questions, so in order for this to work it needs to be a real form that is part of the website, scripted in PHP or added to the CMS. If people does the test, there is no excuse in game to break rules unless they are under the influence, thus people will know to not do things. The final version of this (which I was planning) will have one question regarding most situations that happens in games that people will be really angry about: Parking and blocking, overtaking procedure, using hazard lights, using warning lights and many other things. The idea about the form is also that it is iconic and universally solveable no matter what language you know or speak. Thus it will not be an excuse for anyone. The correct answers for the form will be posted below (Spoiler alert): Question: #1 Sign means: Overtaking forbidden. Correct Answer: A. Explanation: When the sign has been put, the stretch beyond the sign forbids overtaking all vehicles. This is usually due to the road type, how the road turns or because of very low visibility ahead. It's usually forbidden to overtake in obstructed right turns or left turns, hills and in some forest areas. What is not completely shown on the picture is that the road line marker is not solid, which is intended for the next question. The sign that counters the Red sign is: Which means that the prohibition ends. Question: #2 Road Line Markers means: Overtaking forbidden, crossing of line forbidden. Correct Answer: B. Explanation: This is a question similar to the first, but in some areas where the sign is not used, the road has a solid line marked. This is used a lot in turns and hills where visibility is obstructed. Sometimes, a road can disallow overtaking in only one lane. The solid line also means to not allow one wheel of the vehicle to cross. So overtaking is usually impossible. Road showing solid and dotted line. The top lane may cross over but the lower lane may not. Question: #3 Correct Answer: C Explanation: Because you are driving a truck with a trailer, the truck cannot do race turns. This means that the truck must first drive forward in the intersection, then turn, to allow the trailer to turn and not obstruct the middle of the intersection. This is a very important method for driving as the wheels on a trailer is straight and does not turn. On modern buses and some trailers, wheels may counter steer to allow very tight turns, this is called multi-axle steering. Example of a forklift using multi-axle steering. Question: #4 Correct Answer: B Explanation: When entering a depot, many truck drivers in the ETS2MP game chooses to block entire intersections or turns by not driving fully into the depot. This creates heavy ques and lines which leads to accidents and frustrated drivers. This phenomena is obvious in boat dock ports such as Europort and have helped lead to the anti-collision zone used there. On the other side in Harwich, there is no extended zone and trucks usually park and block the whole T-intersection when stopping to use the boat interaction. This question is related to question 3 in the sense that trucks are huge and sluggish. It is important to be aware of where the truck is and respect other players by not blocking routes intentionally or unintentionally.
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Suggestion Name: Report System works independently from Admin supervising Suggestion Description: Reports on players should be added unto the reported players as points. When a reported player reaches 10 reports within 1 minute, he is autokicked. When a player reaches 50 reports over a long period of time, his profile is flagged for admins to see on the website and then they can decide on a 5 day ban or talk to the player. If a player gets 300 reports in 1 week, it is safe to say that his precense is not wanted in the game. Any example images: Why should it be added?: This would allow admins to let players' reports help in kicking and banning of players when admins are not online but also as an infraction point sysem. Currently, it doesn't feel like the report system does anything unless you have image proof or video of the person doing the rule violations. A lot of rammers can ram, get reported, then when the admin watches him, he can play by the rules for 5 minutes until the admin looses interest and then the player can ram again 10 minutes later. Unless the admin has proof when a player has crashed into someone else by looking at logs, some reports will not be able to be proven. I understand that there's a lot of room for abuse of a system like this, but a reported player should have at least a couple of images proving he is breaking the rules so that he can be removed from the game.
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Good thing you spelled the name of the program, now they don't even have to google it.
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And the more they have to do it, the less motivated they become. And when they add money to the online databases, cheaters will be found pretty quickly.
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Suggestion Name: Admin actions automatically moves a player to a non-harmful location. Suggestion Description: When a player is kicked or banned for blocking, ramming or any other reason, the player is first moved to a safe location where a no-collision zone is present. Any example images: Why should it be added?: Way too often does griefers spawn in the middle of the road after getting kicked or banned. The whole road from Rotterdam to Europort is a minefield ready to turn any serious player into road kill for every player that was forcefully removed from the road. With this fix, any potential griefer can only grief once before they are kicked from the server and moved to a safe location where no other player will run into them.
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Suggestion Name: Getting kicked or banned costs money Suggestion Description: When a player is kicked or banned for blocking, ramming, breaking rules, breaking traffic rules, a hefty fee should be withdrawn from its account. Any example images: Why should it be added?: Getting kicked doesn't mean anything and getting banned doesn't seem to work. Way too often do people break rules only to spawn back in where they were kicked with perfect health on their truck and all their money in the bank account. Make their truck damaged or withdraw 25% of their money on their account depending on how much money they actually have. If you have plans for databases with people's money, you'll easily see if people cheat after they were kicked from the game.