Jump to content

Leaderboard

  1. [VIVΛ HH] KЯΛVΛTIΞ

    [VIVΛ HH] KЯΛVΛTIΞ

    Veteran Driver V


    • Points

      6702

    • Content Count

      8981


  2. [ETS2MCG] Kien Giang

    [ETS2MCG] Kien Giang

    Veteran Driver III


    • Points

      6402

    • Content Count

      2230


  3. Aestrial

    Aestrial

    Retired Legend


    • Points

      5427

    • Content Count

      2630


  4. AdaBey

    AdaBey

    Retired Team Member


    • Points

      5151

    • Content Count

      1752



Popular Content

Showing content with the highest reputation since 11/01/14 in all areas

  1. 120 points
    Hello! New version 0.2.2.6.1 has been released. Changelog: Support for Euro Truck Simulator 2 ver. 1.35.1.1s [ 7eae8d981a23 ] Support for American Truck Simulator ver. 1.35.1.3s [ 2d7f5b35f37d ] Support for DirectX 11 renderer (experimental). Support for Euro Truck Simulator 2 DLCs: Estonian Paint Jobs Pack, Latvian Paint Jobs Pack, Lithuanian Paint Jobs Pack, Good Year Tires Pack, Actros Tuning Pack, Pink Ribbon Support for American Truck Simulator DLCs: Washington, Forest Machinery (experimental), Space Paint Jobs Pack, Pink Ribbon Support for Renault T Support for Pink Ribbon World of Trucks event Support for accessories from past events Removed restricted area for double trailers Updates towards the simulation changes Added slider for the horn volume Added SteamID64 to the scoreboard's tooltip Added a default range for stability and suspension stiffness game cvars Added Patreon rewards Added ghost mode when a player uses teleport or gets teleported Disabled random events and detours Fixed reported bugs with floating trailers in companies Fixed the bug with the game UI in game settings when the stability changes were not represented visually Fixes and improvements for staff accessories Fixed most of reported no collision zones in both games Fixed wheel speed and rotation Fixed a rare bug when a truck was spawned without wheels Fixed other reported bugs on the client as well as on the server
  2. 83 points
    Many people have been wondering what this little thing below their forum name is and how it can be changed. Today, I want to reveal information about that since the number of people who wrote topics asking exactly that is very high! First of all, I want everybody to understand the difference between the rank on the forum and the role an individual can have. The forum rank is increasing the more posts you submit whereas a role is something you get through recruitments. A role can be everything from a Player to a Supporter or even a Community Manager. The rank on the forum, however, cannot be changed as simply as the role. It needs hard work and patience. Submitting topics, creating useful content and replying to discussions is a great way to enhance the rank. Once you have reached 500 posts on the forum, the rank can be changed and customised. Until then, you will automatically get a rank assigned. Beneath, there is a breakdown of the names, numbers and images which come with the respective rank: 0 to 14 posts No Cargo 15 to 29 posts 1t Caravan 30 to 49 posts 3t Helicopter 50 to 74 posts 3t Young Seedlings 75 to 99 posts 4t Ventilation Shaft 100 to 149 posts 6t Braco Vans 150 to 299 posts 6t Yacht 300 to 449 posts 7t Cars 450 to 599 posts 8t Electronics 600 to 749 posts 8t Digger 500 750 to 949 posts 8t Roller DYNA 950 to 1149 posts 8t Driller D-50 1150 to 1349 posts 9t Roadroller 1350 to 1499 posts 11t Forklifts 1500 to 1699 posts 11t Tractors 1700 to 1899 posts 12t Fuel Tanker 1900 to 1999 posts 14t Live Cattle 2000 to 2199 posts 15t Digger 1000 2200 to 2399 posts 19t Pressure Tank 2400 to 2599 posts 20t Bulldozer 2600 to 2799 posts 21t Glass Panels 2800 to 2999 posts 22t Wall Panels 3000 to 3499 posts 23t Floor Panels 3500 to 3999 posts 25t Crawler Tractor 4000 to 4499 posts 28t Metal Centering 4500 to 4999 posts 34t Industrial Cable Reel 5000 to 5499 posts 35t All Terrain Crane 5500 to 5999 posts 39t Dozer Crawl 6000 to 6400 posts 40t Scraper 6500 to 6999 posts 43t Milling Machine 7000 to 7499 posts 44t Asphalt Miller 7500 to 7999 posts 47t Transformer 8000 to 8499 posts 51t Concrete Beams 8500 to 8999 posts 53t Lift Truck 9000 to 9999 posts 61t Vossloh G6 Locomotive at least 10000 posts King of all Cargo! 500 posts = Ability to set custom rank Hopefully, this will clear things up! If you were one of those people who always wondered what this is and it can be changed, I am really glad to have published that. Should there be any questions about things that are not entirely clear, make sure to reply to this topic and I will answer them accordingly as soon as possible. The Community Management
  3. 72 points
    [COMMUNITY MODERATOR] @Moh_ has been promoted to Community Moderation Manager. [COMMUNITY MANAGER] @Nataliia has transferred to Community Moderation Manager.
  4. 69 points
    [COMMUNITY MANAGER] @Kap left the team due to lack of time. We want to thank him for more than 1 and a half year of serving the community as a staff member.
  5. 67 points
    [TRIAL SUPPORT] @bluesbass leaves the team after 3 years. Thanks for your work and effort!
  6. 66 points
    Hello everyone! Thank you all for the massive support you have all shown during the stream and on our platforms! This has been a record breaking build-up of events across all our online platforms none of this would have been possible without you. Some numbers: +600 subs on YouTube during the stream Peak of 2315 viewers on stream +1.5k followers on our Instagram since start of teasers We were also trending on YouTube Gaming & YouTube in general Many more broken records on Facebook, Twitter and Discord as well as on ProMods side Since we revealed the support for ProMods it is time to do a small recap of the important things that have been said during the reveal stream. More detailed information such as Knowledge Base articles and other blog posts will be made available closer to the actual release. ProMods support When will ProMods be supported? Our closest aim is to have ProMods supported by the end of the month (September), but realistically this will most likely be mid October. This allows both teams at TruckersMP and ProMods to smooth out the last little issues so that a good product can be released. As a sidenote is that the release can be delayed if SCS comes out with a game update that requires extra work at TruckersMP or ProMods. Will I be able to play with the current version of ProMods after the release? No, you will not be able to use ProMods 2.41 on multiplayer. Multiplayer will be supported as of version 2.42 of which a beta version was used during the reveal. So if you plan to download ProMods already and you don't plan on playing it in single player then we advise you to wait until the release of 2.42. Will I need all map DLCs to play on TruckersMP in the future? No, we would never force you to buy DLCs. However, owning all map DLCs is a requirement in order to play ProMods and as such this will also be the case on the ProMods server. How will the ProMods server be set up? The ProMods server will be a separate server with 2500 slots in simulation mode. As time goes by we will evaluate the server performance and see if the number of available slots can be increased if there is a need for it. External contracts won't be possible as World of Trucks doesn't support the added and (heavily) modified areas. NCZ zones will work in the same way as on any other server so that means that companies, repair stations, ferries and garages will be covered to ensure safe passage. Other TruckersMP features such as the car and caravan will also work on the ProMods server. However, you won't be able to select jobs with the caravan outside the base map & SCS DLCs. Official TruckersMP partners With the support of ProMods we are also announcing a partnership with the ProMods team. Official partners are groups with which we can build up a mutually beneficial relationship for collaborations, knowledge sharing etc. This is our 1st officially announced partnership, but there is another one on the way. Other news AI traffic support The project is not scrapped, but because SCS is still constantly making changes to the AI it is very difficult for us to complete it as working with AI is very complex. At the point where we 1st showed you the video of AI traffic in multiplayer we had a working prototype. Unfortunately, SCS then released new game versions through time with a massive change to AI which they have been improving ever since. ETS2Map We are working to get ETS2Map updated and working properly again. Our first focus is to get the base map fully supported after which we will add the ProMods map. Reveal stream and trailers You can re-watch the stream here. Our own reveal trailer which we featured at the beginning of the stream can be found here. Also don't forget to check out the trailer ProMods has made which you can find here. Special thanks A special word of thanks needs to be said towards everyone at TruckersMP and ProMods for making this all possible. Honourable mentions go to: mwl4 (TruckersMP) Smoky_TMP (TruckersMP) ShawnCZek (TruckersMP) Krashnz (TruckersMP) Prime (TruckersMP) Nico (ProMods) ScuL (ProMods) bricksathome (ProMods) Thanks again for your amazing support and we will see you soon! TruckersMP team --> View post on homepage
  7. 65 points
    [GAME MODERATOR TRAINER] @Aragon has been promoted to Community Manager.
  8. 65 points
    [GAME MODERATOR] @RequieB leaves the team due to personal reasons. Thank you for your time and effort. [GAME MODERATOR] @KönigVonAdler leaves the team due to personal reasons. Thank you for your time and effort. [TRANSLATOR] @Mr Yop leaves the team due to personal reasons. Thank you for your time and effort.
  9. 65 points
    [COMMUNITY MODERATOR] @heyhococo has been promoted to Community Manager.
  10. 64 points
    [COMMUNITY MODERATION MANAGER] @KhaosHammer has been promoted to Senior Community Moderation Manager.
  11. 63 points
    [COMMUNITY MANAGER] @heyhococo left the team due to lack of time.
  12. 63 points
    [COMMUNITY MANAGER] @Wheezy left the team due to personal and internal reasons.
  13. 61 points
    [SUPPORT] @ThiagoBR_ transfers to the Game Moderation Team as Trainee. [SUPPORT] @Kid Fabi transfers to the Game Moderation Team as Trainee.
  14. 61 points
    Hello everyone, As a continuation of the changes mentioned in the 1st Road to Simulation topic, today we're also letting you know of some internal changes that have been pushed recently inside the Game Moderation team. Our aim is to drastically reduce the amount of players that don't want to follow our rules and encourage everyone to move to a safer driving style and for this reason, we have made some relevant changes to how we issue bans. The bans workflow mentioned in §2.8 - How bans are issued will be exactly the same, however we will issue harsher punishments on players that break our rules intentionally and commit violations due to negligence while driving. More specifically, if we believe that certain players are joining our servers solely to harm other players and restrict their freedom to drive peacefully, we will issue punishments that are no shorter than fourteen days. In the eventuality the Game Management thinks that a user joins TruckersMP with the sole purpose to violate our rules, the usual history workflow will be bypassed and the ban length will be at the Game Management's discretion, where permanent bans could be issued regardless of how many bans one player has had. While all this information might be scary to some, worry not, the only people that will be affected are those who have no interest to play our modification in the way it's meant to be played. This will clearly convince unattentive players to drive more carefully and will get bad players out of the servers quickly. Lastly, we have made some small changes to the speed limiter. Staff members that have Game Moderation permissions have had their speed limiter raised to 160 km/h (100 mph) in order to let them fulfill their duties in the best way possible. Happy Trucking, The Game Management View post on homepage
  15. 60 points
    Suggestion Name: Collisions on Arcade servers Suggestion Description: Collisions would be enabled on at least one Arcade server Any example images: N/A Why should it be added?: It's just up to users opinions and habits, I would like to see collisions on at least one Arcade server Thank you
  16. 60 points
    [GAME MODERATOR] @WarMaz has been promoted to Game Moderator Leader.
  17. 59 points
    [COMMUNITY MODERATION MANAGER] @Frosty. left the team due to personal reasons. We want to thank him for his efforts during his period in the staff.
  18. 58 points
    [GAME MODERATOR] [EVENT TEAM] @Matt #CarLadMatt has been promoted to Event Manager.
  19. 56 points
    [Trial Support + Translator] @Linciano has been promoted to Full Support [Trial Support + Translator] @Tuna_ has been promoted to Full Support [EVENT TEAM] @[RLC MT] G4M3P1X3L transfers to the Media Team while remaining in the Event Team.
  20. 55 points
    [GAME MODERATOR] @Arda. leaves the TruckersMP Team due to personal reasons.
  21. 55 points
    [SUPPORT] [TRANSLATOR] @InvisibleRaptor has been promoted to Translation Manager.
  22. 54 points
    [PLAYER] @Mr. Calvin joins the TruckersMP Event Team.
  23. 54 points
    [PLAYER] @_Russian rejoins the team as Game Moderator.
  24. 54 points
    [COMMUNITY MODERATOR] @Suleyman.53 transfers to the Game Moderation Team as Trainee while remaining in the Community Moderation team.
  25. 54 points
    [GAME MODERATOR] @SprinterFS leaves the TruckersMP Team due to lack of time. [TRIAL GAME MODERATOR] @DanROhas been removed from the team due to failure to meet activity requirements. [GAME MODERATOR TEAM LEADER] @[Интегра] ResTed leaves the Game Moderator team but will remain as Community Moderator.
  26. 53 points
    [REPORT MODERATOR] @Spat91 has been promoted to the position of Game Moderator.
  27. 52 points
    [COMMUNITY MODERATOR] @[Интегра] ResTed rejoins the Game Moderator team.
  28. 52 points
    [Trial Support] @JJay has been promoted to Full Support.
  29. 52 points
    [Trial Support] @Skazochnik has been promoted to Full Support.
  30. 52 points
    [GAME MODERATOR] @AdaBey leaves the team due to personal reasons. Thank you for your time and effort. [COMMUNITY MODERATOR] @-Tomukas- leaves the team due to personal reasons. Thank you for your time and effort.
  31. 52 points
    [TRIAL GAME MODERATOR] @XxB3AsTxX_TMP has been promoted to the position of Game Moderator. [TRIAL GAME MODERATOR] @-AOD- has been promoted to the position of Game Moderator. [TRIAL GAME MODERATOR] @LaserX has been promoted to the position of Game Moderator. [TRIAL GAME MODERATOR OBSERVER] @TotalDiesel has been promoted to the position of Trial Game Moderator. [TRIAL GAME MODERATOR OBSERVER] @Spat91 has been promoted to the position of Trial Game Moderator.
  32. 51 points
    So, I've been around here for a while now. I joined the team back in December 2014, as a forum moderator. Since then, I've been a game moderator, community manager, vice project manager, and now a developer. I've read a lot of forum posts, spent hours in game watching over Europoort, hours responding to and managing both staff and the community, and last but not least, there have been many hours writing code, testing code, setting up servers, etc. I've implemented Two Factor Authentication, the TruckersMP OAuth2 Provider, recruitment system, and more. I've written code that has executed on several hundred thousand computers, and code that has scaled to handle many requests and users at once. I've learned a lot from the work I've done here, and from all the other awesome developers and team members. I've been thinking about it for a while, and I've decided to leave TruckersMP for a while. I don't know if or when I return, but I know I need some time away from it and to work on my own ideas and projects. And I am taking a lot of experience with me, which I am already using in my life, work, and other projects.
  33. 50 points
    [TRAINEE] @MattTM has been promoted to the position of Report Moderator. He will remain in Community Moderation Social Media position as an additional role. [TRAINEE] @Suleyman.53 has been promoted to the position of Report Moderator. He will remain in Community Moderation Forum Moderator position as an additional role.
  34. 50 points
    [REPORT MODERATOR] @Arda. has been promoted to the position of Game Moderator.
  35. 50 points
    [SUPPORT] @Dominik (iFlufy) transfers to the Game Moderator team as Trainee.
  36. 49 points
    [MEDIA TEAM] @LaxZ leaves the team due to personal reasons. Thank you for your time and effort.
  37. 49 points
    [PLAYER] @Samito_BG joins the TruckersMP Team as Translator.
  38. 49 points
    [GAME MODERATOR] @verbeekrj2903(NL/ENG) leaves the team due to personal reasons.
  39. 49 points
    [RETIRED TEAM MEMBER] @Akoa returns to the team as Game Moderator.
  40. 49 points
    [VICE PROJECT MANAGER] @Forerunner steps down to Add-On Developer (formerly Add-On Manager) due to personal reasons.
  41. 49 points
    [TRIAL GAME MODERATOR] @Pillow leaves the team due to personal reasons. [GAME MODERATOR] @KönigVonAdler leaves the Event team but remains in the Game Moderation team.
  42. 49 points
    [RETIRED TEAM MEMBER] @MikeOG returns to the team as Game Moderator
  43. 48 points
    [Report Moderator] @Arda. has left the team due to lack of time.
  44. 48 points
    [SUPPORT] @Soul Knight transfers to the Game Moderation Team while remaining in the Translation Team. [REPORT MODERATOR] @[RLC DM] SMURFY has been promoted to the position of Game Moderator.
  45. 48 points
    [COMMUNITY MODERATOR] @MattTM has transferred to Trainee while remaining in the Social Media team.
  46. 48 points
    [GAME MODERATOR TRAINER] @Yoyo_ManSg steps down to the role as Report Moderator due to lack of time.
  47. 48 points
    [TGM OBSERVER] @[RLC] Elsassisch_Trucker has been promoted to the position of Trial Game Moderator.
  48. 47 points
    [COMMUNITY MODERATOR] @Averazon leaves the team due to personal reasons. Thank you for your time and effort.
  49. 47 points
    [GAME MODERATOR] @Sticky left the team due to lack of time.
  50. 47 points
    [TRANSLATOR] @flybel leaves the team due to lack of time. Thank you for your time and effort.


×
×
  • Create New...