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Showing content with the highest reputation on 10/13/23 in all areas

  1. @Myriαnnα Player ➜ Game Moderation Trainee
    40 points
  2. @Chris2306 Report Moderator + Support Team Leader ➜ Game Moderator + Support Team Leader
    35 points
  3. @Fast-rider Event Team ➜ Support Trainee + Event Team
    14 points
  4. Hi there! We are proud to announce that a new version 0.2.5.0.3 has been released! Features Support Euro Truck Simulator 2 1.48.5.57s [ 149edee2019d ], 1.48.5.57s [ c7f3d2f114cd ], 1.48.5.72s [ 3425f971534e ], 1.48.5.76s [ 877835e66b5e ], 1.48.5.100s [ ee9734c541d9 ] Support American Truck Simulator 1.48.5.18s [ 435887bb1306 ] Support Euro Truck Simulator 2 - West Balkans Support for Euro Truck Simulator 2 - DAF XD Support Happy Hauloween Event Support for the Krone Trailers - Mission Record Run update Support for ProMods Europe v2.67 Support for ProMods Middle East v2.67 Support for Early Autumn/Fall (Euro Truck Simulator 2: v7.9, American Truck Simulator: v3.3) Added The Big Pumpkin Pickup (removed on 1st November 2023) Added a new fuel station area to the Calais - Duisburg road (Add-On Team) Optimized usage of hardware resources when the game window is inactive Added partial support (force open state on event servers) for new gate trigger items introduced in 1.47 Fixes Fixes to Duisburg map changes (by the Add-On Team) Changes The chat always displays the newest messages when open and the mouse cursor is hidden Disabled privately sending messages to the same player Updated the Scout car (by the Add-On Team) [ATS] Added it to Freightliner and International truck dealers [ATS] Updated wheel conflicts to include newly added accessories Added the old Scout car police paint Removed support for the New Summer Graphics/Weather Mod Updated background images on the login screen to match the autumn season
    10 points
  5. @Pauito. Game Moderator ➜ Retired Team Member (Left)
    8 points
  6. Suggestion Name: Realistic Company Trailer pack to ProMods game servers Suggestion Description: Trailer & Company pack made by proMods Any example images: N/A Why it should be added: ProMods has their own Trailer pack along with their map. To bring more realistic trailers and company names. This is the only DLC/Pack made by ProMods that hasn't been added to the servers. This can bring more of a variety to trailers or Mimic their VTC's based on company skins provided.I wouldn't deem this required. But a nice to have.
    4 points
  7. @JustGreg Player ➜ Junior Web Developer @Darkhej Master Player ➜ Junior Web Developer
    4 points
  8. 3 points
  9. I no longer drive on the road between Duisburg and Calais. Not for many years already. The time I wasted creating reports was too precious for me. And the sheer number of ignorant morons with the driving skills of a shot wild boar became too much for me. I don't even drive in TruckersMP anymore. Cruising the their deserted map with no prospect of improvement anytime soon was not enjoyable. Besides, it would have been tantamount to self-flagellation to continue gracing this disreputable club with my presence. Nowadays, I enjoy driving in singleplayer. Where AI traffic respects traffic laws and other road users, and where all areas of the map are populated. And where I am not at the mercy and temperament of members of the multiplayer management who are not interested in the problems of a minority.
    3 points
  10. Just questions I have, and thought it'd be fun to see how the community answers. Answer honestly. To satisfy my new friend, this isn't a "bait"
    2 points
  11. I see what you mean. Unfortunately that's what you get with Forum discussions: one person asks a question, then others give their idea/opinion on what could be the answer (because they don't know the answer either) and you get a bunch of posts with assumptions and theories until someone comes with the information, arguments and logical answers I was talking about in my previous post. I would agree on the accuracy and efficiency aspect (to get the right answer quickly). However, this is a 1 to 1 private conversation that only benefits the person asking the question. I don't like that. I prefer the concept of Forum where everyone can provide his/her point of view and know the answer (which can be then be referenced/re-used into other conversations). Especially when they don't agree on the logic (like me with you for the benefit of hiding the bans info vs showing everything to everyone). But if that's ok with the staff, in the future I'll send feedbacks and post the answer on the forum (as a new thread or to add some info into an existing one). Also, obviously if I don't get a reply in the coming days after posting my feedback question, I'll assume it got ignored and will post it on the forum. I don't have any other question. But would let the thread open for a few days in case someone wants to add his/her point of view on things. Then if the thread is inactive for a few days or if it's just trolling without any new comment about the topic, it could be closed.
    2 points
  12. Today I met beautiful cars in Düsseldorf. @Caramba2412 @Alon_TMP @Lamb Sauce III 2023/10/13 Updated by CuteLynn ^^
    2 points
  13. What do you mean by "appropriate manner" (or "non-appropriate manner")? I think I'm part of the persons you're pointing at here. Lets take a very basic and simple example to show you why I'm not always accepting people's answer. For the sake of the example, lets assume you are right and I'm wrong in the end: 3*2+2 we all know the result is 8. But lets assume I'm thinking it's 12! I'm posting a message asking TMP why they are using 8 instead of 12 and say for me 3*4 = 12 not 8. If someone provides me an answer like: "No it's 8, there is no fault. Trust me." or "You are wrong, I don't know how you can image it's 12" or "We have done our calculation internally and we think 8 is the right logical total" (I'm also ignoring the trolls providing provocative answers like "You understand nothing " or "You have no clue of what you're talking about!"). I'm not going to be happy and will continue to argue with: "Why are you saying it's 8?" "If you do 2+2 you get 4 and if you do 3*4 you get 12" I would expect someone to logically reply something like: "In mathematics you multiply first then you add. It's 3*2 first which is 6, plus 2, which is 8 in total. That's why we used 8, because 12 isn't correct." and eventually add some source (if relevant) to prove what he/she says. That's why the discussions are so long. Many people are not taking the time to provide an answer with logical arguments. And they only get more questions from us (because we don't see the logic in the answer). + some trolls adding more mess (probably because they find it fun) Hope this little (and funny) example shows where I'm coming from (and some others I think)?
    2 points
  14. I've known several people within the community who have and not been told. Just because I haven't seen it via my own reports doesn't mean I haven't seen it. That's not to say it doesn't happen; I just haven't seen it with my own two eyes. If you say so. Making a suggestion, in my view, won't get me anywhere and would probably, based on feedback from certain users here, lead to more arguments. I don't think I've "twisted" anything you've said. I believe, all things aside, I've been pretty respectful and tried to engage with you in the best way I can muster. After the initial burst of unhappiness from myself subsided (i.e., my moving on post), most of my attention has been on trying to get an answer to something that wasn't an opinion but a simple request. Things only got as heated as they did because of provocation, and we all know who lit the fire there. Yet somehow, they get support and upvotes. How that works, I'll never know. I personally tried to move things on, but a certain person saw an opportunity to aggravate the situation, thus leading to all discussion going out the window, and an argument with no clear victor emerging. I can't help but see that because we had the opposing view on most things, we were labelled as the "conspiracy theorists, trolls, baiters." Labels that were supported and encouraged by members of staff. Yet, if we had done the reverse and labelled members of staff the same, chances are, we would've been "punished" like naughty school children. I'd also like to highlight the praise I gave to the other changes. Praise that seems to have been overlooked. Once again, thanks for engaging and replying.
    2 points
  15. I'm comming closer to 100 000 views on my profile! Thanks to all
    2 points
  16. I wouldn't say always, but in most cases.
    2 points
  17. RIP .... That feeling you're having an World Of Truck job https://medal.tv/games/euro-truck-sim-2/clips/1xvUXdktUjdhDP/d1337BIU0vnR?invite=cr-MSxQdWEsMjQzODk3MTcs
    2 points
  18. @Lamb Sauce III Player ➜ Game Moderation Trainee
    2 points
  19. Hey @[SHZ] Rolli [GER] Dein Link führt zu diesem Thread, statt zu einem Bild. Würde er zu einem Bild leiten, könnte ich dir vielleicht helfen. Bezüglich Promods. Promods muss nicht im Modmanager aktiviert werden, wenn du nur auf den Promods Server spielen willst. Du musst Promods dort lediglich aktivieren, wenn du auch im Singleplayer, bzw auf SCS Convoy auf der Promods map fahren willst. So oder so muss die Def-Datei in deinem Mod-Ordner sein. Ich hoffe, ich konnte dir damit soweit weiterhelfen.
    1 point
  20. 1 point
  21. Oh, sorry, posted to the wrong department
    1 point
  22. 6 is way too much, let's start again
    1 point
  23. Maybe I should have added an "I don't play TruckersMP" option to some of the questions; that was an oversight on my side. However, I reckon what you've said is going to be reflected by a number of people, especially those long-time members who have watched this community change numerous times over the years—from good to bad or, maybe, in the eyes of some, from bad to good. Personally, I much prefer ProMods, specifically the Middle East, as it's quiet and rather scenic. Yes, it's not that populated, but that doesn't really bother me. Most of the time, I'd rather have a low population and a near-zero chance of being crashed into than 20-30% of the map on one road with a significant chance of being crashed into. Thanks for sharing.
    1 point
  24. 1 point
  25. It's just prototype for testing new technology and concepts, production models always end up looking drastically different from prototypes. Whatever will come out of this, be assured it will look much more "civil".
    1 point
  26. Something funny to my gallery - > from my stream https://medal.tv/games/euro-truck-sim-2/clips/1xvUXdktUjdhDP/d1337BIU0vnR?invite=cr-MSxQdWEsMjQzODk3MTcs
    1 point
  27. Of course I don't expect this single change to have its survey! I was wondering if that was part of a recent survey or some discussion somewhere where people proposed or were proposed this idea. So it was purely internal and was following the logic to allow players to hide their bans. OK. That's a logical answer. Fine. Doesn't go into the right direction from my point of view but I understand. Thx I don't know if you have noticed (I'm sure you did), but I (and other players) don't have a great amount of trust in TMP strategy and its willingness to keep punishing as much as before bad players. Not seeing if a player I reported has been banned correctly isn't going to give me more trust into TMP. Maybe that's a weak benefit and it can be ignored for you. But for me that's again a step towards arcade culture and a step away from simulation. (I can already hear people wondering why I'm saying that, but I can't be bothered explaining as I'm sure most know what I'm talking about). To resume the benefit (on top of helping to find mistakes) for me is Trust. If I see punishments properly applied I trust TMP is maintaining a good discipline on reports. It makes no sense to you and you don't see any benefit in doing that. But I do and I would indeed love to have 100% of players with their ban history visible to everyone. Because I believe it would show the evolution of players over time and give some shame to some who wouldn't be able to hide that they have been trolling for years and have tones of bans. Because many claim they only received bans due to mistakes and it wasn't their fault etc... I'm sure it would refrain some from continuing to drive badly. Also, I'm not sure if that's possible at the moment, but VTC managers would probably love to see for which offenses some of their members or applicants got banned! Again this would probably oblige some player to have more discipline on the road! But, from what I've seen over the last years, I don't think TMP is willing to force bad players to have a better discipline. Instead it's slowly becoming some sort of GTA/Arcade world with racing events. I'll give you another one in the same logic: remove any mention of bans/kick in the rules and replace it with "We will evaluate reports using internal rules we won't mention here. And we will decide of a punishment or not which will be decided internally. Only us and the reported player will know the outcome." You're welcome! Finally, even if it took some time, I just wanted to thank you for taking the time to provide clear and logical answers instead of directly rejecting my comments/questions like some. Even if, again, they don't go in the right direction in my opinion.
    1 point
  28. 1 point
  29. Back in 2016, the TruckersMP rules required all users to follow traffic laws of the respective country. It was prohibited to ignore traffic lights and stop signals. Why was it changed?
    1 point
  30. 1 point
  31. 1 point
  32. 1 point
  33. 1 point
  34. 1 point
  35. @ColinShark Player ➜ Game Moderation Trainee
    1 point
  36. @NateDoggNZ Player ➜ Game Moderation Trainee
    1 point
  37. @DatSpeed Community Moderator (Forum + Language Discord) + Game Moderator ➜ Community Moderator (Forum + Language Discord) (Left)
    1 point
  38. @Shadel Add On Team ➜ Retired Team Member (Left)
    1 point
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