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Showing content with the highest reputation on 04/27/23 in all areas

  1. [RETIRED TEAM MEMBER] @Skazochnick rejoins the TruckersMP Team as Support.
    42 points
  2. [GAME MODERATION TRAINEE] @AlfieGMTV has been promoted to Report Moderator.
    15 points
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  5. [GAME MODERATION TRAINEE] @Darkstar. has been promoted to Report Moderator.
    4 points
  6. Guyss, thank you so much for most liked contant for April 26 Also only 3 followers to 300 which is my goal . It is a huge pleasure for me to be here with you )
    3 points
  7. شاركنا ما هي الخريطة المفضله لديك على محاكي الشاحنات الاوروبيه و الامريكيه الخريطة المفضله لدي هي محاكي الشاحنات الاوروبيه : Scandinavia - Beyond the Baltic Sea محاكي الشاحنات الامريكية : Texas
    3 points
  8. [GAME MODERATOR] @White Wolf. leaves the TruckersMP Team due to lack of time.
    3 points
  9. Greetings! Another year, another anniversary! This time of year is always exciting on TruckersMP, as we reflect on the past and celebrate becoming a year older. TruckersMP first opened its doors to the public on May 1st 2014, meaning we’re now looking forward to celebrating our ninth anniversary, with #TMP9. Over the span of TruckersMP’s existence, we have seen huge developments and changes, as well as immense growth and support from the community. Fast-forward to this year; TruckersMP has reached an impressive milestone of 5 million players. We've worked hard to note your suggestions, listen to your feedback and take this forward on TruckersMP, such as implementing a new server configuration. As with any anniversary, it’s great to look back and see how awesome our community is, and what we have accomplished together. For that reason, it is important to come together and celebrate the success of TruckersMP. Show your support by wearing #TMP9 in your player tag To celebrate TruckersMP turning 9, we need a party and everyone’s invited! Want the details? Well, get your party hats and poppers ready. Friday 28 April 2023 The festival will once again make its return to kick off the weekend in style. We recommend bringing your best pair of dancing shoes, along with lots of food and drinks ;) Like the past few years, we are partnering again with TruckersFM to bring you a one of a kind 5-hour Festival! Haulie Island will be opening its doors to bring you this one of a kind event and let us just tell you it’s an island like no other…the festival grounds will be located on a huge site next to the race track where our TruckersMP Tournament was located last month. That’s not all, as the island also includes a spectacular custom stage, lots of party decorations, a custom dragstrip, dirt track, race track and most importantly - great music broadcasted to you LIVE from the Truckers.FM studio. To get to the Island you will need to catch the ferry connections from Europoort or Hull. The festival will be open on Friday 28th April between the hours of 17:00 - 22:00 UTC. Alternative Timezones: https://notime.zone/NT4DaykWtai5u Server: TMP9 Festival The Festival server will be non-collision, so that it is easy for you to get around and meet others. Everyone is welcome! Saturday 29 April 2023 The celebrations don’t stop there, we're heading to ATS for a convoy! It’s time to hit the American roads to celebrate TruckersMP turning 9, so make sure to have that truck sparkling clean and ready. Here’s all the details: Departure Location: San Diego Departure Time: 17:00 UTC Destination Location: Phoenix Estimated Convoy Time: 2 Hours Alternative Timezones: https://notime.zone/NTekgOfT_L_c- Server: TMP9 Convoy Convoy Rules: https://forum.truckersmp.com/index.php?/topic/45829-temporary-official-event-rules Sunday 30 April 2023 It’s the third day of the celebrations already - we’ll be hitting the roads of Europe for an ETS2 convoy. Here’s the details: Departure Location: Lyon Departure Time: 17:00 UTC Destination Location: Munich Estimated Convoy Time: 2 Hours Alternative Timezones: https://notime.zone/NT4Dx_R5qn8fX Server: TMP9 Convoy Convoy Rules: https://forum.truckersmp.com/index.php?/topic/45829-temporary-official-event-rules TMP9 Freeroam It’s not a TruckersMP anniversary without this server opening up! The ‘Freeroam’ server is back again for another year. If you celebrated with us last year, you may remember we released a unique server in which the community could play online in a 'sandbox' environment. It was a massive success, and once again as a thank you to the community, we will be reopening it again exclusively for our TMP9 celebrations. So what's so special about this server? On our TMP9 Freeroam [No Road Rules] server, players will be granted access to our staff-exclusive Police car! And, to ensure you can enjoy the experience with reduced restrictions, the server will have no road rules enforced, but with the player collisions ON. As well as all of this, our very own Haulie Island will be available on the server to race your friends or even go head to head on the dragstrip, try out our new dirt track that made its debut last month or if you are not into all of that, you could just chill and take in the beach views that the Island has to offer. The server will be available on Euro Truck Simulator 2, exclusively between Monday 1st May - Sunday 21st May. Click here for TMP9 Freeroam server rules! Achievement And finally, brand new to this year’s anniversary, if you join any of the TruckersMP 9 events (including the freeroam server), you will automatically receive a #TMP9 achievement on your profile. Thank you for playing, and we look forward to celebrating with you <3 -TruckersMP Team --> View post on homepage
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  11. Today I drove further through France, the country roads are so beautiful. | TruckersMP | Anchor of North |
    2 points
  12. This will be heavily abused by players. Example 1: There is a convoy on a public server and there is a non-vtc member driving in the convoy. This is perfectly legal, but the VTC members may not like that so they will kick the player, when the player did nothing wrong. Example 2: There are a group of friends who will all vote to kick each other as a joke. Example 3: There is a player following a streamer, that streamer tells all of their viewers to vote kick the player, when the player violated no rules. I could keep going on, just look at games that have/had implemented a vote kick system. You can find tons of articles of people complaining about it being abused. Additionally, a kick isn't going to do anything. On the rare chance that it is used without malicious intent, the player can just join right back.
    2 points
  13. I don't know, does this still qualify? Renault T High 4x2 specs: engine - DTI 13 520, transmission - ATO2612F with retarder, differential ratio - 3,08 Roof LED bar and air horns are optional accessories available from the factory. Rims are also licenced optional part from Renault Trucks (somehow available on any truck in the game), when you think of it, all tyres and rims, even on stock offer, are aftermarket parts. Custom colour paint (both truck and the trailer) represent my company, just basic gloss paint. The idea behind this: I'm using self made mod to cut profits by 95% (along with less draconian bank loans), so figured I will be stuck with this for a very long time, so I will get someting top of the line that is both comfortable and gets the job done, coupled with most versatile and easy to use trailer (Krone Profi Liner with few customizations). I had to take €400 000 loan to cover the costs (€234 284 for truck and €73 285 for trailer) and doing fine. And it goes the same across the big puddle: Freightliner Cascadia 72" Sleeper RR 6x4 specs: engine - Integrated Detroit Powertrain DD13 400, transmission - DT12-OA, differential ratio - 2,85, price - $191 176 Trailer is 53 feet tandem axle reefer with roll up door and lift gate, price - $153 410 Everything stock, except for custom company paintjobs and painted rims (not much is seen anyway, cause of aero covers).
    2 points
  14. I experienced the most serious accidents every time I used the road between Duisburg and Calais. Every time, reckless and raging drivers forced me off the road rear-ended me collided with me head-on took the right of way cut me off called me names and threatened to report me because I was driving by the book tried to make me believe they had done nothing wrong Every time I reported them. And every time they were banned.
    2 points
  15. You must have missed the "Back to basics" changes from almost one month ago. You want higher speed limits, there's only ONE server with 110 Km/h limit, all others have 150 Km/h or no limit at all. This probably explains why "the majority" of the players who whined for years because of "being forced to drive at 110 Km/h" and because they wanted a 150 Km/h server, who massively answered the survey about server configurations asking for this 150 Km/h server to be opened, are still playing in the ONLY server with 110 Km/h limit even when no one is "forcing" them. Pathetic.
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  19. Type of event: Freeroam Server name: TMP9 Freeroam [No Road Rules] URL to the thread: Organiser: TruckersMP Date and hour of the event: 1st May - 22nd May Participants: / Event rules: The following game rules will NOT apply on this server: §1.6 - Impersonation of any kind [This rule will be enforced, with the only exception being players are allowed to impersonate law enforcement. For example, a player tag with "Police" is allowed. However, impersonating as Staff such as "Game Moderator" or "Admin" in tag is not allowed] §2.2 - Collisions* §2.3 - Blocking* [Any player that causes major disruption is subject to being teleported to services or kicked] §2.4 - Incorrect Way / Inappropriate Overtaking* §2.5 - Reckless Driving* §2.6 - Inappropriate Convoy Management / Car Abuse* All other rules apply and will be enforced! Please refer to https://truckersmp.com/rules These temporary rules are subject to change at any time without notice. Player collisions will be enabled. Police accessories for the Scout vehicle will be enabled for everyone. This server will be deemed as 'anything goes' in terms of road rules. Players connect to this server at their own discretion. TruckersMP will not be held responsible for vehicle damage. TruckersMP are not obligated to action game or website reports of suspects violating the above-outlined rules.
    2 points
  20. Sometimes, major updates are necessary to change course, adapt to challenges, or address unsustainable situations. In March of 2020, a significant update was made regarding save editing. The team had received widespread criticism for enforcing (too) restrictive save editing rules that were considered unhelpful and unclear to many users. Additionally, many team members responsible for enforcing the rules lacked the technical knowledge required to make informed judgments. As a result, it was decided to allow any form of save editing that did not adversely affect others. Today, three years later, we make another major project decision, this time regarding server configuration, specifically with regard to speed limits. After observing an extremely high demand for higher speed limits and having seen unprecedented participation in one of our survey, we have decided to adjust our server offerings to meet the community’s wishes. This decision was not made lightly and, instead, was the result of a lengthy, multi-step process. In this blog, I will take you through those steps. A brief history of our 'Road to Simulation' To fully appreciate the context of this decision, we must go back to 2018 and 2019 when the EU1, EU2, EU3, and EU4 servers were available. These servers offered players a choice in terms of conditions on the server. Specifically, EU1 had a speed limit of 110 km/h with collisions enabled, EU2 had no speed limit with collisions enabled, EU3 had no speed limit with collisions enabled but no cars, and EU4 had no speed limit with collisions disabled. Among the community, EU2 was the most popular server by far. During the summer of 2019, the decision was made to place a greater emphasis on simulation by offering two distinct server types: Simulation and Arcade. The EU1 and EU4 servers at that time were the equivalent to today's Simulation and Arcade servers, respectively. It was determined that a speed limit of 110 kmh would be most appropriate for a truck simulation environment, while an 'Arcade' server with no speed limit and no collisions would appeal to those who wanted to drive faster. Additionally, save editing rules were tightened to prevent 'unrealistic' modifications (although these restrictions were later lifted in 2020 in response to community feedback, as mentioned earlier). In August of 2019, further changes were implemented to take a more stringent stance against users who engaged in 'unrealistic' driving. This involved significantly longer punishment lengths than before, as well as the introduction of rule 2.9, which allowed the game moderation team to issue permanent bans against users they deemed unsuitable for driving on our servers. Furthermore, in February 2020, further enforcement measures were put in place to increase the strictness of game moderation. The 'Road to Simulation' initiative has been underway for over three years now, with ongoing debate among our user base about our direction. Particularly in regards to our game moderation, there are many comments about it across our community, as well as in other sub-communities, TruckersMP reviews, social media posts, and YouTube videos, among other sources. Our vision has remained consistent throughout this whole time: we strive towards providing a fun and entertaining massively multiplayer online (MMO) environment where players can meet and play together. Along with the aforementioned changes to servers and game moderation, we also pushed map updates to enhance traffic flow (such as a complete rework of Duisburg city and the intersection on the road between Calais and Duisburg). Despite all these changes and the evident debates among the community, we however have never really reached out to community what your thoughts on all this is. Towards community-driven insights When I became the Project Manager in May last year, this was one of the key elements I wanted to address, considering that this project ultimately depends on its community; you guys are what makes this multiplayer mod flourish. It was my aim to involve players more in the decision we make and to learn from their needs and wishes. Instead of deciding for the community, my vision was to decide with the community. The first step in this direction was the Community Survey in the summer of 2022. This survey was taken by 2,153 users, a respectable number. I mentioned in the previous section that we had implemented map changes to improve traffic flow, but users were never asked for input, and after the fact signals reached me of players indicating that their 'fun factor' had been taken away and that we had made things more 'boring'. Through the survey, we learned that 65% of the respondents preferred driving in highly populated areas, and that 81% did not mind traffic jams. In fact, many pointed out that dense traffic (or, as others coined it, 'chaos') is what makes our multiplayer environment so enjoyable for them. One of the key reasons players mention why they play on our servers is because they like the interaction with other users, and that highly populated areas make it challenging and interactive. This thus raised the question whether traffic flow improvements is something we should have strived for; efficiency at the cost of fun!? We also asked users to indicate their preferred server configurations based on three options: collisions enabled/disabled, speed limit enabled/disabled, and road rules enforced/not enforced. A majority of 66% indicated a preference for the current Simulation 1 server, while at the same time half of the respondents (50%) also expressed their support for a Simulation-like server without a speed limit! Only 9% supported the current Arcade server, while a slightly larger group of 12% preferred an Arcade-like server with collisions enabled. In the open-ended questions, we additionally received hundreds of comments regarding our game moderation and the speed limit. Note: Total number of participants: 2,153. Participants could vote for multiple server types. Interpreting the results and follow-up surveys To discuss the survey findings with a select group of community representatives and dive deeper into player sentiments that are difficult to capture through surveys, we asked interested users to apply for a User Panel. After reviewing roughly 600 submissions, we invited around 20 candidates to participate in a pilot program that was initiated in December 2022. During the pilot, we discussed the survey results and exchanged thoughts and point of views, and panel members also sought feedback from their own networks to share with us. The pilot concluded earlier this month, and we are grateful for the panel's participation and input. We may consider starting a new panel in the future if we need input on another issue. After analysing the results of the initial survey and panel discussions, we conducted a series of follow-up surveys in February of this year. The first survey (with 1,954 participants) focused on various aspects of our game moderation based on feedback we had received. The second survey (with a very impressive and unprecedented 8,912 participants!) delved into server configurations in more detail, with a particular focus on speed limits due to the highly divided opinions we had received. Finally, the third survey (with 954 participants) was not in response to any specific feedback but rather an internal audit of engagement on our community platforms, seeking to gather user perspectives beyond raw data. Community platforms When we first started this project, most of our services were provided through our forum. However, as time passed, various systems have migrated from the forum to the website, including support, events, and VTCs. In addition, platforms like Discord have become essential for many online communities, and forums have lost some of their appeal. We have found that many users prefer Discord for real-time communication, while the forum is better for structured discussions. Users also use the forum to react to our news, blogs, and development updates, or for social networking activities like posting and responding to status updates. Discord is suitable for active discussions or 'hot topics', while the forum is better for elements that require structuring, such as suggestions and guides. Game moderation As mentioned before, we had received numerous negative comments about our game moderation practices and rule enforcement. In response, we decided to focus on specific areas of game moderation to gain more insight. While 73% of respondents believe that the official rules are sound, only 51% are satisfied with rule enforcement, and 49% are satisfied with the quality of our game moderation team. Although not the end of the world, these results highlight a certain level of dissatisfaction with our rule enforcement and game moderation team. One factor that could be contributing to this dissatisfaction is our strict approach to game moderation as part of the Road to Simulation initiative. About 68% of respondents would prefer us to be more forgiving towards minor infractions: many players indicate they would prefer a more relaxed approach to game moderation, particularly in situations that don't impact others. In addition to forgiveness, the community has raised concerns about the fairness of bans, the strictness of our game moderation, and the length of bans. Half of the respondents believe that bans are issued fairly, but a third disagree. Similarly, half believe that ban durations are reasonable, while a third do not. When it comes to the issue of being too strict, 39% agree, 31% disagree, and 30% are neutral. These results show that the community is highly divided on the topic of game moderation, but it is clear that many players would appreciate a more 'casual' approach, especially in situations where it doesn't matter. Our game moderation management has endorsed the results and and has adopted new, more lenient guidelines that align with the survey findings, including overall shorter ban durations and a greater degree of forgiveness. These new guidelines were pushed earlier this month, and we hope that they will have a positive impact on the community. Game server configuration As shown before, the 2022 Community Survey showed a strong desire for a Simulation-like server without a strict speed limit. We had also previously received many comments from users requesting a reconsideration of the speed limit. These insights prompted us to rethink our server offerings. The survey about game server configurations clearly demonstrate the importance of involving our users in our decision-making processes, considering that we received a record high engagement (an unprecedented 8,912 responses), which indicates high demand for certain basic needs. A large majority of respondents favour higher speed limits, with an overwhelming majority preferring a limit of 150 km/h for both ETS2 and ATS. Additionally, our User Panel also suggested implementing a regional speed limit around Calais and Duisburg, but the idea did not receive sufficient support with 43% in favour and 50% against. Another idea that was raised by our panel was applying speed limits by road type, so a rural road would have a different speed limit than a freeway, for example. We investigated the feasibility of this idea and while the game does label certain roads, not all roads all labelled as such, and thus we would not be able to apply speed limits to 'unlabelled' roads; that idea was therefore not deemed feasible for application. Our primary goal is to provide a fun and enjoyable online gaming environment for our users. Although we introduced a speed limit of 110 km/h in 2019 to create a more realistic simulation environment, we understand that there is also a need for more casual gameplay. When the Road to Simulation was pushed in 2019, we assumed that the Arcade server (no collisions, no speed limit, no road rules) would be able to meet that demand. However, we now know from internal data and reports that our Arcade servers are underutilised even during peak hours, and user testimonials have indicated that the vast majority of players do not believe servers without collisions or road rules are enjoyable. Indeed, our surveys revealed that 48% of respondents would prefer collisions on Arcade servers, and servers without collisions or road rules received only little support. There is, however, a small but not negligible group of users that do utilise our Arcade server, e.g. to get away from all the traffic or to set up convoy control profiles for events. Someone recently said that "what the game is supposed to be is what the players make it out to be", and another reflected on the relation between driving style and speed limits by stating that some "people will be reckless regardless of their speed" and that the Road to Simulation did not change the way people play the game, but was rather a restriction of the options players have. Having a diverse group of players, each playing the game in their own respective style, is the charm of a MMO environment. Not everyone has the same interests and therefore forcing a one-size-fits-none solution is not fruitful, while a solution that only favours one group of players will antagonise the other. Our community can be roughly divided into a relatively small group of ‘hardcore’ simulation players and a larger ‘casual’ player base – each with very different preferences. We recognise that it is not possible to meet the demands of both groups simultaneously. Therefore, we have decided to offer the best of both worlds: a server where people can come together to drive in a more realistic manner, and a server where people can be more casual. We therefore go 'back to basics' by returning to similar server offerings as those that we provided in 2018/2019: Simulation 1 (similar to EU1), Simulation 2 (similar to EU2), and Arcade (similar to EU4). Specifically, the speed limit will globally be increased to 150 km/h and it will be up to players themselves to adapt to the conditions on the road. Should you not wish to worry about any rules, then we will still have an Arcade server available. This gives players the ability to drive faster should they wish to, while others that wish to drive slower (e.g., by completing World of Trucks deliveries that are limited to 90 km/h or by completing 'real miles' in external companion apps) have that ability as well. We will maintain the current "Simulation 1" configuration as well, in a similar fashion as back in 2018/2019. "Simulation 1" will be the equivalent of EU1 (collisions, road rules, 110 km/h speed limit), a new server coined as "Simulation 2" will be the equivalent of EU2 (collisions, road rules, 150 km/h speed limit), and "Arcade" will be the equivalent of EU4 (no collisions, no road rules, no speed limit). We intend to use the Simulation 1 server as our basis where we continue to build on our unique simulation environment, for example with special 'live' events such as Operation HQ. We also hope that the Simulation 1 server provides a place where the more 'serious' and 'realistic' simulation enthusiasts can come together. Finally, we were also informed that there are many users who believed that our automated AFK kick timer was too strict. This timer was set to 10 minutes and some felt the need to use external tools to bypass that timer. In the survey, we asked our players what they believe would be a more user-friendly timer. 95% of the respondents stated that a timer of 30 minutes or less would satisfy their needs. We have decided to go for a dynamic timer, that will automatically adjust based on how busy the server is. In the infographic below, you can see our new timers. By default, the timer will now be 30 minutes in case less than 90% of the slots are used; in case the server is busy, the timer will go back to 10 minutes. Patrons (Master Trucker tier) have received additional benefits. For them, the AFK timer will be disabled, unless more than 90% of the slots are utilised, in which case their timer will be set to 30 minutes. This change was already pushed back in February; check this infographic for an overview. The new server configuration will be applied to all our servers, including the ProMods servers with consent from our partners. The overview will be as described in the table below. Initially, slots for Simulation 1 and Simulation 2 will be divided equally as the Community Survey showed a large body of support for both configurations and we do not wish to steer where the demand goes; this is up to you guys. We will adjust the slots to favour the most popular server as soon as we have witnessed where the demand goes. The slots for arcade servers have been adjusted as well to distribute capacity better across a range of servers; the amount of slots is based on our server data from 2022 and meets peak demand. Servers with a 150 km/h speed limit have city speed limits of 80 km/h (50 mp/h) Closing remarks For TruckersMP, this is the beginning of a new chapter and I understand that not everyone may support this change. In fact, this is and has been a controversial topic within our team. However, I believe that sometimes it is necessary to listen to the community's voice and look beyond our own vision to meet their desires. We have carefully worked to consider our options and hope the new servers should satisfy both ends of the spectrum – those who prefer a more realistic gameplay experience and those who are more casual. Ultimately, our most important function is to enable players to have fun, and I hope this update contributes to that. For me personally, this also marks the beginning of a new chapter as I will soon be stepping down from my role in project management and transferring to a role that combines accounting and consultant responsibilities. Representing both the community and the team has been an honour, and I hope that my contributions and philosophy endure. However, it is now time to make place for others to take the lead due to less time to dedicate as a result of real-life obligations and a desire to focus primarily on the technological aspects of this project rather than the people management and politics that come along with project management responsibilities. I thank the thousands of users that have provided their input and everyone who has worked closely with me to make things possible; your contributions have been tremendously helpful. Enjoy and see you on the road! With regards, Jeronimo Project Manager --> View post on homepage
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  21. Romania Convoy Control Group April Convoy
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  22. My guess is the majority of players don't look at our website/forums so they didn't even notice the change. That's perfectly fine by me though, it cuts down on the chaos.
    1 point
  23. still 95% players dont care about simulation in tmp all they want is gta with trucks here.I am not saying that this is bad but fact is a fact,even i too fall in that category and would want eu 2 or sim 2 to be bustling with life again.Wherever the crowd goes the crowd behind follows like sheeps.JUSt wait when sim 1 crashes or have any issues then and from there sim 2 will be lively again and it will continue .i usually pursuade people in sim 1 to join sim 2 every single minute
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  30. You're completely right, and it's not new that most of PC game players prefer action/RPG/arcade/racing games rather than Simulation games which is a small percentage. But does that mean TMP needs to move more toward arcade/racing and be less simulation oriented? If they want more players, as you explained, the answer is yes. If they want to keep some simulation spirit, the answer is no.
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  32. problem solved. Solution: Remove the video card from its slot and clean it especially the power port and then put it back. Make sure the cables are seated. Then take out the bios battery, wait 1 minute and put it back in. This is how I solved the problem. I hope it helps others too. (bios will be reset, make your settings again)
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  33. No need to change anything, the current TMP is perfect.
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  34. Supposedly last week in the stream they said this weeks stream was going to be special. So I suppose it will be for the new MAN truck. But I have not seen when is the next stream. Hopefully tomorrow or Friday!
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  35. nothing to remove, its perfect as it is, i would add something instead for the chat system, i would add something in the chat that blocks automatically any bad words like insulting, profanity etc, completely block, it shouldnt even appearing in chat as "*" for example if a player is saying a bad word, it doesnt let him send the word instead it appeares a message to him that says for example "your message has been blocked as contains bad words" or something similar, i really wish TMP do add this feature because what i read sometimes in the chat is disgusting
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  36. On the Road in France | TruckersMP | Anchor of North |
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  38. I just made a topic couple days ago about the MAN TGX and a guy confirmed me, that scs is working on it. Now hearing that it may release this week, I am so super excited man I hope it gets released! We just need a tuning pack for MAN and with that combination, this truck will will be sexier than scania imo
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  39. My first long haul delivery at Aurora VTC :)) Uppsala -> Catania
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  40. The ban didn't expire until May 7th, 2022. Meaning it has not been a year since the ban expired. Once May 7th has passed it will be changed to an inactive ban.
    1 point
  41. Greetings, It's time to celebrate P.V.E birthday, maybe you don't know us but it's time to get together! But first of all, do you think you have what it takes to win? The P.V.E Anniversary offers some challenges, we offer a drag strip, a circuit race and many other things! The event will be on the 20th August, so make a note of it in a safe place so you don't forget this great event. Our goal? To bring together hundreds of truckers, each bringing their own experience to compete for the one and only title of tournament champion. In addition, we want to spend one of the most beautiful birthdays in enjoy, fun but also we offer you competition, prizes, so do not miss this event, on the 20th August! Please note that the entire event, from start to finish, will take place in TruckersMP HQ, so use whatever means you have to get there! The event consists in 3 parts: TruckFest - https://notime.zone/NSgtrkE1o5OWv Race, "Timely Stops" - https://notime.zone/NSgu4U1nPTIEr Race, "Reverse Challenge" - https://notime.zone/NSgwgW9ogPY8Q "The Winner's Race" - https://notime.zone/NSgulOTWiBokX Each with its own challenge. For each round, you will be able to watch the racers, you will see some won but some failed unfortunately... What are you waiting for to register? Go for it! You must be available for the entire event to enter! ------------------------------------------------------------------------------- Here are the requirements and instructions on how to enter: Be available from 15:00 UTC - https://notime.zone/NSgwmMqRmg4zn Able to understand English (to read event instructions). Listen to the instructions of the organisers. Connect to the P.V.E 1 YEAR ANNIVERSARY server. Ensure your truck is fully fuelled, serviced, and prepared for the first event. Respect all the rules of TruckersMP and of the event. The last requirement is the most important, have fun! Please note that all the above rules are valid for the all duration of the event. Round one - Timely Stops - https://notime.zone/NSgu4U1nPTIEr The first event will consist of drag races, with two players competing in each race. The drag race consists of stopping in time in front of the speed hump without touching it, the first of the two to get closest to the speed hump wins, the other is unfortunately eliminated. Two players will be selected from the queue (first come, first served) to participate in a drag race. The number of qualified players depends on the number of participants. For example, if 100 players participate, only half of them will qualify, which means that only the fastest player in each race will qualify. Once all races are completed, the 50 fastest players will qualify for the next round. Then, several rounds will be held in such a way as to allow a correct number of players to arrive for the next race (100 > 50 > 25...) If you didn't qualify, you may still have a chance! If a qualified player does not show up for their event, we will randomly select a second player, if you are online. Round 2 - Reverse Challenge - https://notime.zone/NSgwgW9ogPY8Q The second event will be a timed race, only one person at a time will participate. If you have made it this far, you are one of the last remaining qualifiers, congratulations! This race consists of reversing your trailer in a predefined course, beware, the race is timed! Do it fast but not too fast either to avoid the following penalties: - 5 seconds more on the timer if the wheels of your trailer touch the pavement. Round 3 - The Winner's Race - https://notime.zone/NSgulOTWiBokX The 3rd is the last race! If you have reached this point, it's already good but it's not the moment to relax! Survive this round to be crowned the Tournament Champion! The last race is a race of speed, ready, set, go! ------------------------------------------------------------------------------- Rewards for the race: For the 4th and 5th place, P.V.E invites you to join its discord, a gift awaits you! Finalists: 3rd Place - 5 EUR Steam Gift Card + Exclusive champion reward on our discord. 2nd Place - 5 EUR Steam Gift Card + Customisation DLC of your choice + Exclusive champion reward on our discord. Champion: Exclusive champion reward on our discord. 10 EUR Steam gift card. Rewards for the best VTC attendance 10 EUR Steam gift card. Rewards for the best looking truck Exclusive champion reward on our discord. 10 EUR Steam gift card. P.V.E Family
    1 point
  42. 1 point
  43. I wish all the players good games
    1 point
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